
Hyogoro the Flower
Yakuza of the Flower Capital. He ordered his henchmen to capture Kin'emon who had stolen his money. However, he warned that Kin'emon shouldn't be fought man-to-man.
Special
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Special charge time by 1 turn, heals crew by 10,000 HP, and changes top-row and bottom-row character's slots (including BLOCK slots) to character's own type. If Captain is a STR, QCK, or PSY type, extends crew's type effect boost duration when Special is launched by 1 turn, and doubles the type effect of normal attacks for STR, QCK, and PSY characters for 1 turn. If Captain is an INT or DEX type, extends crew's base ATK boost duration when Special is launched by 1 turn, and boosts INT and DEX characters' base ATK by +800 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Reduces all enemies' DEF Up duration by 6 turns, reduces crew's Special charge time by 1 turn, reduces Slasher characters' Special charge time by a further 1 turn, heals crew by 10,000 HP, and changes top-row and bottom-row characters' slots (including BLOCK slots) to character's own type. If Captain is a STR, QCK, or PSY type, extends the duration of crew's type effect boost by 1 turn, and boosts the type effect of normal attacks for STR, QCK, and PSY characters by 2.5x for 1 turn. If Captain is an INT or DEX type, extends the duration of crew's base ATK boost by 1 turn, and boosts INT and DEX characters' base ATK by +1250 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 35 turns | 20 turns |
| Level 2 | 34 turns | 19 turns |
| Level 3 | 33 turns | 18 turns |
| Level 4 | 32 turns | 17 turns |
| Level 5 | 31 turns | 16 turns |
| Level 6 | 30 turns | 15 turns |
| Level 7 | 29 turns | 14 turns |
| Max | 28 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 13
−2 turns at Limit Break 18
−3 turns at Limit Break 22
−4 turns at Limit Break 26
−5 turns at Limit Break 34
Captain Ability
Boosts STR, QCK, and PSY characters' ATK by 2.25x and HP by 1.1x
Boosts STR, QCK, and PSY characters' ATK by 3.75x and HP by 1.25x
Unlocks at Limit Break 39
Boosts STR, QCK, and PSY characters' ATK by 3.75x and HP by 1.25x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts STR, QCK, and PSY characters' ATK by 4.75x, HP by 1.25x, and boosts Slasher characters' ATK by a further 1.1x
Unlocks at Limit Break 39 + Level Limit Break step 3 (Lv 120)
Crewmate Ability
Makes character's type slots have matching slot effects
Unlocks at Limit Break 7
Doubles damage from normal attacks dealt by character to DEX enemies
Unlocks at Limit Break 30
Support Ability
Kozuki Oden
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces all enemies' DEF Up duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,206 | 575 | 107 |
| Lv 99 | 3,016 | 1,438 | 268 |
| Lv 150 | 4,524 | 2,157 | 402 |
| Limit Break | 3,396+380 | 1,638+200 | 388+120 |
| Limit Break+ | 3,746+730 | 1,838+400 | 488+220 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 5
Boosts base ATK by 5
Boosts base ATK by 10
Potential Ability 1: Critical ATK
Show all 50
Power Up Captain Ability
Add Crewmate Ability 1: Makes character's type slots have matching slot effects
Boosts base HP by 10
Boosts base ATK by 10
Boosts base HP by 20
Power Up Captain Ability
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base RCV by 20
Boosts base ATK by 30
Boosts base HP by 20
Power Up Captain Ability
Reduces Special charge time by 2 turns
Boosts base RCV by 30
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 3 turns
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Reduces Special charge time by 4 turns
Power Up Captain Ability
Boosts base RCV by 30
Boosts base RCV by 40
Add Crewmate Ability 2: Doubles damage from normal attacks dealt by character to DEX enemies
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 60
Reduces Special charge time by 5 turns
Add 1 Power Slot
Power Up Captain Ability
Boosts base HP by 70
Boosts base HP by 80
Power Up Captain Ability
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Boosts base ATK by 100
Potential Ability 3: RCV Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,193 | 1,522 | 283 |
| Lv 110 | 3,341 | 1,593 | 296 |
| Lv 120 | 3,636 | 1,734 | 323 |
| New Captain Ability | |||
| Lv 130 | 3,932 | 1,875 | 349 |
| Lv 150 | 4,524 | 2,157 | 402 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Supporter- DEF
- 153
- SPD
- 167
- Cost
- 35
Normal Attack → Power Attack → Heal Lv.2 (Medium Range) → Normal Attack
Targets closest enemies
Targets QCK-type teammates for SPD Up Lv.7 (20 s), ATK Up Lv.6 (15 s); targets STR-type enemies for ATK Down Lv.6 (15 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets QCK-type teammates for SPD Up Lv.1 (11 s), ATK Up Lv.1 (6 s); targets STR-type enemies for ATK Down Lv.1 (6 s)
Charge time: 28 s
- Level 2
Targets QCK-type teammates for SPD Up Lv.1 (12 s), ATK Up Lv.1 (7 s); targets STR-type enemies for ATK Down Lv.1 (7 s)
Charge time: 28 s
- Level 3
Targets QCK-type teammates for SPD Up Lv.2 (13 s), ATK Up Lv.2 (8 s); targets STR-type enemies for ATK Down Lv.2 (8 s)
Charge time: 28 s
- Level 4
Targets QCK-type teammates for SPD Up Lv.2 (14 s), ATK Up Lv.2 (9 s); targets STR-type enemies for ATK Down Lv.2 (9 s)
Charge time: 28 s
- Level 5
Targets QCK-type teammates for SPD Up Lv.3 (15 s), ATK Up Lv.3 (10 s); targets STR-type enemies for ATK Down Lv.3 (10 s)
Charge time: 28 s
- Level 6
Targets QCK-type teammates for SPD Up Lv.4 (16 s), ATK Up Lv.3 (11 s); targets STR-type enemies for ATK Down Lv.3 (11 s)
Charge time: 28 s
- Level 7
Targets QCK-type teammates for SPD Up Lv.4 (17 s), ATK Up Lv.4 (12 s); targets STR-type enemies for ATK Down Lv.4 (12 s)
Charge time: 28 s
- Level 8
Targets QCK-type teammates for SPD Up Lv.5 (18 s), ATK Up Lv.4 (13 s); targets STR-type enemies for ATK Down Lv.4 (13 s)
Charge time: 28 s
- Level 9
Targets QCK-type teammates for SPD Up Lv.5 (19 s), ATK Up Lv.5 (14 s); targets STR-type enemies for ATK Down Lv.5 (14 s)
Charge time: 28 s
- Level 10
Targets QCK-type teammates for SPD Up Lv.7 (20 s), ATK Up Lv.6 (15 s); targets STR-type enemies for ATK Down Lv.6 (15 s)
Charge time: 28 s
QCK-type teammates ATK Up Lv.5; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.2
Show all 5 levels
- Level 1
QCK-type teammates ATK Up Lv.1; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1
- Level 2
QCK-type teammates ATK Up Lv.2; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1
- Level 3
QCK-type teammates ATK Up Lv.3; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1
- Level 4
QCK-type teammates ATK Up Lv.4; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.1
- Level 5
QCK-type teammates ATK Up Lv.5; first 30 s of battle, STR-type enemies Special CT Speed Down Lv.2
80% chance to evade Special Bind
