
Onigumo
Justice Confronting Evil
Special
Deals random non-type damage to random enemies 12 times, reduces crew's Despair duration by 5 turns, and completely cancels Remove SFX
| Base | Limit Break | |
|---|---|---|
| Lv 1 (Max) | 8 turns | 7 turns |
−1 turn at Limit Break 14
Captain Ability
Boosts Slasher characters' ATK by 1.5x
Crewmate Ability
Boosts crew's base ATK by 30
Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Unlocks at Limit Break 12
Support Ability
Kuzan (Aokiji), Borsalino (Kizaru), Sakazuki (Akainu)
Once per quest, if inflicted with Despair status from the enemy, reduces crew's Despair duration by 2 turns at start of crew's next turn
- Lv 4
Once per quest, if inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Lv 3
Once per quest, if inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Lv 2
Once per quest, if inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
- Lv 1
Once per quest, if inflicted with Despair status from the enemy, reduces crew's Despair duration by 1 turn at start of crew's next turn
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,076 | 547 | 118 |
| Lv 99 | 2,690 | 1,367 | 296 |
| Lv 99 + Limit Break | 2,850+160 | 1,397+30 | 376+80 |
| Lv 105 | 3,008+160 | 1,477+30 | 393+80 |
| Lv 110 | 3,140+160 | 1,544+30 | 407+80 |
| Lv 120 | 3,403+160 | 1,678+30 | 436+80 |
| Lv 130 | 3,667+160 | 1,812+30 | 465+80 |
| Lv 150 | 4,195+160 | 2,080+30 | 524+80 |
Limit Break
Boosts base HP by 10
Boosts base HP by 10
Boosts base HP by 10
Potential Ability 1: STR Damage Reduction
Boosts base HP by 20
Boosts base HP by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 30
Boosts base ATK by 30
Boosts base RCV by 50
Add Crewmate Ability 2: Character's QCK slot is carried over to the next turn if character lands a PERFECT strike
Boosts base HP by 60
Reduces Special charge time by 1 turn
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
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Potential Abilities
Reduces damage taken from STR characters by 5%
- Lv 4
Reduces damage taken from STR characters by 4%
- Lv 3
Reduces damage taken from STR characters by 3%
- Lv 2
Reduces damage taken from STR characters by 2%
- Lv 1
Reduces damage taken from STR characters by 1%
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Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
How to get
No summon, event or quest gives this character yet.
Family
Lore
Vice Admiral at Navy HQ. He has mastered Haki, and uses eight blades to fight in the Eight-Sword Style. Together with the other Vice Admirals, he intercepts the pirate fleet led by Whitebeard when they come to Marineford to rescue Ace.







