
Shinobu & Momonosuke
Death-Risking Rescue
Special
Reduces all enemies' Resilience duration by 6 turns, locks crew's slots for 1 turn, boosts Cerebral and Shooter characters' slot effects by 1.75x for 1 turn, and if crew lands 4 PERFECT strikes in this turn, boosts Cerebral and Shooter characters' slot effects by 1.75x the next turn, and doubles Cerebral and Shooter characters' slot effects for 1 turn after 3 turns
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 20 turns | 19 turns |
| Lv 2 | 19 turns | 18 turns |
| Lv 3 | 18 turns | 17 turns |
| Lv 4 | 17 turns | 16 turns |
| Lv 5 | 16 turns | 15 turns |
| Lv 6 | 15 turns | 14 turns |
| Lv 7 (Max) | 14 turns | 13 turns |
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−1 turn at Limit Break 14
Captain Ability
Boosts Cerebral and Shooter characters' ATK by 2.5x and RCV by 1.5x
Crewmate Ability
Boosts Cerebral and Shooter characters' base stats by 50
Reduces the duration of Remove SFX by 3 turns
Unlocks at Limit Break 12
Support Ability
Cerebral characters
Adds 13% of character's base RCV to supported character's base RCV
- Lv 4
Adds 11% of character's base RCV to supported character's base RCV
- Lv 3
Adds 9% of character's base RCV to supported character's base RCV
- Lv 2
Adds 7% of character's base RCV to supported character's base RCV
- Lv 1
Adds 5% of character's base RCV to supported character's base RCV
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,590 | 673 | 110 |
| Lv 99 | 3,180 | 1,347 | 221 |
| Lv 99 + Limit Break | 3,380+200 | 1,447+100 | 271+50 |
| Lv 99 + Limit Break+ | 3,580+400 | 1,647+300 | 371+150 |
| Lv 105 | 3,767+400 | 1,726+300 | 383+150 |
| Lv 110 | 3,922+400 | 1,792+300 | 394+150 |
| Lv 120 | 4,234+400 | 1,924+300 | 416+150 |
| Lv 130 | 4,546+400 | 2,056+300 | 437+150 |
| Lv 150 | 5,170+400 | 2,320+300 | 481+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Pinch Healing
Boosts base ATK by 20
Boosts base RCV by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base ATK by 30
Boosts base ATK by 50
Boosts base HP by 60
Add Crewmate Ability 2: Reduces the duration of Remove SFX by 3 turns
Boosts base HP by 70
Reduces Special charge time by 1 turn
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Potential Ability 3: RCV Bind Resistance
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Potential Abilities
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
- Lv 4
Heals 1.5x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Lv 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Lv 2
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Lv 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
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Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Reduces RCV Bind duration by 5 turns
- Lv 4
Reduces RCV Bind duration by 4 turns
- Lv 3
Reduces RCV Bind duration by 3 turns
- Lv 2
Reduces RCV Bind duration by 2 turns
- Lv 1
Reduces RCV Bind duration by 1 turn
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Rumble Stats
- Style
SPT Style- DEF
- 113
- SPD
- 149
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
- Target Priority
- Targets closest enemies
Targets Cerebral teammates for HP 25% healing, ATK Up Lv.5 (25 s)
- Lv 9CT 28
Targets Cerebral teammates for HP 24% healing, ATK Up Lv.4 (24 s)
- Lv 8CT 28
Targets Cerebral teammates for HP 23% healing, ATK Up Lv.3 (23 s)
- Lv 7CT 28
Targets Cerebral teammates for HP 22% healing, ATK Up Lv.3 (22 s)
- Lv 6CT 28
Targets Cerebral teammates for HP 21% healing, ATK Up Lv.3 (21 s)
- Lv 5CT 28
Targets Cerebral teammates for HP 20% healing, ATK Up Lv.2 (20 s)
- Lv 4CT 28
Targets Cerebral teammates for HP 19% healing, ATK Up Lv.2 (19 s)
- Lv 3CT 28
Targets Cerebral teammates for HP 18% healing, ATK Up Lv.1 (18 s)
- Lv 2CT 28
Targets Cerebral teammates for HP 17% healing, ATK Up Lv.1 (17 s)
- Lv 1CT 28
Targets Cerebral teammates for HP 16% healing, ATK Up Lv.1 (16 s)
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Cerebral class teammates HP Up Lv.3, ATK Up Lv.5
- Lv 4
Cerebral class teammates HP Up Lv.2, ATK Up Lv.4
- Lv 3
Cerebral class teammates HP Up Lv.2, ATK Up Lv.3
- Lv 2
Cerebral class teammates HP Up Lv.1, ATK Up Lv.2
- Lv 1
Cerebral class teammates HP Up Lv.1, ATK Up Lv.1
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60% chance to evade Damage Over Time
Reduce damage taken from QCK by 10%
Unlocks at Lv 120
How to get
Featured · Dec 23, 2021 – Jan 23, 2022
Featured · Dec 22, 2021 – Jan 23, 2022
Featured · Dec 20, 2021 – Jan 23, 2022
Family
Lore
A kunoichi from the land of Wano and the child of Kozuki Oden, the former daimyo of Wano Country's Kuri. In order to rescue the captured Momonosuke, Shinobu waits to find a suitable opening.