
Carrot & Wanda
Sulongs Seeking Revenge
Kingsbirds of the Mokomo Dukedom. By staring at an unobstructed full moon, they are able to transform into Sulongs. They unleash coordinated attacks against Perospero, to avenge Pedro's death.
Special
[This Special can only be used 2 times during a quest] Sets all enemies' DEF to 0 for 1 turn, reduces Fighter, Slasher, Striker, Cerebral and Powerhouse characters' Special charge time by 1 turn, allows character's normal attacks to ignore enemies' defensive effects for 1 turns, doubles Fighter, Slasher, Striker, Cerebral and Powerhouse characters' slot effects for 1 turn, and becomes "Carrot & Wanda" for 1 turn
[This Special can only be used 2 times during a quest] Sets all enemies' DEF to 0 for 1 turn, reduces Fighter, Slasher, Striker, Cerebral and Powerhouse characters' Special charge time by 3 turns, allows character's normal attacks to ignore enemies' defensive effects for 3 turns, boosts Fighter, Slasher, Striker, Cerebral and Powerhouse characters' slot effects by 2.5x for 1 turn, becomes "Carrot & Wanda" for 3 turns, and reduces character's Special charge time by 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 10 / 21 turns | 8 / 19 turns |
| Level 2 | 9 / 20 turns | 7 / 18 turns |
| Level 3 | 8 / 19 turns | 6 / 17 turns |
| Level 4 | 7 / 18 turns | 5 / 16 turns |
| Level 5 | 6 / 17 turns | 4 / 15 turns |
| Max | 5 / 16 turns | 3 / 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces Special charge time by 2 turns at start of quest, boosts Fighter, Slasher, Striker, Cerebral and Powerhouse characters' ATK by 2.25x (approximately 5.06x if character has two of these classes), makes their QCKDEX slots have matching slot effects, deals 100,000 damage to all enemies at end of turn, and reduces crew's Special charge time by 2 turns at start of Battle 3
Reduces Special charge time by 2 turns at start of quest, boosts Fighter, Slasher, Striker, Cerebral and Powerhouse characters' ATK by 2.2x (approximately 4.84x if character has two of these classes), makes their QCK slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of Battle 3
Reduces Special charge time by 2 turns at start of quest, boosts Fighter, Slasher, Striker, Cerebral and Powerhouse characters' ATK by 2.2x (approximately 4.84x if character has two of these classes), makes their DEX slots have matching slot effects, and reduces crew's Special charge time by 2 turns at start of Battle 3
Crewmate Ability
Boosts Slasher and Cerebral characters' base stats by 100
Lets character completely evade Special Reverse
Unlocks at Limit Break 25
Boosts Slasher and Cerebral characters' base stats by 100
Boosts Slasher and Cerebral characters' base stats by 100
Switch Effect
Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot to character's own type (including BLOCK), and doubles character's ATK for 1 turn
Completely removes character's Paralysis/Despair/Slot Bind, changes character's slot to character's own type (including BLOCK), and doubles Fighter, Slasher, Striker, Cerebral and Powerhouse characters' ATK for 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,942 | 821 | 178 |
| Lv 99 | 3,884 | 1,642 | 356 |
| Lv 150 | 5,826 | 2,463 | 534 |
| Limit Break | 4,384+500 | 1,842+200 | 456+100 |
| Limit Break+ | 4,884+1,000 | 2,042+400 | 506+150 |
Limit Break
Boosts base HP by 10
Boosts base RCV by 10
Boosts base ATK by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base HP by 20
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base HP by 40
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Potential Ability 2: Barrier Pierce
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 30
Boosts base RCV by 20
Boosts base HP by 80
Boosts base HP by 90
Add Crewmate Ability 2: Lets character completely evade Special Reverse
Boosts base RCV by 20
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 50
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 20
Boosts base ATK by 50
Boosts base RCV by 30
Boosts base ATK by 100
Boosts base HP by 200
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Character's normal attack is unaffected by all barriers
