
Luffy & Straw Hat Pirates
Start of a Full-Scale War
Straw Hat Luffy and his crew. Luffy and his battle hardened crew start a full-scale war with the Animal Kingdom Pirates. Their ultimate goal: take down Kaido.
Special
Deals 300x character's ATK in non-type damage to all enemies and changes all slots (including BLOCK slots) to RAINBOW slots (doubling ATK; cannot be changed by crew or enemies). If crew has 0 or 1 beneficial effect: doubles crew's ATK, slot effects, and type effects of normal attacks for 2 turns, boosts chain multiplier by +0.8, and prevents adding further beneficial effects for this turn (certain unique beneficial effects can be applied). If crew has 2 or more beneficial effects, locks crew's slots for 2 turns, extends the duration of crew's damage-boosting effects by 1 turn, and becomes "Luffy & Straw Hat Pirates" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 23 turns | 21 turns |
| Level 2 | 22 turns | 20 turns |
| Level 3 | 21 turns | 19 turns |
| Level 4 | 20 turns | 18 turns |
| Level 5 | 19 turns | 17 turns |
| Max | 18 turns | 16 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Reduces character's Special charge time by 4 turns at start of quest, boosts crew's ATK by 5.25x when slots match (5x otherwise) and boosts their HP by 1.5x, Specials that are applied to certain types/classes will apply to the whole crew (excluding those that do not apply to types/classes), and heals crew by 2,000 HP at end of turn
Reduces character's Special charge time by 4 turns at start of quest and boosts crew's ATK by 4.75x and HP by 1.5x, Specials that are applied to certain types/classes will apply to the whole crew (excluding those that do not apply to types/classes), and heals crew by 1,000 HP at end of turn
Reduces character's Special charge time by 4 turns at start of quest, boosts crew's ATK by 5x when slots match (4.5x otherwise) and boosts their HP by 1.5x, Specials that are applied to certain types/classes will apply to the whole crew (excluding those that do not apply to types/classes), and heals crew by 1,000 HP at end of turn
Crewmate Ability
Boosts crew's base stats by 100
Lets character completely evade Special Bind
Unlocks at Limit Break 25
Boosts crew's base ATK and HP by 100
Boosts crew's base ATK and HP by 100
Switch Effect
Completely removes character's Slot Bind/Paralysis, and changes character's slot (including BLOCK slot) to character's own type
Completely removes character's Slot Bind/Paralysis, changes character's slot (including BLOCK slot) to character's own type, and reduces crew's Paralysis/Bind Ship Ability duration by 4 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,378 | 878 | 178 |
| Lv 99 | 4,756 | 1,756 | 356 |
| Lv 150 | 7,134 | 2,634 | 534 |
| Limit Break | 5,256+500 | 1,956+200 | 456+100 |
| Limit Break+ | 5,756+1,000 | 2,156+400 | 506+150 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: Pinch Healing
Boosts base RCV by 10
Show all 40
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 2: Critical ATK
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Lets character completely evade Special Bind
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 60
Potential Ability 3: Final Tap Sugo Special
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base HP by 200
Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If character lands a PERFECT strike, 10% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 10% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 10% damage boost on the last strike
Adds 1.2x of total damage dealt by normal attacks from other characters this turn on top of the final damage
At final battle
Show all 5 levels
- Level 1
Adds 0.25x of total damage dealt by normal attacks from other characters this turn on top of the final damage
ConditionAt final battle
- Level 2
Adds 0.45x of total damage dealt by normal attacks from other characters this turn on top of the final damage
ConditionAt final battle
- Level 3
Adds 0.65x of total damage dealt by normal attacks from other characters this turn on top of the final damage
ConditionAt final battle
- Level 4
Adds 0.9x of total damage dealt by normal attacks from other characters this turn on top of the final damage
ConditionAt final battle
- Level 5
Adds 1.2x of total damage dealt by normal attacks from other characters this turn on top of the final damage
ConditionAt final battle
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,035 | 1,859 | 376 |
| Lv 110 | 5,268 | 1,945 | 394 |
| Lv 120 | 5,735 | 2,117 | 429 |
| Lv 130 | 6,201 | 2,289 | 464 |
| Lv 150 | 7,134 | 2,634 | 534 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 175
- SPD
- 248
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets teammates within medium range for ATK Up Lv.5; targets enemies within large range (horizontal) for ATK x 3.5 damage; targets Free Spirit class teammates for 100% chance of Haste
