Rockstar

Red-Hair Pirates (Newcomer)

A newbie in the Red-Hair Pirates. He is sent by Shanks to deliver a letter to Whitebeard, but the letter is torn up. In order to save face, he tries to stand up to Whitebeard, but Shanks stops him, saying that his life is more important.

Special

Newcomer's Strong Arm

Reduces the duration of all enemy barriers by 2 turns, reduces crew's Despair/ATK Down and lock chain multiplier duration by 5 turns, changes crew's BLOCK slots to character's own type, and locks crew's slots for 2 turns

Level 118 turns
Level 217 turns
Level 316 turns
Level 415 turns
Level 514 turns
Level 613 turns
Max12 turns

Captain Ability

Protecting the Captain's Face

Boosts PSY characters' ATK by 3x and boosts own ATK by approximately 3.25x

Crewmate Ability

+STATS

Boosts PSY characters' base ATK by +50

UNIQ

Makes PSY characters' INT slots have matching slot effects

Unlocks at Limit Break 12

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Reduces damage taken from INT characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1% and adds 2% of character's base ATK to supported character's base ATK

  2. Level 2

    Reduces damage taken from INT characters by 2% and adds 3% of character's base ATK to supported character's base ATK

  3. Level 3

    Reduces damage taken from INT characters by 3% and adds 5% of character's base ATK to supported character's base ATK

  4. Level 4

    Reduces damage taken from INT characters by 4% and adds 7% of character's base ATK to supported character's base ATK

  5. Level 5

    Reduces damage taken from INT characters by 5% and adds 9% of character's base ATK to supported character's base ATK

Stats

HPATKRCV
Lv 11,37383269
Lv 993,0521,387229
Lv 1504,5782,080343
Limit Break3,252+2001,487+100279+50
Limit Break+3,452+4001,687+300379+150

Limit Break

01

Boosts base HP by 20

02

Boosts base HP by 20

03

Boosts base ATK by 25

04

Potential Ability 1: INT Damage Reduction

05

Boosts base ATK by 25

Show all 25
06

Boosts base RCV by 10

07

Boosts base HP by 40

08

Add 1 Power Slot

09

Boosts base HP by 40

10

Boosts base RCV by 20

11

Boosts base RCV by 20

12

Add Crewmate Ability 2: Makes PSY characters' INT slots have matching slot effects

13

Boosts base ATK by 50

14

Boosts base HP by 80

15

Potential Ability 2: Critical ATK

16

Expand Limit Break (LB+)

17

Boosts base HP by 100

18

Boosts base ATK by 50

19

Boosts base ATK by 50

20

Boosts base RCV by 50

21

Boosts base RCV by 50

22

Boosts base ATK by 50

23

Boosts base ATK by 50

24

Boosts base HP by 100

25

Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Level Limit Break

HPATKRCV
Lv 1053,2311,468242
Lv 1103,3811,536253
Lv 1203,6801,672275
Lv 1303,9791,808298
Lv 1504,5782,080343

Pirate Rumble

Style
Attacker
DEF
113
SPD
147
Cost
20
Action

Normal Attack → Normal Attack → Power Attack → Full Attack

Targets closest enemies

Newcomer's Strong Arm
Level 10 (Max)

Targets enemies within medium range (frontal) for ATK x 3.5 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); if "Shanks" is on the team, switches character with 1st sub character

Charge time: 22 s

Show all 10 levels
  1. Level 1

    Targets enemies within medium range (frontal) for ATK x 0.35 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (11 s), DEF Up Lv.1 (11 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  2. Level 2

    Targets enemies within medium range (frontal) for ATK x 0.7 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (12 s), DEF Up Lv.1 (12 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  3. Level 3

    Targets enemies within medium range (frontal) for ATK x 1.05 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.1 (13 s), DEF Up Lv.1 (13 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  4. Level 4

    Targets enemies within medium range (frontal) for ATK x 1.4 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.2 (14 s), DEF Up Lv.2 (14 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  5. Level 5

    Targets enemies within medium range (frontal) for ATK x 1.75 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.2 (15 s), DEF Up Lv.2 (15 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  6. Level 6

    Targets enemies within medium range (frontal) for ATK x 2.1 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (16 s), DEF Up Lv.3 (16 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  7. Level 7

    Targets enemies within medium range (frontal) for ATK x 2.45 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (17 s), DEF Up Lv.3 (17 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  8. Level 8

    Targets enemies within medium range (frontal) for ATK x 2.8 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.3 (18 s), DEF Up Lv.3 (18 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  9. Level 9

    Targets enemies within medium range (frontal) for ATK x 3.15 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.4 (19 s), DEF Up Lv.4 (19 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

  10. Level 10

    Targets enemies within medium range (frontal) for ATK x 3.5 damage; targets PSY-type and Red-Haired Pirates Skypiea Arc teammates for ATK Up Lv.5 (20 s), DEF Up Lv.5 (20 s); if "Shanks" is on the team, switches character with 1st sub character

    Charge time: 22 s

Ability
Level 5 (Max)

PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.6; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.6, SPD Up Lv.6; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction

Show all 5 levels
  1. Level 1

    PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.2; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.1, SPD Up Lv.1; if "Shanks" is on the team, when appearing on the field, self Special CT 14% reduction

  2. Level 2

    PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.3; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.2, SPD Up Lv.2; if "Shanks" is on the team, when appearing on the field, self Special CT 18% reduction

  3. Level 3

    PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.4; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.3, SPD Up Lv.3; if "Shanks" is on the team, when appearing on the field, self Special CT 22% reduction

  4. Level 4

    PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.5; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.4, SPD Up Lv.4; if "Shanks" is on the team, when appearing on the field, self Special CT 26% reduction

  5. Level 5

    PSY-type and Red-Haired Pirates Skypiea Arc teammates ATK Up Lv.6; Red-Haired Pirates Skypiea Arc teammates HP Up Lv.6, SPD Up Lv.6; if "Shanks" is on the team, when appearing on the field, self Special CT 30% reduction

Resilience

60% chance to evade Special Bind

How to get

Family

Rockstar
RockstarRockstar