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,112 | 1,738 | 376 |
| Lv 110 | 4,302 | 1,819 | 394 |
| Lv 120 | 4,683 | 1,980 | 429 |
| Lv 130 | 5,064 | 2,141 | 464 |
| Lv 150 | 5,826 | 2,463 | 534 |
Evolution
Pirate Rumble
- Style
Supporter- DEF
- 178
- SPD
- 216
- Cost
- 55
Normal Attack → Heal Lv.1 (Small Range) → Power Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets Slasher/Cerebral class teammates for SPD Up Lv.6, ATK Up Lv.6, DEF Up Lv.6 (25 s); targets 3 enemies for ATK x 2.5 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3.5 healing
Charge time: 30 s
Show all 10 levels
- Level 1
Targets Slasher/Cerebral class teammates for SPD Up Lv.1, ATK Up Lv.1, DEF Up Lv.1 (16 s); targets 3 enemies for ATK x 1.5 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 2.5 healing
Charge time: 30 s
- Level 2
Targets Slasher/Cerebral class teammates for SPD Up Lv.1, ATK Up Lv.1, DEF Up Lv.1 (17 s); targets 3 enemies for ATK x 1.6 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 2.6 healing
Charge time: 30 s
- Level 3
Targets Slasher/Cerebral class teammates for SPD Up Lv.2, ATK Up Lv.2, DEF Up Lv.2 (18 s); targets 3 enemies for ATK x 1.7 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 2.7 healing
Charge time: 30 s
- Level 4
Targets Slasher/Cerebral class teammates for SPD Up Lv.2, ATK Up Lv.2, DEF Up Lv.2 (19 s); targets 3 enemies for ATK x 1.8 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 2.8 healing
Charge time: 30 s
- Level 5
Targets Slasher/Cerebral class teammates for SPD Up Lv.3, ATK Up Lv.3, DEF Up Lv.3 (20 s); targets 3 enemies for ATK x 1.9 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 2.9 healing
Charge time: 30 s
- Level 6
Targets Slasher/Cerebral class teammates for SPD Up Lv.3, ATK Up Lv.3, DEF Up Lv.3 (21 s); targets 3 enemies for ATK x 2 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3 healing
Charge time: 30 s
- Level 7
Targets Slasher/Cerebral class teammates for SPD Up Lv.4, ATK Up Lv.4, DEF Up Lv.4 (22 s); targets 3 enemies for ATK x 2.1 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3.1 healing
Charge time: 30 s
- Level 8
Targets Slasher/Cerebral class teammates for SPD Up Lv.4, ATK Up Lv.4, DEF Up Lv.4 (23 s); targets 3 enemies for ATK x 2.2 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3.2 healing
Charge time: 30 s
- Level 9
Targets Slasher/Cerebral class teammates for SPD Up Lv.5, ATK Up Lv.5, DEF Up Lv.5 (24 s); targets 3 enemies for ATK x 2.3 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3.3 healing
Charge time: 30 s
- Level 10
Targets Slasher/Cerebral class teammates for SPD Up Lv.6, ATK Up Lv.6, DEF Up Lv.6 (25 s); targets 3 enemies for ATK x 2.5 damage; if current HP is below 60%, targets Cerebral class teammates for RCV x 3.5 healing
Charge time: 30 s
Slasher/Cerebral class teammates HP Up Lv.5; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.3, ATK Up Lv.3
Show all 5 levels
- Level 1
Slasher/Cerebral class teammates HP Up Lv.1; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.1, ATK Up Lv.1
- Level 2
Slasher/Cerebral class teammates HP Up Lv.2; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.1, ATK Up Lv.1
- Level 3
Slasher/Cerebral class teammates HP Up Lv.3; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.2, ATK Up Lv.2
- Level 4
Slasher/Cerebral class teammates HP Up Lv.4; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.2, ATK Up Lv.2
- Level 5
Slasher/Cerebral class teammates HP Up Lv.5; when healing, up to 3 times, Cerebral class teammates RCV Up Lv.3, ATK Up Lv.3
Completely evades Special Bind, reduce damage taken from Free Spirit by 30%
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Feb 10, 2024 – Feb 18, 2024
Featured · Jan 14, 2024 – Jan 28, 2024
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Featured · May 21, 2023 – Jun 18, 2023
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Featured · Mar 14, 2022 – Mar 27, 2022
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Featured · Mar 12, 2022 – Mar 27, 2022
Featured · Feb 14, 2022 – Feb 20, 2022
Featured · Feb 13, 2022 – Feb 20, 2022
Featured · Feb 12, 2022 – Feb 20, 2022