Charge time: 28 s
Show all 10 levels
- Level 1
Targets teammates within medium range for ATK Up Lv.1; targets enemies within large range (horizontal) for ATK x 2.6 damage; targets Free Spirit class teammates for 80% chance of Haste
Charge time: 28 s
- Level 2
Targets teammates within medium range for ATK Up Lv.1; targets enemies within large range (horizontal) for ATK x 2.7 damage; targets Free Spirit class teammates for 82% chance of Haste
Charge time: 28 s
- Level 3
Targets teammates within medium range for ATK Up Lv.1; targets enemies within large range (horizontal) for ATK x 2.8 damage; targets Free Spirit class teammates for 84% chance of Haste
Charge time: 28 s
- Level 4
Targets teammates within medium range for ATK Up Lv.2; targets enemies within large range (horizontal) for ATK x 2.9 damage; targets Free Spirit class teammates for 86% chance of Haste
Charge time: 28 s
- Level 5
Targets teammates within medium range for ATK Up Lv.2; targets enemies within large range (horizontal) for ATK x 3 damage; targets Free Spirit class teammates for 88% chance of Haste
Charge time: 28 s
- Level 6
Targets teammates within medium range for ATK Up Lv.3; targets enemies within large range (horizontal) for ATK x 3.1 damage; targets Free Spirit class teammates for 90% chance of Haste
Charge time: 28 s
- Level 7
Targets teammates within medium range for ATK Up Lv.3; targets enemies within large range (horizontal) for ATK x 3.2 damage; targets Free Spirit class teammates for 92% chance of Haste
Charge time: 28 s
- Level 8
Targets teammates within medium range for ATK Up Lv.4; targets enemies within large range (horizontal) for ATK x 3.3 damage; targets Free Spirit class teammates for 94% chance of Haste
Charge time: 28 s
- Level 9
Targets teammates within medium range for ATK Up Lv.4; targets enemies within large range (horizontal) for ATK x 3.4 damage; targets Free Spirit class teammates for 96% chance of Haste
Charge time: 28 s
- Level 10
Targets teammates within medium range for ATK Up Lv.5; targets enemies within large range (horizontal) for ATK x 3.5 damage; targets Free Spirit class teammates for 100% chance of Haste
Charge time: 28 s
STR/DEX-type teammates SPD Up Lv.6, DEF Up Lv.3; Free Spirit class teammates Special CT Speed Up Lv.2; up to 1 time, Revive when KOed for HP 50% healing
Show all 5 levels
- Level 1
STR/DEX-type teammates SPD Up Lv.2, DEF Up Lv.1; Free Spirit class teammates Special CT Speed Up Lv.1; up to 1 time, Revive when KOed for HP 30% healing
- Level 2
STR/DEX-type teammates SPD Up Lv.3, DEF Up Lv.1; Free Spirit class teammates Special CT Speed Up Lv.1; up to 1 time, Revive when KOed for HP 35% healing
- Level 3
STR/DEX-type teammates SPD Up Lv.4, DEF Up Lv.2; Free Spirit class teammates Special CT Speed Up Lv.1; up to 1 time, Revive when KOed for HP 40% healing
- Level 4
STR/DEX-type teammates SPD Up Lv.5, DEF Up Lv.2; Free Spirit class teammates Special CT Speed Up Lv.1; up to 1 time, Revive when KOed for HP 45% healing
- Level 5
STR/DEX-type teammates SPD Up Lv.6, DEF Up Lv.3; Free Spirit class teammates Special CT Speed Up Lv.2; up to 1 time, Revive when KOed for HP 50% healing
Heal 250 HP at an interval, reduce damage taken from Driven by 30%
Grand Party
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.5; Free Spirit class teammates ATK, RCV, SPD Up Lv.4
Show all 5 levels
- Level 1
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.1; Free Spirit class teammates ATK, RCV, SPD Up Lv.1
- Level 2
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.2; Free Spirit class teammates ATK, RCV, SPD Up Lv.2
- Level 3
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.3; Free Spirit class teammates ATK, RCV, SPD Up Lv.3
- Level 4
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.4; Free Spirit class teammates ATK, RCV, SPD Up Lv.3
- Level 5
STR/DEX/QCK-type teammates ATK, HP, SPD Up Lv.5; Free Spirit class teammates ATK, RCV, SPD Up Lv.4
Targets team for ATK Up Lv.6 (26 s); targets STR/DEX/QCK-type teammates for 80% chance of Haste
After 6 power attacks
Can be used 2 times
Show all 5 levels
- Level 1
Targets team for ATK Up Lv.2 (22 s); targets STR/DEX/QCK-type teammates for 50% chance of Haste
- Level 2
Targets team for ATK Up Lv.3 (23 s); targets STR/DEX/QCK-type teammates for 57% chance of Haste
- Level 3
Targets team for ATK Up Lv.4 (24 s); targets STR/DEX/QCK-type teammates for 65% chance of Haste
- Level 4
Targets team for ATK Up Lv.5 (25 s); targets STR/DEX/QCK-type teammates for 72% chance of Haste
- Level 5
Targets team for ATK Up Lv.6 (26 s); targets STR/DEX/QCK-type teammates for 80% chance of Haste
How to get
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