
Rockstar
Red-Hair Pirates (Newcomer)
A newbie in the Red-Hair Pirates. He is sent by Shanks to deliver a letter to Whitebeard, but the letter is torn up. In order to save face, he tries to stand up to Whitebeard, but Shanks stops him, saying that his life is more important.
Special
Reduces the duration of all enemy barriers by 2 turns, reduces crew's Despair/ATK Down and lock chain multiplier duration by 5 turns, changes crew's BLOCK slots to character's own type, and locks crew's slots for 2 turns
| Level 1 | 18 turns |
| Level 2 | 17 turns |
| Level 3 | 16 turns |
| Level 4 | 15 turns |
| Level 5 | 14 turns |
| Level 6 | 13 turns |
| Max | 12 turns |
Captain Ability
Boosts PSY characters' ATK by 3x and boosts own ATK by approximately 3.25x
Crewmate Ability
Boosts PSY characters' base ATK by +50
Makes PSY characters' INT slots have matching slot effects
Unlocks at Limit Break 12
Support Ability
PSY characters
Reduces damage taken from INT characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1% and adds 2% of character's base ATK to supported character's base ATK
- Level 2
Reduces damage taken from INT characters by 2% and adds 3% of character's base ATK to supported character's base ATK
- Level 3
Reduces damage taken from INT characters by 3% and adds 5% of character's base ATK to supported character's base ATK
- Level 4
Reduces damage taken from INT characters by 4% and adds 7% of character's base ATK to supported character's base ATK
- Level 5
Reduces damage taken from INT characters by 5% and adds 9% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,373 | 832 | 69 |
| Lv 99 | 3,052 | 1,387 | 229 |
| Lv 150 | 4,578 | 2,080 | 343 |
| Limit Break | 3,252+200 | 1,487+100 | 279+50 |
| Limit Break+ | 3,452+400 | 1,687+300 | 379+150 |
Limit Break
Boosts base HP by 20
Boosts base HP by 20
Boosts base ATK by 25
Potential Ability 1: INT Damage Reduction
Boosts base ATK by 25
Show all 25
Boosts base RCV by 10
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 40
Boosts base RCV by 20
Boosts base RCV by 20
Add Crewmate Ability 2: Makes PSY characters' INT slots have matching slot effects
Boosts base ATK by 50
Boosts base HP by 80
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,231 | 1,468 | 242 |
| Lv 110 | 3,381 | 1,536 | 253 |
| Lv 120 | 3,680 | 1,672 | 275 |
| Lv 130 | 3,979 | 1,808 | 298 |
| Lv 150 | 4,578 | 2,080 | 343 |
Pirate Rumble
- Style
Attacker- DEF
- 113
- SPD
- 147
- Cost
- 20
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within medium range (frontal) for ATK x 3.5 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for ATK x 0.35 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 2
Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 3
Targets enemies within medium range (frontal) for ATK x 1.05 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (13 s), DEF Up Lv.1 (13 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 4
Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 5
Targets enemies within medium range (frontal) for ATK x 1.75 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 6
Targets enemies within medium range (frontal) for ATK x 2.1 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 7
Targets enemies within medium range (frontal) for ATK x 2.45 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (17 s), DEF Up Lv.3 (17 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 8
Targets enemies within medium range (frontal) for ATK x 2.8 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (18 s), DEF Up Lv.3 (18 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 9
Targets enemies within medium range (frontal) for ATK x 3.15 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.4 (19 s), DEF Up Lv.4 (19 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
- Level 10
Targets enemies within medium range (frontal) for ATK x 3.5 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); if "Shanks" is on the team, switches character with 1st sub character
Charge time: 22 s
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.6; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.6, SPD Up Lv.6; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction
Show all 5 levels
- Level 1
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.2; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.1, SPD Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 14% reduction
- Level 2
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.3; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.2, SPD Up Lv.2; if "Shanks" is on the team, when appearing on the field, self Special CT 18% reduction
- Level 3
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.4; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.3, SPD Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 22% reduction
- Level 4
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.5; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.4, SPD Up Lv.4; if "Shanks" is on the team, when appearing on the field, self Special CT 26% reduction
- Level 5
PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.6; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.6, SPD Up Lv.6; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction
60% chance to evade Special Bind

