Hyogoro the Flower

Yakuza of the Flower Capital. He ordered his henchmen to capture Kin'emon who had stolen his money. However, he warned that Kin'emon shouldn't be fought man-to-man.

Special

Calm Yakuza Boss

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Special charge time by 1 turn, heals crew by 10,000 HP, and changes top-row and bottom-row character's slots (including BLOCK slots) to character's own type. If Captain is a STR, QCK, or PSY type, extends crew's type effect boost duration when Special is launched by 1 turn, and doubles the type effect of normal attacks for STR, QCK, and PSY characters for 1 turn. If Captain is an INT or DEX type, extends crew's base ATK boost duration when Special is launched by 1 turn, and boosts INT and DEX characters' base ATK by +800 for 1 turn

BaseLimit Break
Level 135 turns20 turns
Level 234 turns19 turns
Level 333 turns18 turns
Level 432 turns17 turns
Level 531 turns16 turns
Level 630 turns15 turns
Level 729 turns14 turns
Max28 turns13 turns

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Calm Yakuza BossLLB

Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Special charge time by 1 turn, reduces Slasher characters' Special charge time by a further 1 turn, heals crew by 10,000 HP, and changes top-row and bottom-row characters' slots (including BLOCK slots) to character's own type. If Captain is a STR, QCK, or PSY type, extends the duration of crew's type effect boost by 1 turn, and boosts the type effect of normal attacks for STR, QCK, and PSY characters by 2.5x for 1 turn. If Captain is an INT or DEX type, extends the duration of crew's base ATK boost by 1 turn, and boosts INT and DEX characters' base ATK by +1250 for 1 turn

BaseLimit Break
Level 135 turns20 turns
Level 234 turns19 turns
Level 333 turns18 turns
Level 432 turns17 turns
Level 531 turns16 turns
Level 630 turns15 turns
Level 729 turns14 turns
Max28 turns13 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 13

−2 turns at Limit Break 18

−3 turns at Limit Break 22

−4 turns at Limit Break 26

−5 turns at Limit Break 34

Captain Ability

Formidable Force

Boosts STR, QCK, and PSY characters' ATK by 2.25x and HP by 1.1x

LB

Boosts STR, QCK, and PSY characters' ATK by 3.75x and HP by 1.25x

Unlocks at Limit Break 39

LLB

Boosts STR, QCK, and PSY characters' ATK by 3.75x and HP by 1.25x

Unlocks at Level Limit Break step 3 (Lv 120)

LLB + LB

Boosts STR, QCK, and PSY characters' ATK by 4.75x, HP by 1.25x, and boosts Slasher characters' ATK by a further 1.1x

Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)

Crewmate Ability

UNIQ

Makes character's type slots have matching slot effects

Unlocks at Limit Break 7

UNIQ

Doubles damage from normal attacks dealt by character to DEX enemies

Unlocks at Limit Break 30

Support Ability

Supported Characters

Kozuki Oden

Level 5 (Max)

Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns

Show all 5 levels
  1. Level 1

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn

  2. Level 2

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn

  3. Level 3

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn

  4. Level 4

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn

  5. Level 5

    Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns

Stats

HPATKRCV
Lv 11,206575107
Lv 993,0161,438268
Lv 1504,5242,157402
Limit Break3,396+3801,638+200388+120
Limit Break+3,746+7301,838+400488+220

