
Straw Hat Pirates
ONE PIECE 1000 LOGS
Monkey D. Luffy and the rest of the Straw Hat Pirates. Their adventures have allowed them to meet with so many people they wouldn't have met otherwise. Despite the partings that inevitably follow, the pursuit of their dreams drives them to continue their voyage.
Special
Makes crew's type slots have matching slot effects for 1 turn, boosts crew's ATK by 2.25x for 1 turn, boosts the type effects of normal attacks for crew by 1.75x for 1 turn, delays all enemies by 1 turn, reduces the duration of a chosen status effect placed on the crew by 5 turns (up to 1 effect can be selected), reduces damage taken by 70% for 1 turn, changes crew's BLOCK slots to character's own type, heals crew by 4,343 HP, and reduces all enemies' DEF Up and damage reduction (except [Damage Cut]) duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 19 turns |
| Level 2 | 20 turns | 18 turns |
| Level 3 | 19 turns | 17 turns |
| Level 4 | 18 turns | 16 turns |
| Level 5 | 17 turns | 15 turns |
| Max | 16 turns | 14 turns |
−1 turn at Limit Break 16
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 4x, HP by 1.2x, and boosts character's ATK by 5x. When HP is full at start of attack, makes character's normal attacks effective against all enemy types
Crewmate Ability
Boosts crew's base stats by 100
Unlocks at Limit Break 10
Makes crew's PSY slots have matching slot effects
Unlocks at Limit Break 25
Support Ability
All characters
Adds 10% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 2% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 6% of character's base stats to supported character's base stats
- Level 4
Adds 8% of character's base stats to supported character's base stats
- Level 5
Adds 10% of character's base stats to supported character's base stats
Super Special

When [ATK Up] is applied to crew
Reduces crew's Special charge time by 1 turn, deals 100x character's ATK in non-type damage to all enemies (ignoring all defensive effects), and changes PSY characters to Super PSY
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,670 | 985 | 70 |
| Lv 99 | 3,712 | 1,642 | 234 |
| Lv 150 | 5,568 | 2,463 | 351 |
| Limit Break | 4,212+500 | 1,842+200 | 334+100 |
| Limit Break+ | 4,712+1,000 | 2,042+400 | 384+150 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Boosts base ATK by 10
Show all 40
Boosts base HP by 40
Boosts base RCV by 5
Boosts base ATK by 20
Boosts base HP by 40
Add Crewmate Ability 1: Boosts crew's base stats by 100
Boosts base RCV by 10
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 2: Recovery ATK Boost/Hunger Resistance
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Boosts base HP by 60
Boosts base RCV by 15
Boosts base ATK by 30
Boosts base HP by 80
Boosts base RCV by 15
Boosts base ATK by 40
Boosts base HP by 100
Add Crewmate Ability 2: Makes crew's PSY slots have matching slot effects
Boosts base RCV by 20
Boosts base ATK by 40
Boosts base HP by 100
Boosts base RCV by 20
Potential Ability 3: Bind Ship Ability Resistance
Expand Limit Break (LB+)
Boosts base HP by 50
Boosts base RCV by 25
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 150
Boosts base HP by 200
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 300 and reduces Hungry status by 3
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,930 | 1,738 | 247 |
| Lv 110 | 4,112 | 1,819 | 259 |
| Lv 120 | 4,476 | 1,980 | 282 |
| Lv 130 | 4,840 | 2,141 | 305 |
| Lv 150 | 5,568 | 2,463 | 351 |
Pirate Rumble
- Style
Attacker- DEF
- 161
- SPD
- 189
- Cost
- 55
Normal Attack → Heal Lv.2 (Medium Range) → Power Attack → Full Attack
Targets closest enemies
Targets enemies within large range for ATK x 1.7 damage; targets team for 1000 HP per interval auto-healing (15 s); targets 2 enemies for 50% chance of Action Bind (5 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets enemies within large range for ATK x 0.7 damage; targets team for 500 HP per interval auto-healing (6 s); targets 2 enemies for 20% chance of Action Bind (5 s)
Charge time: 31 s
- Level 2
Targets enemies within large range for ATK x 0.8 damage; targets team for 550 HP per interval auto-healing (7 s); targets 2 enemies for 23% chance of Action Bind (5 s)
Charge time: 31 s
- Level 3
Targets enemies within large range for ATK x 0.9 damage; targets team for 600 HP per interval auto-healing (8 s); targets 2 enemies for 26% chance of Action Bind (5 s)
Charge time: 31 s
- Level 4
Targets enemies within large range for ATK x 1 damage; targets team for 650 HP per interval auto-healing (9 s); targets 2 enemies for 29% chance of Action Bind (5 s)
Charge time: 31 s
- Level 5
Targets enemies within large range for ATK x 1.1 damage; targets team for 700 HP per interval auto-healing (10 s); targets 2 enemies for 32% chance of Action Bind (5 s)
Charge time: 31 s
- Level 6
Targets enemies within large range for ATK x 1.2 damage; targets team for 750 HP per interval auto-healing (11 s); targets 2 enemies for 35% chance of Action Bind (5 s)
Charge time: 31 s
- Level 7
Targets enemies within large range for ATK x 1.3 damage; targets team for 800 HP per interval auto-healing (12 s); targets 2 enemies for 38% chance of Action Bind (5 s)
Charge time: 31 s
- Level 8
Targets enemies within large range for ATK x 1.4 damage; targets team for 850 HP per interval auto-healing (13 s); targets 2 enemies for 41% chance of Action Bind (5 s)
Charge time: 31 s
- Level 9
Targets enemies within large range for ATK x 1.5 damage; targets team for 900 HP per interval auto-healing (14 s); targets 2 enemies for 44% chance of Action Bind (5 s)
Charge time: 31 s
- Level 10
Targets enemies within large range for ATK x 1.7 damage; targets team for 1000 HP per interval auto-healing (15 s); targets 2 enemies for 50% chance of Action Bind (5 s)
Charge time: 31 s
Team ATK Up Lv.5, HP Up Lv.5; first 30 s of battle, PSY-type teammates DEF Up Lv.2
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP Up Lv.1; first 30 s of battle, PSY-type teammates DEF Up Lv.1
- Level 2
Team ATK Up Lv.2, HP Up Lv.2; first 30 s of battle, PSY-type teammates DEF Up Lv.1
- Level 3
Team ATK Up Lv.3, HP Up Lv.3; first 30 s of battle, PSY-type teammates DEF Up Lv.1
- Level 4
Team ATK Up Lv.4, HP Up Lv.4; first 30 s of battle, PSY-type teammates DEF Up Lv.1
- Level 5
Team ATK Up Lv.5, HP Up Lv.5; first 30 s of battle, PSY-type teammates DEF Up Lv.2
Heal 250 HP at an interval, and completely evades Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
400 medals · Apr 25, 2026 – Jun 27, 2026
Featured · Jul 23, 2023 – Aug 12, 2023
Featured · Oct 1, 2022 – Nov 5, 2022