
Morley: Zombie-Filled Halloween Night
Night of Halloween
Captain of the Revolutionary Army Western Forces. Enjoying the outdoors Halloween night party. Since Morley appeared from the ground in the darkness of the night, the guests mistook that as a zombie. "Who are you calling a zombie?!"
Special
Reduces crew's Despair/ATK Down and decrease chain multiplier growth rate duration by 5 turns, changes crew's type slots to character's own type, and reduces all enemies' damage reduction (except [Damage Cut]) duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 17 turns |
| Level 2 | 17 turns | 16 turns |
| Level 3 | 16 turns | 15 turns |
| Level 4 | 15 turns | 14 turns |
| Level 5 | 14 turns | 13 turns |
| Max | 13 turns | 12 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Free Spirit and Striker characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Boosts Free Spirit and Striker characters' base stats by 50
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Nico Robin, Emporio Ivankov, Sabo, Koala, Lindbergh, Belo Betty, Karasu
Once per quest, if the crew is inflicted with Despair or ATK Down status from the enemy, reduces crew's Despair/ATK Down duration by 1 turn at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 2
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 3
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 4
Once per quest, if the crew is inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Level 5
Once per quest, if the crew is inflicted with Despair or ATK Down status from the enemy, reduces crew's Despair/ATK Down duration by 1 turn at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,724 | 693 | 76 |
| Lv 99 | 3,549 | 1,379 | 152 |
| Lv 150 | 5,323 | 2,068 | 228 |
| Limit Break | 3,649+100 | 1,529+150 | 202+50 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 10
Potential Ability 1: RCV Bind Resistance
Boosts base ATK by 20
Show all 15
Boosts base HP by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base RCV by 50
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Potential Ability 2: Pinch Healing
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 50% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,757 | 1,460 | 160 |
| Lv 110 | 3,931 | 1,527 | 168 |
| Lv 120 | 4,279 | 1,662 | 183 |
| Lv 130 | 4,627 | 1,797 | 198 |
| Lv 150 | 5,323 | 2,068 | 228 |
How to get
100 medals · Oct 25, 2025 – Dec 26, 2025
Featured · Jan 15, 2022 – Jan 23, 2022

