
Who's-Who
Tobi Roppo Assembled
Tobi Roppo of the Animal Kingdom Pirates. He was a former captain of a different pirates, and has an amibition of angling for a spot among the Lead Performers.
Special
Reduces crew's Despair/Paralysis duration by 5 turns, changes adjacent slots to character's own type, and doubles Driven and Powerhouse characters' ATK for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 16 turns |
| Level 2 | 17 turns | 15 turns |
| Level 3 | 16 turns | 14 turns |
| Level 4 | 15 turns | 13 turns |
| Level 5 | 14 turns | 12 turns |
| Level 6 | 13 turns | 11 turns |
| Max | 12 turns | 10 turns |
−1 turn at Limit Break 14
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts INT characters' ATK by 3x and boosts Driven and Powerhouse characters' HP by 1.4x
Crewmate Ability
Boosts Driven and Powerhouse characters' base ATK and HP by 50
Makes Driven and Powerhouse characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
Driven characters
Adds 10% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 2% of character's base ATK to supported character's base ATK
- Level 2
Adds 4% of character's base ATK to supported character's base ATK
- Level 3
Adds 6% of character's base ATK to supported character's base ATK
- Level 4
Adds 8% of character's base ATK to supported character's base ATK
- Level 5
Adds 10% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,569 | 701 | 105 |
| Lv 99 | 3,138 | 1,401 | 210 |
| Lv 150 | 4,707 | 2,101 | 315 |
| Limit Break | 3,338+200 | 1,501+100 | 260+50 |
| Limit Break+ | 3,538+400 | 1,701+300 | 360+150 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 40
Show all 25
Boosts base HP by 50
Boosts base RCV by 20
Add 1 Power Slot
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 70
Add Crewmate Ability 2: Makes Driven and Powerhouse characters' INT slots have matching slot effects
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,322 | 1,483 | 222 |
| Lv 110 | 3,476 | 1,551 | 232 |
| Lv 120 | 3,784 | 1,689 | 253 |
| Lv 130 | 4,091 | 1,826 | 273 |
| Lv 150 | 4,707 | 2,101 | 315 |
Pirate Rumble
- Style
Obstructer- DEF
- 138
- SPD
- 136
- Cost
- 30
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemy with highest current HP for DEF Down Lv.5 (20 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (15 s)
Charge time: 20 s
Show all 10 levels
- Level 1
Targets enemy with highest current HP for DEF Down Lv.1 (11 s); targets 2 Powerhouse class enemies for DEF Down Lv.1 (6 s)
Charge time: 20 s
- Level 2
Targets enemy with highest current HP for DEF Down Lv.1 (12 s); targets 2 Powerhouse class enemies for DEF Down Lv.1 (7 s)
Charge time: 20 s
- Level 3
Targets enemy with highest current HP for DEF Down Lv.2 (13 s); targets 2 Powerhouse class enemies for DEF Down Lv.2 (8 s)
Charge time: 20 s
- Level 4
Targets enemy with highest current HP for DEF Down Lv.2 (14 s); targets 2 Powerhouse class enemies for DEF Down Lv.2 (9 s)
Charge time: 20 s
- Level 5
Targets enemy with highest current HP for DEF Down Lv.3 (15 s); targets 2 Powerhouse class enemies for DEF Down Lv.3 (10 s)
Charge time: 20 s
- Level 6
Targets enemy with highest current HP for DEF Down Lv.3 (16 s); targets 2 Powerhouse class enemies for DEF Down Lv.3 (11 s)
Charge time: 20 s
- Level 7
Targets enemy with highest current HP for DEF Down Lv.4 (17 s); targets 2 Powerhouse class enemies for DEF Down Lv.4 (12 s)
Charge time: 20 s
- Level 8
Targets enemy with highest current HP for DEF Down Lv.4 (18 s); targets 2 Powerhouse class enemies for DEF Down Lv.4 (13 s)
Charge time: 20 s
- Level 9
Targets enemy with highest current HP for DEF Down Lv.5 (19 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (14 s)
Charge time: 20 s
- Level 10
Targets enemy with highest current HP for DEF Down Lv.5 (20 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (15 s)
Charge time: 20 s
Driven class teammates SPD Up Lv.5, HP Up Lv.3
Show all 5 levels
- Level 1
Driven class teammates SPD Up Lv.1, HP Up Lv.1
- Level 2
Driven class teammates SPD Up Lv.2, HP Up Lv.1
- Level 3
Driven class teammates SPD Up Lv.3, HP Up Lv.2
- Level 4
Driven class teammates SPD Up Lv.4, HP Up Lv.2
- Level 5
Driven class teammates SPD Up Lv.5, HP Up Lv.3
60% chance to evade Paralysis



