
Miyagi & Tristan
A goat Mink and a squirrel Mink. After Jack devastates Zou, they treat the wounded along with Chopper.
Special
Reduces Cerebral and Striker characters' Special charge time by 1 turn, reduces crew's Bind/ATK Down duration by 4 turns, and heals crew by 10x character's RCV at end of turn for 3 turns
Reduces Cerebral and Striker characters' Special charge time by 2 turns, reduces crew's Bind/ATK Down duration by 6 turns, changes crew's BLOCK and unfavorable slots to character's own type, and heals crew by 15x character's RCV at end of turn for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 15 / 20 turns | 14 / 19 turns |
| Level 2 | 14 / 19 turns | 13 / 18 turns |
| Level 3 | 13 / 18 turns | 12 / 17 turns |
| Level 4 | 12 / 17 turns | 11 / 16 turns |
| Level 5 | 11 / 16 turns | 10 / 15 turns |
| Max | 10 / 15 turns | 9 / 14 turns |
−1 turn at Limit Break 12
Captain Ability
Boosts Cerebral and Striker characters' ATK by 3x, and heals crew by 3x character's RCV at end of turn
Crewmate Ability
Reduces character's Special Reverse by 2 turns
Boosts Cerebral and Striker characters' base stats by 50
Unlocks at Limit Break 8
Support Ability
Cerebral characters
Reduces damage taken from STR characters by 5%, and adds 10% of character's base HP and RCV to supported character's base HP and RCV
Show all 5 levels
- Level 1
Reduces damage taken from STR characters by 1%, and adds 5% of character's base HP and RCV to supported character's base HP and RCV
- Level 2
Reduces damage taken from STR characters by 2%, and adds 6% of character's base HP and RCV to supported character's base HP and RCV
- Level 3
Reduces damage taken from STR characters by 3%, and adds 7% of character's base HP and RCV to supported character's base HP and RCV
- Level 4
Reduces damage taken from STR characters by 4%, and adds 8% of character's base HP and RCV to supported character's base HP and RCV
- Level 5
Reduces damage taken from STR characters by 5%, and adds 10% of character's base HP and RCV to supported character's base HP and RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,024 | 473 | 146 |
| Lv 99 | 2,512 | 1,385 | 380 |
| Lv 150 | 3,768 | 2,077 | 570 |
| Limit Break | 2,712+200 | 1,485+100 | 430+50 |
Limit Break
Boosts base HP by 50
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 1: Pinch Healing
Boosts base RCV by 25
Show all 15
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Boosts Cerebral and Striker characters' base stats by 50
Boosts base HP by 50
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Slot Bind Resistance
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 2
Heals 0.6x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 3
Heals 0.7x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,659 | 1,466 | 402 |
| Lv 110 | 2,782 | 1,534 | 420 |
| Lv 120 | 3,029 | 1,669 | 458 |
| Lv 130 | 3,275 | 1,805 | 495 |
| Lv 150 | 3,768 | 2,077 | 570 |
Pirate Rumble
- Style
Healer- DEF
- 131
- SPD
- 175
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Cerebral teammates for 500 HP per interval auto-healing (15 s); targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), Guard % Up Lv.7 (20 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets Cerebral teammates for 200 HP per interval auto-healing (6 s); targets teammates within large range for ATK Up Lv.2 (11 s), SPD Up Lv.2 (11 s), Guard % Up Lv.2 (11 s)
Charge time: 31 s
- Level 2
Targets Cerebral teammates for 230 HP per interval auto-healing (7 s); targets teammates within large range for ATK Up Lv.2 (12 s), SPD Up Lv.2 (12 s), Guard % Up Lv.2 (12 s)
Charge time: 31 s
- Level 3
Targets Cerebral teammates for 260 HP per interval auto-healing (8 s); targets teammates within large range for ATK Up Lv.3 (13 s), SPD Up Lv.3 (13 s), Guard % Up Lv.3 (13 s)
Charge time: 31 s
- Level 4
Targets Cerebral teammates for 290 HP per interval auto-healing (9 s); targets teammates within large range for ATK Up Lv.3 (14 s), SPD Up Lv.3 (14 s), Guard % Up Lv.3 (14 s)
Charge time: 31 s
- Level 5
Targets Cerebral teammates for 320 HP per interval auto-healing (10 s); targets teammates within large range for ATK Up Lv.4 (15 s), SPD Up Lv.4 (15 s), Guard % Up Lv.4 (15 s)
Charge time: 31 s
- Level 6
Targets Cerebral teammates for 350 HP per interval auto-healing (11 s); targets teammates within large range for ATK Up Lv.4 (16 s), SPD Up Lv.4 (16 s), Guard % Up Lv.4 (16 s)
Charge time: 31 s
- Level 7
Targets Cerebral teammates for 380 HP per interval auto-healing (12 s); targets teammates within large range for ATK Up Lv.5 (17 s), SPD Up Lv.5 (17 s), Guard % Up Lv.5 (17 s)
Charge time: 31 s
- Level 8
Targets Cerebral teammates for 410 HP per interval auto-healing (13 s); targets teammates within large range for ATK Up Lv.5 (18 s), SPD Up Lv.5 (18 s), Guard % Up Lv.5 (18 s)
Charge time: 31 s
- Level 9
Targets Cerebral teammates for 440 HP per interval auto-healing (14 s); targets teammates within large range for ATK Up Lv.6 (19 s), SPD Up Lv.6 (19 s), Guard % Up Lv.6 (19 s)
Charge time: 31 s
- Level 10
Targets Cerebral teammates for 500 HP per interval auto-healing (15 s); targets teammates within large range for ATK Up Lv.7 (20 s), SPD Up Lv.7 (20 s), Guard % Up Lv.7 (20 s)
Charge time: 31 s
Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3
Show all 5 levels
- Level 1
Cerebral class teammates HP Up Lv.1, ATK Up Lv.1, DEF Up Lv.1
- Level 2
Cerebral class teammates HP Up Lv.2, ATK Up Lv.2, DEF Up Lv.1
- Level 3
Cerebral class teammates HP Up Lv.3, ATK Up Lv.3, DEF Up Lv.2
- Level 4
Cerebral class teammates HP Up Lv.4, ATK Up Lv.4, DEF Up Lv.2
- Level 5
Cerebral class teammates HP Up Lv.5, ATK Up Lv.5, DEF Up Lv.3
70% chance to evade Paralysis, reduce damage taken from Free Spirit by 20%
How to get
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