
Buggy's Delivery
Buggy and his companions. After becoming one of the Seven Warlords of the Sea, Buggy founded Buggy's Delivery, an agency which dispatches pirates as mercenaries.
Special
Reduces crew's Bind/Despair/Paralysis/Special Bind/ATK Down duration by 2 turns, changes crew's BLOCKBOMBRCVTND slots to character's own type, and doubles crew's slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 27 turns |
| Level 2 | 28 turns | 26 turns |
| Level 3 | 27 turns | 25 turns |
| Level 4 | 26 turns | 24 turns |
| Level 5 | 25 turns | 23 turns |
| Level 6 | 24 turns | 22 turns |
| Level 7 | 23 turns | 21 turns |
| Level 8 | 22 turns | 20 turns |
| Level 9 | 21 turns | 19 turns |
| Level 10 | 20 turns | 18 turns |
| Level 11 | 19 turns | 17 turns |
| Level 12 | 18 turns | 16 turns |
| Level 13 | 17 turns | 15 turns |
| Level 14 | 16 turns | 14 turns |
| Level 15 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 10
−1 turn at Limit Break 20
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts ATK by 3x and HP by 1.2x for characters with a Cost of 30 or less and characters with a Cost of 50, and gives a chance of earning an extra piece of treasure from the quest (unless character became Captain in the middle of the quest)
Crewmate Ability
Reduces the duration of Remove SFX by 5 turns
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 14
Support Ability
INT characters
Adds 5% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 5% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,244 | 596 | 194 |
| Lv 99 | 2,488 | 1,192 | 388 |
| Lv 150 | 3,732 | 1,788 | 582 |
| Limit Break | 2,698+210 | 1,417+225 | 528+140 |
Limit Break
Boosts base ATK by 40
Boosts base HP by 10
Boosts base RCV by 20
Boosts base ATK by 50
Potential Ability 1: Slot Bind Resistance
Show all 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base RCV by 30
Boosts base ATK by 65
Reduces Special charge time by 1 turn
Boosts base HP by 40
Boosts base RCV by 40
Add 1 Power Slot
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Potential Ability 2: Barrier Pierce
Boosts base ATK by 70
Boosts base HP by 50
Boosts base HP by 60
Boosts base RCV by 50
Reduces Special charge time by 1 turn
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,634 | 1,262 | 410 |
| Lv 110 | 2,756 | 1,320 | 429 |
| Lv 120 | 3,000 | 1,437 | 467 |
| Lv 130 | 3,244 | 1,554 | 505 |
| Lv 150 | 3,732 | 1,788 | 582 |
Pirate Rumble
- Style
Obstructer- DEF
- 145
- SPD
- 143
- Cost
- 30
Normal Attack → Heal Self Lv.1 → Normal Attack → Heal Self Lv.2
Targets closest enemies
Targets INT-type teammates for ATK Up Lv.5 (20 s); targets 1 enemy for 50% chance of Action Bind (10 s); targets 1 enemy for 50% chance of Paralysis (10 s); targets 1 enemy for 50% chance of Special Bind (10 s)
Charge time: 28 s
Show all 10 levels
- Level 1
Targets INT-type teammates for ATK Up Lv.1 (11 s); targets 1 enemy for 20% chance of Action Bind (10 s); targets 1 enemy for 20% chance of Paralysis (10 s); targets 1 enemy for 20% chance of Special Bind (10 s)
Charge time: 28 s
- Level 2
Targets INT-type teammates for ATK Up Lv.1 (12 s); targets 1 enemy for 23% chance of Action Bind (10 s); targets 1 enemy for 23% chance of Paralysis (10 s); targets 1 enemy for 23% chance of Special Bind (10 s)
Charge time: 28 s
- Level 3
Targets INT-type teammates for ATK Up Lv.1 (13 s); targets 1 enemy for 26% chance of Action Bind (10 s); targets 1 enemy for 26% chance of Paralysis (10 s); targets 1 enemy for 26% chance of Special Bind (10 s)
Charge time: 28 s
- Level 4
Targets INT-type teammates for ATK Up Lv.2 (14 s); targets 1 enemy for 29% chance of Action Bind (10 s); targets 1 enemy for 29% chance of Paralysis (10 s); targets 1 enemy for 29% chance of Special Bind (10 s)
Charge time: 28 s
- Level 5
Targets INT-type teammates for ATK Up Lv.2 (15 s); targets 1 enemy for 32% chance of Action Bind (10 s); targets 1 enemy for 32% chance of Paralysis (10 s); targets 1 enemy for 32% chance of Special Bind (10 s)
Charge time: 28 s
- Level 6
Targets INT-type teammates for ATK Up Lv.3 (16 s); targets 1 enemy for 35% chance of Action Bind (10 s); targets 1 enemy for 35% chance of Paralysis (10 s); targets 1 enemy for 35% chance of Special Bind (10 s)
Charge time: 28 s
- Level 7
Targets INT-type teammates for ATK Up Lv.3 (17 s); targets 1 enemy for 38% chance of Action Bind (10 s); targets 1 enemy for 38% chance of Paralysis (10 s); targets 1 enemy for 38% chance of Special Bind (10 s)
Charge time: 28 s
- Level 8
Targets INT-type teammates for ATK Up Lv.3 (18 s); targets 1 enemy for 41% chance of Action Bind (10 s); targets 1 enemy for 41% chance of Paralysis (10 s); targets 1 enemy for 41% chance of Special Bind (10 s)
Charge time: 28 s
- Level 9
Targets INT-type teammates for ATK Up Lv.4 (19 s); targets 1 enemy for 44% chance of Action Bind (10 s); targets 1 enemy for 44% chance of Paralysis (10 s); targets 1 enemy for 44% chance of Special Bind (10 s)
Charge time: 28 s
- Level 10
Targets INT-type teammates for ATK Up Lv.5 (20 s); targets 1 enemy for 50% chance of Action Bind (10 s); targets 1 enemy for 50% chance of Paralysis (10 s); targets 1 enemy for 50% chance of Special Bind (10 s)
Charge time: 28 s
INT-type teammates ATK Up Lv.5, SPD Up Lv.3
Show all 5 levels
- Level 1
INT-type teammates ATK Up Lv.1, SPD Up Lv.1
- Level 2
INT-type teammates ATK Up Lv.2, SPD Up Lv.1
- Level 3
INT-type teammates ATK Up Lv.3, SPD Up Lv.2
- Level 4
INT-type teammates ATK Up Lv.4, SPD Up Lv.2
- Level 5
INT-type teammates ATK Up Lv.5, SPD Up Lv.3
Heal 250 HP at an interval
How to get
Event
Event