Limit Break

01

Add 1 Power Slot

02

Boosts base ATK by 5

03

Boosts base ATK by 5

04

Boosts base ATK by 10

05

Potential Ability 1: Critical ATK

Show all 50
06

Power Up Captain Ability

07

Add Crewmate Ability 1: Makes character's type slots have matching slot effects

08

Boosts base HP by 10

09

Boosts base ATK by 10

10

Boosts base HP by 20

11

Power Up Captain Ability

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 20

15

Boosts base ATK by 30

16

Boosts base HP by 20

17

Power Up Captain Ability

18

Reduces Special charge time by 2 turns

19

Boosts base RCV by 30

20

Boosts base HP by 30

21

Boosts base HP by 40

22

Reduces Special charge time by 3 turns

23

Add 1 Power Slot

24

Boosts base HP by 50

25

Boosts base ATK by 40

26

Reduces Special charge time by 4 turns

27

Power Up Captain Ability

28

Boosts base RCV by 30

29

Boosts base RCV by 40

30

Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to DEX enemies

31

Boosts base ATK by 50

32

Boosts base ATK by 50

33

Boosts base HP by 60

34

Reduces Special charge time by 5 turns

35

Add 1 Power Slot

36

Power Up Captain Ability

37

Boosts base HP by 70

38

Boosts base HP by 80

39

Power Up Captain Ability

40

Potential Ability 2: Slot Bind Resistance

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Boosts base ATK by 100

50

Potential Ability 3: RCV Bind Resistance

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1931,522283
Lv 1103,3411,593296
Lv 1203,6361,734323
New Captain Ability
Lv 1303,9321,875349
Lv 1504,5242,157402
New Special · New Crewmate Ability 1

Pirate Rumble

Style
Supporter
DEF
153
SPD
167
Cost
35
Action

Normal Attack → Power Attack → Heal Lv.2 (Medium Range) → Normal Attack

Targets closest enemies

Calm Yakuza Boss
Level 10 (Max)

Targets QCK-type teammates for SPD Up Lv.7 (20 s), ATK Up Lv.6 (15 s); targets STR-type enemies for ATK Down Lv.6 (15 s)

Charge time: 28 s

Show all 10 levels
  1. Level 1

    Targets QCK-type teammates for SPD Up Lv.1 (11 s), ATK Up Lv.1 (6 s); targets STR-type enemies for ATK Down Lv.1 (6 s)

    Charge time: 28 s

  2. Level 2

    Targets QCK-type teammates for SPD Up Lv.1 (12 s), ATK Up Lv.1 (7 s); targets STR-type enemies for ATK Down Lv.1 (7 s)

    Charge time: 28 s

  3. Level 3

    Targets QCK-type teammates for SPD Up Lv.2 (13 s), ATK Up Lv.2 (8 s); targets STR-type enemies for ATK Down Lv.2 (8 s)

    Charge time: 28 s

  4. Level 4

    Targets QCK-type teammates for SPD Up Lv.2 (14 s), ATK Up Lv.2 (9 s); targets STR-type enemies for ATK Down Lv.2 (9 s)

    Charge time: 28 s

  5. Level 5

    Targets QCK-type teammates for SPD Up Lv.3 (15 s), ATK Up Lv.3 (10 s); targets STR-type enemies for ATK Down Lv.3 (10 s)

    Charge time: 28 s

  6. Level 6

    Targets QCK-type teammates for SPD Up Lv.4 (16 s), ATK Up Lv.3 (11 s); targets STR-type enemies for ATK Down Lv.3 (11 s)

    Charge time: 28 s

  7. Level 7

    Targets QCK-type teammates for SPD Up Lv.4 (17 s), ATK Up Lv.4 (12 s); targets STR-type enemies for ATK Down Lv.4 (12 s)

    Charge time: 28 s

  8. Level 8

    Targets QCK-type teammates for SPD Up Lv.5 (18 s), ATK Up Lv.4 (13 s); targets STR-type enemies for ATK Down Lv.4 (13 s)

    Charge time: 28 s

  9. Level 9

    Targets QCK-type teammates for SPD Up Lv.5 (19 s), ATK Up Lv.5 (14 s); targets STR-type enemies for ATK Down Lv.5 (14 s)

    Charge time: 28 s

  10. Level 10

    Targets QCK-type teammates for SPD Up Lv.7 (20 s), ATK Up Lv.6 (15 s); targets STR-type enemies for ATK Down Lv.6 (15 s)

    Charge time: 28 s

Ability
Level 5 (Max)

QCK-type teammates ATK Up Lv.5; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.2

Show all 5 levels
  1. Level 1

    QCK-type teammates ATK Up Lv.1; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1

  2. Level 2

    QCK-type teammates ATK Up Lv.2; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1

  3. Level 3

    QCK-type teammates ATK Up Lv.3; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1

  4. Level 4

    QCK-type teammates ATK Up Lv.4; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1

  5. Level 5

    QCK-type teammates ATK Up Lv.5; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.2

Resilience

80% chance to evade Special Bind

Family

Old Man Hyo
Old Man Hyo