
Firetank Pirates
Gang Protecting His Family
Special
Reduces crew's Special Bind duration by 5 turns, reduces all enemies' damage reduction and [Damage Cut] duration by 5 turns, changes Shooter and Driven characters' BLOCKRCV and type slots to character's own type, prevents Shooter and Driven characters' slots from being changed until character lands 1 PERFECT strike, boosts Shooter and Driven characters' ATK by 2.5x for 2 turns, and becomes "Firetank Pirates" for 3 turns
| Base | Limit Break+ | |
|---|---|---|
| Lv 1 | 18 turns | 17 turns |
| Lv 2 | 17 turns | 16 turns |
| Lv 3 | 16 turns | 15 turns |
| Lv 4 | 15 turns | 14 turns |
| Lv 5 | 14 turns | 13 turns |
| Lv 6 (Max) | 13 turns | 12 turns |
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−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts Shooter and Driven characters' ATK by 5x, HP by 1.3x, reduces damage taken by 60%, makes Shooter and Driven characters' type slots have matching slot effects, crew cannot be blown away by attack, and heals crew by 5x character's RCV at end of turn
Boosts Shooter and Driven characters' ATK by 3.75x, HP by 1.3x, boosts character's ATK by 4.5x, reduces damage taken by 20%, makes Shooter and Driven characters' PSYDEXQCK slots have matching slot effects, and crew cannot be blown away by attack
Boosts Shooter and Driven characters' ATK by 4.25x, HP by 1.3x, makes Shooter and Driven characters' PSYDEXSTR slots have matching slot effects, crew cannot be blown away by attack, and heals crew by 3x character's RCV at end of turn
Crewmate Ability
Boosts Shooter and Driven characters' base stats by 100
Makes character immune to Special Bind
Unlocks at Limit Break 25
Boosts Shooter and Driven characters' base stats by 50
Boosts Shooter and Driven characters' base stats by 50
Switch Effect
Completely removes character's Special Bind, changes character's slot to character's own type, reduces damage taken by 25% for 1 turn, and heals 5% of crew's maximum HP
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,685 | 921 | 151 |
| Lv 99 | 4,181 | 1,600 | 345 |
| Lv 99 + Limit Break | 4,681+500 | 1,800+200 | 445+100 |
| Lv 99 + Limit Break+ | 5,031+850 | 2,000+400 | 520+175 |
| Lv 105 | 5,276+850 | 2,094+400 | 540+175 |
| Lv 110 | 5,481+850 | 2,172+400 | 557+175 |
| Lv 120 | 5,891+850 | 2,329+400 | 590+175 |
| Lv 130 | 6,301+850 | 2,486+400 | 624+175 |
| Lv 150 | 7,121+850 | 2,800+400 | 692+175 |
Limit Break
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 50
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base ATK by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base RCV by 10
Potential Ability 2: RCV Bind Resistance
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base HP by 100
Boosts base ATK by 20
Boosts base ATK by 30
Boosts base ATK by 30
Boosts base ATK by 30
Add Crewmate Ability 2: Makes character immune to Special Bind
Boosts base RCV by 15
Boosts base RCV by 30
Boosts base HP by 100
Boosts base HP by 150
Potential Ability 3: Barrier Pierce
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 150
Reduces Special charge time by 1 turn
Boosts base ATK by 100
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Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
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Reduces RCV Bind duration by 7 turns
- Lv 4
Reduces RCV Bind duration by 5 turns
- Lv 3
Reduces RCV Bind duration by 3 turns
- Lv 2
Reduces RCV Bind duration by 2 turns
- Lv 1
Reduces RCV Bind duration by 1 turn
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Character's normal attack is unaffected by all barriers
- Lv 4
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
- Lv 3
Character's normal attack is unaffected by all barriers if HP is 70% or higher at start of attack
- Lv 2
Character's normal attack is unaffected by all barriers if HP is 90% or higher at start of attack
- Lv 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
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Rumble Stats
- Style
DEF Style- DEF
- 295
- SPD
