
Saga
Cursed Holy Sword
Instructor at a Navy dojo on Asuka Island. His right arm was paralyzed by the time he drifted ashore on Asuka Island, which was under attack by pirates. Sustaining a mortal wound, he took up the dark Shichiseiken sword, which saved his life but caused him to be taken over by a sinister force.
Special
Drastically reduces crew's HP, deals major QCK damage to all enemies, and boosts Slasher and Driven characters' ATK by 1.5x for 1 turn
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Level 6 | 15 turns |
| Level 7 | 14 turns |
| Level 8 | 13 turns |
| Level 9 | 12 turns |
| Level 10 | 11 turns |
| Max | 10 turns |
Cuts crew's HP by 70% but deals 70x character's ATK in QCK damage to all enemies, reduces all enemies' [Damage Cut] duration by 6 turns, and boosts Slasher and Driven characters' ATK by 2.25x for 3 turns. If "Roronoa Zoro" is in the crew or is set as Support for character, extends the duration of crew's base ATK boost by 1 turn, and boosts the ATK of the next final tap performed by a Slasher or Driven character by 20% (similar effects can stack, up to 200%; the effect will be spent during the final tap when attacking with all available characters regardless of the type/class requirement of the effect)
| Level 1 | 20 turns |
| Level 2 | 19 turns |
| Level 3 | 18 turns |
| Level 4 | 17 turns |
| Level 5 | 16 turns |
| Level 6 | 15 turns |
| Level 7 | 14 turns |
| Level 8 | 13 turns |
| Level 9 | 12 turns |
| Level 10 | 11 turns |
| Max | 10 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
Captain Ability
Doubles Slasher characters' ATK and boosts Driven characters' HP by 1.75x
Reduces Slasher characters' Special charge time by 1 turn at start of quest, boosts their ATK by 4.5x, and boosts Driven characters' HP by 1.75x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts Slasher and Driven characters' base stats by 50
Unlocks at Limit Break 14
Makes character immune to Stun
Unlocks at Limit Break 19
Support Ability
Roronoa Zoro
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 5% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 912 | 497 | 93 |
| Lv 99 | 1,952 | 1,093 | 220 |
| Lv 150 | 2,928 | 1,639 | 330 |
| Limit Break | 2,402+450 | 1,343+250 | 320+100 |
| Limit Break+ | 2,552+600 | 1,543+450 | 420+200 |
Limit Break
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 100
Potential Ability 1: Critical ATK
Boosts base RCV by 100
Show all 20
Boosts base HP by 100
Boosts base ATK by 150
Boosts base HP by 200
Add 1 Power Slot
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base ATK by 100
Add Crewmate Ability 1: Boosts Slasher and Driven characters' base stats by 50
Add 1 Power Slot
Boosts base HP by 150
Boosts base RCV by 50
Boosts base ATK by 100
Add Crewmate Ability 2: Makes character immune to Stun
Potential Ability 3: Fear Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 175 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,066 | 1,157 | 232 |
| Lv 110 | 2,162 | 1,210 | 243 |
| Lv 120 | 2,353 | 1,317 | 265 |
| New Captain Ability | |||
| Lv 130 | 2,545 | 1,424 | 286 |
| Lv 150 | 2,928 | 1,639 | 330 |
| New Special | |||
