
Krieg Pirates
Krieg and his lieutenants. With 5,000 soldiers, Krieg and his Pirate Armada crush any foes with their sheer number. His title as the ruler of the East Blue is not undeserved.
Special
Reduces all enemies' HP by 10%, Poisons all enemies, cancels ATK-reducing slot effects for 5 turns, reduces crew's Bind/Despair duration by 5 turns, doubles damage dealt to enemies with Poison/Venom/progressive Poison for 1 turn, and reduces damage taken by 90% for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 12
Reduces all enemies' HP by 10%, Poisons all enemies, applies Paralysis (50% chance not to reduce action turns) to all enemies for 1 turn, cancels ATK-reducing slot effects for 5 turns, reduces crew's Bind/Despair duration by 5 turns, doubles damage dealt to enemies with Poison/Venom/progressive Poison/Paralysis for 1 turn, and reduces damage taken by 90% for 1 turn. If 6 Driven characters are on the crew, reduces crew's Bind/Despair duration by a further 1 turn. If Captain is a Powerhouse class, further increases crew's damage dealt to enemies with a specific status effect boost by +0.25 (effect applies to damage dealt to enemies with a specific status effect boost from this Special)
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 27 turns |
| Level 2 | 27 turns | 26 turns |
| Level 3 | 26 turns | 25 turns |
| Level 4 | 25 turns | 24 turns |
| Level 5 | 24 turns | 23 turns |
| Level 6 | 23 turns | 22 turns |
| Level 7 | 22 turns | 21 turns |
| Level 8 | 21 turns | 20 turns |
| Level 9 | 20 turns | 19 turns |
| Level 10 | 19 turns | 18 turns |
| Level 11 | 18 turns | 17 turns |
| Level 12 | 17 turns | 16 turns |
| Level 13 | 16 turns | 15 turns |
| Level 14 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 12
Captain Ability
Boosts Driven characters' ATK by 3.5x, HP by 1.5x, boosts their ATK by approximately 3.75x if they have STR slots, and boosts crew's chance of landing on STR slots
Crewmate Ability
Boosts Driven and Powerhouse characters' base stats by 50
Character cannot be blown away by attack
Unlocks at Limit Break 8
Support Ability
Driven characters
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 1% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 6% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,390 | 887 | 113 |
| Lv 99 | 3,428 | 1,573 | 207 |
| Lv 150 | 5,142 | 2,359 | 310 |
| Limit Break | 3,628+200 | 1,673+100 | 257+50 |
Limit Break
Boosts base RCV by 25
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 1: Critical ATK
Boosts base ATK by 25
Show all 15
Boosts base ATK by 25
Boosts base ATK by 25
Add Crewmate Ability 2: Character cannot be blown away by attack
Potential Ability 2: Slot Bind Resistance
Add 1 Power Slot
Boosts base RCV by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,629 | 1,665 | 219 |
| Lv 110 | 3,797 | 1,742 | 229 |
| Lv 120 | 4,133 | 1,896 | 249 |
| Lv 130 | 4,469 | 2,050 | 269 |
| Lv 150 | 5,142 | 2,359 | 310 |
| New Special · New Crewmate Ability 1 | |||
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 196
- SPD
- 135
- Cost
- 20
Normal Attack → Power Attack → Heal Self Lv.2 → Power Attack
Targets closest enemies
Targets enemies within small range for ATK x 2.5 damage; targets enemies within large range for 65% chance of Special Bind (20 s)
Charge time: 35 s
Show all 10 levels
- Level 1
Targets enemies within small range for ATK x 1.6 damage; targets enemies within large range for 45% chance of Special Bind (11 s)
Charge time: 35 s
- Level 2
Targets enemies within small range for ATK x 1.7 damage; targets enemies within large range for 47% chance of Special Bind (12 s)
Charge time: 35 s
- Level 3
Targets enemies within small range for ATK x 1.8 damage; targets enemies within large range for 49% chance of Special Bind (13 s)
Charge time: 35 s
- Level 4
Targets enemies within small range for ATK x 1.9 damage; targets enemies within large range for 51% chance of Special Bind (14 s)
Charge time: 35 s
- Level 5
Targets enemies within small range for ATK x 2 damage; targets enemies within large range for 53% chance of Special Bind (15 s)
Charge time: 35 s
- Level 6
Targets enemies within small range for ATK x 2.1 damage; targets enemies within large range for 56% chance of Special Bind (16 s)
Charge time: 35 s
- Level 7
Targets enemies within small range for ATK x 2.2 damage; targets enemies within large range for 58% chance of Special Bind (17 s)
Charge time: 35 s
- Level 8
Targets enemies within small range for ATK x 2.3 damage; targets enemies within large range for 60% chance of Special Bind (18 s)
Charge time: 35 s
- Level 9
Targets enemies within small range for ATK x 2.4 damage; targets enemies within large range for 62% chance of Special Bind (19 s)
Charge time: 35 s
- Level 10
Targets enemies within small range for ATK x 2.5 damage; targets enemies within large range for 65% chance of Special Bind (20 s)
Charge time: 35 s
STR-type teammates for HP Up Lv.5, ATK Up Lv.5; Driven class teammates SPD Up Lv.3
Show all 5 levels
- Level 1
STR-type teammates for HP Up Lv.1, ATK Up Lv.1; Driven class teammates SPD Up Lv.1
- Level 2
STR-type teammates for HP Up Lv.2, ATK Up Lv.2; Driven class teammates SPD Up Lv.1
- Level 3
STR-type teammates for HP Up Lv.3, ATK Up Lv.3; Driven class teammates SPD Up Lv.2
- Level 4
STR-type teammates for HP Up Lv.4, ATK Up Lv.4; Driven class teammates SPD Up Lv.2
- Level 5
STR-type teammates for HP Up Lv.5, ATK Up Lv.5; Driven class teammates SPD Up Lv.3
80% chance to evade Paralysis, reduce damage taken from DEX by 20%
