Who's-Who

Tobi Roppo Assembled

Tobi Roppo of the Animal Kingdom Pirates. He was a former captain of a different pirates, and has an amibition of angling for a spot among the Lead Performers.

Special

Aiming for Lead Performer

Reduces crew's Despair/Paralysis duration by 5 turns, changes adjacent slots to character's own type, and doubles Driven and Powerhouse characters' ATK for 1 turn

BaseLimit Break
Level 118 turns16 turns
Level 217 turns15 turns
Level 316 turns14 turns
Level 415 turns13 turns
Level 514 turns12 turns
Level 613 turns11 turns
Max12 turns10 turns

−1 turn at Limit Break 14

−1 turn at Limit Break 24 (LB+)

Captain Ability

Lead Performer Ambitions

Boosts INT characters' ATK by 3x and boosts Driven and Powerhouse characters' HP by 1.4x

Crewmate Ability

+STATS

Boosts Driven and Powerhouse characters' base ATK and HP by 50

UNIQ

Makes Driven and Powerhouse characters' INT slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

Driven characters

Level 5 (Max)

Adds 10% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Adds 4% of character's base ATK to supported character's base ATK

  3. Level 3

    Adds 6% of character's base ATK to supported character's base ATK

  4. Level 4

    Adds 8% of character's base ATK to supported character's base ATK

  5. Level 5

    Adds 10% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,569701105
Lv 993,1381,401210
Lv 1504,7072,101315
Limit Break3,338+2001,501+100260+50
Limit Break+3,538+4001,701+300360+150

Limit Break

01

Boosts base ATK by 10

02

Boosts base ATK by 10

03

Boosts base ATK by 10

04

Potential Ability 1: Slot Bind Resistance

05

Boosts base HP by 40

Show all 25
06

Boosts base HP by 50

07

Boosts base RCV by 20

08

Add 1 Power Slot

09

Boosts base HP by 50

10

Boosts base HP by 60

11

Boosts base ATK by 70

12

Add Crewmate Ability 2: Makes Driven and Powerhouse characters' INT slots have matching slot effects

13

Boosts base RCV by 30

14

Reduces Special charge time by 1 turn

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base ATK by 50

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base ATK by 50

21

Boosts base HP by 100

22

Boosts base ATK by 100

23

Boosts base RCV by 50

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 5 turns

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,3221,483222
Lv 1103,4761,551232
Lv 1203,7841,689253
Lv 1304,0911,826273
Lv 1504,7072,101315

Pirate Rumble

Style
Obstructer
DEF
138
SPD
136
Cost
30
Action

Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack

Targets closest enemies

Aiming for Lead Performer
Level 10 (Max)

Targets enemy with highest current HP for DEF Down Lv.5 (20 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (15 s)

Charge time: 20 s

Show all 10 levels
  1. Level 1

    Targets enemy with highest current HP for DEF Down Lv.1 (11 s); targets 2 Powerhouse class enemies for DEF Down Lv.1 (6 s)

    Charge time: 20 s

  2. Level 2

    Targets enemy with highest current HP for DEF Down Lv.1 (12 s); targets 2 Powerhouse class enemies for DEF Down Lv.1 (7 s)

    Charge time: 20 s

  3. Level 3

    Targets enemy with highest current HP for DEF Down Lv.2 (13 s); targets 2 Powerhouse class enemies for DEF Down Lv.2 (8 s)

    Charge time: 20 s

  4. Level 4

    Targets enemy with highest current HP for DEF Down Lv.2 (14 s); targets 2 Powerhouse class enemies for DEF Down Lv.2 (9 s)

    Charge time: 20 s

  5. Level 5

    Targets enemy with highest current HP for DEF Down Lv.3 (15 s); targets 2 Powerhouse class enemies for DEF Down Lv.3 (10 s)

    Charge time: 20 s

  6. Level 6

    Targets enemy with highest current HP for DEF Down Lv.3 (16 s); targets 2 Powerhouse class enemies for DEF Down Lv.3 (11 s)

    Charge time: 20 s

  7. Level 7

    Targets enemy with highest current HP for DEF Down Lv.4 (17 s); targets 2 Powerhouse class enemies for DEF Down Lv.4 (12 s)

    Charge time: 20 s

  8. Level 8

    Targets enemy with highest current HP for DEF Down Lv.4 (18 s); targets 2 Powerhouse class enemies for DEF Down Lv.4 (13 s)

    Charge time: 20 s

  9. Level 9

    Targets enemy with highest current HP for DEF Down Lv.5 (19 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (14 s)

    Charge time: 20 s

  10. Level 10

    Targets enemy with highest current HP for DEF Down Lv.5 (20 s); targets 2 Powerhouse class enemies for DEF Down Lv.5 (15 s)

    Charge time: 20 s

Ability
Level 5 (Max)

Driven class teammates SPD Up Lv.5, HP Up Lv.3

Show all 5 levels
  1. Level 1

    Driven class teammates SPD Up Lv.1, HP Up Lv.1

  2. Level 2

    Driven class teammates SPD Up Lv.2, HP Up Lv.1

  3. Level 3

    Driven class teammates SPD Up Lv.3, HP Up Lv.2

  4. Level 4

    Driven class teammates SPD Up Lv.4, HP Up Lv.2

  5. Level 5

    Driven class teammates SPD Up Lv.5, HP Up Lv.3

Resilience

60% chance to evade Paralysis

Family

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Linked families
Tobi Roppo