
Luffy & Sanji
A Joint Struggle Underpinned by Trust
Straw Hat Pirates captain and cook. After Luffy bursts out of the wedding cake, he and Sanji throw the entire wedding ceremony into chaos. Thus begins the struggle to return safely to their crew and save Germa despite the Big Mom Pirates' onslaught.
Special
Changes all slots (including BLOCK slots) to RCV, heals crew by 50x character's RCV (up to 2x max HP ignoring max HP limit; if HP is above max limit, it is treated as being full HP), and if HP is full when Special is launched, boosts crew's ATK by 2.5x for 1 turn. After that, doubles crew's ATK for 1 turn, and becomes "Luffy & Sanji" for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 18 turns |
| Level 2 | 18 turns | 17 turns |
| Level 3 | 17 turns | 16 turns |
| Level 4 | 16 turns | 15 turns |
| Level 5 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts crew's ATK by 5x when HP is full at start of attack (4.5x otherwise), boosts crew's HP by 1.2x, heals crew by 2,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Boosts crew's ATK by 4x when HP is full at start of attack (3.5x otherwise), boosts crew's HP by 1.2x, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Boosts crew's ATK by 3.75x when HP is full at start of attack (3.25x otherwise), boosts crew's HP by 1.2x, heals crew by 1,000 HP at end of turn, and allows healing up to 2x crew's max HP ignoring max HP limit (effect cannot stack; if HP is above max limit, it is treated as being full HP)
Crewmate Ability
Boosts crew's base stats by 100
Adds an additional 300 HP when obtaining a RCV slot
Unlocks at Limit Break 25
Boosts crew's base stats by 50
Boosts crew's base stats by 50
Switch Effect
Changes character's slot to RCV, makes crew's RCV slots have matching slot effects for 1 turn, and reduces crew's Bind/Despair/Paralysis duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,747 | 1,003 | 111 |
| Lv 99 | 3,882 | 1,671 | 371 |
| Lv 150 | 5,823 | 2,506 | 556 |
| Limit Break | 4,382+500 | 1,871+200 | 471+100 |
| Limit Break+ | 4,732+850 | 2,071+400 | 546+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: Recovery ATK Boost/Hunger Resistance
Boosts base ATK by 10
Show all 40
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 50
Boosts base HP by 50
Potential Ability 2: Pinch Healing
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 15
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Adds an additional 300 HP when obtaining a RCV slot
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Potential Ability 3: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Show all 5 levels
- Level 1
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +50 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 2
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +100 for up to 3,000 HP healed) and reduces Hungry status by 1
- Level 3
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +150 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 4
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +200 for up to 3,000 HP healed) and reduces Hungry status by 2
- Level 5
Boosts character's base ATK based on amount of HP healed from the end of the previous turn until crew's next action (base ATK +300 for up to 3,000 HP healed) and reduces Hungry status by 3
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 5 turns
- Level 5
Reduces RCV Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 4,110 | 1,769 | 392 |
| Lv 110 | 4,300 | 1,851 | 410 |
| Lv 120 | 4,681 | 2,014 | 447 |
| Lv 130 | 5,061 | 2,178 | 483 |
| Lv 150 | 5,823 | 2,506 | 556 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 175
- SPD
- 210
- Cost
- 55
Normal Attack → Normal Attack → Power Attack → Full Attack
Targets enemies with high remaining HP
Targets 2 enemies for ATK x 3.5 damage; targets team for ATK Up Lv.5 (20 s), SPD Up Lv.7 (20 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 2 enemies for ATK x 2 damage; targets team for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s)
Charge time: 32 s
- Level 2
Targets 2 enemies for ATK x 2.1 damage; targets team for ATK Up Lv.1 (20 s), SPD Up Lv.1 (20 s)
Charge time: 32 s
- Level 3
Targets 2 enemies for ATK x 2.2 damage; targets team for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s)
Charge time: 32 s
- Level 4
Targets 2 enemies for ATK x 2.3 damage; targets team for ATK Up Lv.2 (20 s), SPD Up Lv.2 (20 s)
Charge time: 32 s
- Level 5
Targets 2 enemies for ATK x 2.4 damage; targets team for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 32 s
- Level 6
Targets 2 enemies for ATK x 2.5 damage; targets team for ATK Up Lv.3 (20 s), SPD Up Lv.3 (20 s)
Charge time: 32 s
- Level 7
Targets 2 enemies for ATK x 2.6 damage; targets team for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s)
Charge time: 32 s
- Level 8
Targets 2 enemies for ATK x 2.7 damage; targets team for ATK Up Lv.4 (20 s), SPD Up Lv.4 (20 s)
Charge time: 32 s
- Level 9
Targets 2 enemies for ATK x 2.8 damage; targets team for ATK Up Lv.5 (20 s), SPD Up Lv.5 (20 s)
Charge time: 32 s
- Level 10
Targets 2 enemies for ATK x 3.5 damage; targets team for ATK Up Lv.5 (20 s), SPD Up Lv.7 (20 s)
Charge time: 32 s
Team ATK Up Lv.6, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.2, SPD Up Lv.3
- Level 2
Team ATK Up Lv.3, SPD Up Lv.3
- Level 3
Team ATK Up Lv.4, SPD Up Lv.3
- Level 4
Team ATK Up Lv.5, SPD Up Lv.3
- Level 5
Team ATK Up Lv.6, SPD Up Lv.3
Completely evades Special Bind
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage
How to get
Featured · Aug 26, 2021 – Jan 1, 2022
Featured · Aug 26, 2021 – Jan 1, 2022
Featured
