
San Juan Wolf
A former prisoner at Impel Down. He was once imprisoned on Level 6, but was freed at the hands of Blackbeard and joined his crew.
Special
Reduces crew's decrease chain multiplier growth rate/lock chain multiplier duration by 5 turns, heals 30% of crew's maximum HP, and boosts the type effects of normal attacks for Powerhouse and Driven characters by 1.75x for 1 turn. If Captain is a Powerhouse or Driven class, doubles Powerhouse and Driven characters' slot effects for 1 turn after 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 28 turns | 26 turns |
| Level 2 | 27 turns | 25 turns |
| Level 3 | 26 turns | 24 turns |
| Level 4 | 25 turns | 23 turns |
| Level 5 | 24 turns | 22 turns |
| Level 6 | 23 turns | 21 turns |
| Level 7 | 22 turns | 20 turns |
| Level 8 | 21 turns | 19 turns |
| Level 9 | 20 turns | 18 turns |
| Level 10 | 19 turns | 17 turns |
| Level 11 | 18 turns | 16 turns |
| Level 12 | 17 turns | 15 turns |
| Level 13 | 16 turns | 14 turns |
| Level 14 | 15 turns | 13 turns |
| Max | 14 turns | 12 turns |
−1 turn at Limit Break 9
−1 turn at Limit Break 19
Captain Ability
Boosts Powerhouse and Driven characters' ATK by 3x and HP by 1.2x
Crewmate Ability
Character cannot be blown away by attack
Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
Marshall D. Teach (Blackbeard), Shiryu
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 2 turns
Show all 5 levels
- Level 1
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate duration by 1 turn
- Level 2
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate duration by 1 turn
- Level 3
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 1 turn
- Level 4
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 1 turn
- Level 5
Once per quest, if supported character uses a Special, reduces decrease chain multiplier growth rate/lock chain multiplier duration by 2 turns
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,409 | 573 | -145 |
| Lv 99 | 4,336 | 1,432 | -145 |
| Lv 150 | 6,504 | 2,148 | 145 |
| Limit Break | 4,596+260 | 1,612+180 | 0+145 |
Limit Break
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: INT Damage Reduction
Add 1 Power Slot
Show all 20
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Character's PSY slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: RCV Bind Resistance
Boosts base RCV by 45
Boosts base HP by 80
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,591 | 1,516 | -110 |
| Lv 110 | 4,803 | 1,586 | -82 |
| Lv 120 | 5,228 | 1,726 | -25 |
| Lv 130 | 5,653 | 1,867 | 31 |
| Lv 150 | 6,504 | 2,148 | 145 |
How to get
Event

