
Hitokiri Kamazo
Special
Cuts crew's HP by 20% but deals 88x the HP lost in non-type damage to all enemies, reduces crew's Burn duration by 4 turns, reduces all enemies' damage reduction (except [Damage Cut]) duration by 4 turns, and if Captain's slot is a type slot when Special is launched, doubles crew's slot effects for 2 turns. After that, boosts crew's slot effects by 2.25x for 2 turns
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 30 turns | 28 turns |
| Lv 2 | 29 turns | 27 turns |
| Lv 3 | 28 turns | 26 turns |
| Lv 4 | 27 turns | 25 turns |
| Lv 5 | 26 turns | 24 turns |
| Lv 6 | 25 turns | 23 turns |
| Lv 7 | 24 turns | 22 turns |
| Lv 8 | 23 turns | 21 turns |
| Lv 9 | 22 turns | 20 turns |
| Lv 10 | 21 turns | 19 turns |
| Lv 11 | 20 turns | 18 turns |
| Lv 12 | 19 turns | 17 turns |
| Lv 13 | 18 turns | 16 turns |
| Lv 14 | 17 turns | 15 turns |
| Lv 15 (Max) | 16 turns | 14 turns |
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−1 turn at Limit Break 9
−1 turn at Limit Break 19
Captain Ability
Boosts DEX characters' ATK by 3x when slots match (2.5x otherwise) and makes DEX character's RCVTND slots have matching slot effects
Crewmate Ability
Boosts DEX characters' base stats by 50
Character cannot be blown away by attack
Unlocks at Limit Break 12
Support Ability
Eustass Kid
Boosts the type effects of normal attacks for Driven characters by 1.3x for 1 turn at start of final battle
- Lv 4
Boosts the type effects of normal attacks for Driven characters by 1.2x for 1 turn at start of final battle
- Lv 3
Boosts the type effects of normal attacks for Driven characters by 1.2x for 1 turn at start of final battle
- Lv 2
Boosts the type effects of normal attacks for Driven characters by 1.1x for 1 turn at start of final battle
- Lv 1
Boosts the type effects of normal attacks for Driven characters by 1.1x for 1 turn at start of final battle
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,411 | 641 | 95 |
| Lv 99 | 3,372 | 1,411 | 167 |
| Lv 99 + Limit Break | 3,632+260 | 1,591+180 | 312+145 |
| Lv 105 | 3,830+260 | 1,673+180 | 321+145 |
| Lv 110 | 3,995+260 | 1,743+180 | 329+145 |
| Lv 120 | 4,326+260 | 1,881+180 | 346+145 |
| Lv 130 | 4,656+260 | 2,019+180 | 362+145 |
| Lv 150 | 5,318+260 | 2,296+180 | 395+145 |
Limit Break
Boosts base RCV by 30
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 1: Critical ATK
Add 1 Power Slot
Boosts base RCV by 30
Boosts base ATK by 40
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base HP by 50
Boosts base HP by 60
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 45
Boosts base HP by 80
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Potential Ability 3: Own Special Charge Time Reduced
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Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 4% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
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Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Reduces character's Special charge time by 10 turns at start of quest
- Lv 4
Reduces character's Special charge time by 8 turns at start of quest
- Lv 3
Reduces character's Special charge time by 6 turns at start of quest
- Lv 2
Reduces character's Special charge time by 4 turns at start of quest
- Lv 1
Reduces character's Special charge time by 2 turns at start of quest
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How to get
Found only as a quest drop: see Farm locations under Family.
Manual locations
50Family
Ch.105
50Lore
Wanted man in the Flower Capital. In the city, he is known as an indiscriminate killer, but in reality he is an assassin employed by Orochi disguised as a criminal. He uses two large sickles to carry out a variety of attacks.