- 125
- Rumble cost
- 55
- Behavior Pattern
- Normal Attack → Heal Lv.2 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
- Target Priority
- Targets enemies with high DEF
Targets enemies within large range (horizontal) for 1500 damage; targets teammates for Blow Away % Up Lv.5 (20 s); if current HP is below 50%, targets teammates within small range for RCV x 2.5 healing
- Lv 9CT 30
Targets enemies within large range (horizontal) for 1300 damage; targets teammates for Blow Away % Up Lv.4 (19 s); if current HP is below 50%, targets teammates within small range for RCV x 2.22 healing
- Lv 8CT 30
Targets enemies within large range (horizontal) for 1200 damage; targets teammates for Blow Away % Up Lv.3 (18 s); if current HP is below 50%, targets teammates within small range for RCV x 2.08 healing
- Lv 7CT 30
Targets enemies within large range (horizontal) for 1100 damage; targets teammates for Blow Away % Up Lv.3 (17 s); if current HP is below 50%, targets teammates within small range for RCV x 1.94 healing
- Lv 6CT 30
Targets enemies within large range (horizontal) for 1000 damage; targets teammates for Blow Away % Up Lv.3 (16 s); if current HP is below 50%, targets teammates within small range for RCV x 1.8 healing
- Lv 5CT 30
Targets enemies within large range (horizontal) for 900 damage; targets teammates for Blow Away % Up Lv.2 (15 s); if current HP is below 50%, targets teammates within small range for RCV x 1.66 healing
- Lv 4CT 30
Targets enemies within large range (horizontal) for 800 damage; targets teammates for Blow Away % Up Lv.2 (14 s); if current HP is below 50%, targets teammates within small range for RCV x 1.52 healing
- Lv 3CT 30
Targets enemies within large range (horizontal) for 700 damage; targets teammates for Blow Away % Up Lv.1 (13 s); if current HP is below 50%, targets teammates within small range for RCV x 1.38 healing
- Lv 2CT 30
Targets enemies within large range (horizontal) for 600 damage; targets teammates for Blow Away % Up Lv.1 (12 s); if current HP is below 50%, targets teammates within small range for RCV x 1.24 healing
- Lv 1CT 30
Targets enemies within large range (horizontal) for 500 damage; targets teammates for Blow Away % Up Lv.1 (11 s); if current HP is below 50%, targets teammates within small range for RCV x 1.1 healing
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Shooter/Driven class teammates HP Up Lv.5, DEF Up Lv.3, ATK Up Lv.3; self DEF Up Lv.5, team Blow Away % Up Lv.5
- Lv 4
Shooter/Driven class teammates HP Up Lv.4, DEF Up Lv.2, ATK Up Lv.2; self DEF Up Lv.4, team Blow Away % Up Lv.4
- Lv 3
Shooter/Driven class teammates HP Up Lv.3, DEF Up Lv.2, ATK Up Lv.2; self DEF Up Lv.3, team Blow Away % Up Lv.3
- Lv 2
Shooter/Driven class teammates HP Up Lv.2, DEF Up Lv.1, ATK Up Lv.1; self DEF Up Lv.2, team Blow Away % Up Lv.2
- Lv 1
Shooter/Driven class teammates HP Up Lv.1, DEF Up Lv.1, ATK Up Lv.1; self DEF Up Lv.1, team Blow Away % Up Lv.1
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Heal 250 HP at an interval, completely evades Action Bind
Reduce damage taken from Striker/Powerhouse by 10%, increase damage dealt to Striker/Powerhouse by 5%
Unlocks at Lv 120
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
- Lv 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Lv 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Lv 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Lv 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
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Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
- Lv 4
Targets all enemies for 875 damage
- Lv 3
Targets all enemies for 750 damage
- Lv 2
Targets all enemies for 625 damage
- Lv 1
Targets all enemies for 500 damage
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How to get
Featured · Aug 19, 2023 – Aug 27, 2023
Featured · Feb 18, 2023 – Feb 26, 2023
Family
Lore
Captain and crew of the Firetank Pirates and Bege's wife. They have absolute faith in one another, allowing them to pull off perfectly coordinated attacks.
