
Cipher Pol No. 9: Neo
Spandam & His Reliable Subordinates
Special
Reduces all enemies' Resilience and damage reduction (except [Damage Cut]) duration by 5 turns, changes Driven and Slasher characters' EMPTYBLOCKBOMB slots to character's own type, and swaps character out for the Captain for 2 turns (if not already Captain)
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 26 turns | 24 turns |
| Lv 2 | 25 turns | 23 turns |
| Lv 3 | 24 turns | 22 turns |
| Lv 4 | 23 turns | 21 turns |
| Lv 5 | 22 turns | 20 turns |
| Lv 6 | 21 turns | 19 turns |
| Lv 7 | 20 turns | 18 turns |
| Lv 8 | 19 turns | 17 turns |
| Lv 9 | 18 turns | 16 turns |
| Lv 10 | 17 turns | 15 turns |
| Lv 11 | 16 turns | 14 turns |
| Lv 12 | 15 turns | 13 turns |
| Lv 13 (Max) | 14 turns | 12 turns |
Show 11 more levelsShow less
−1 turn at Limit Break 11
−1 turn at Limit Break 20
Captain Ability
Boosts Driven and Slasher characters' ATK by 3x, HP by 1.2x. If character became Captain in the middle of the quest, boosts Driven and Slasher characters' ATK by 3.75x, boosts own ATK by approximately 4.25x, and reduces crew's Special Reverse/Paralysis duration by 2 turns (does not reduce effects in place when swapping to Captain)
Crewmate Ability
Boosts damage from normal attacks dealt by character to STR enemies by 1.2x
Lets character completely evade Paralysis
Unlocks at Limit Break 12
Support Ability
Driven characters
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Lv 4
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Lv 3
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Lv 2
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Lv 1
Adds 2% of character's base ATK and HP to supported character's base ATK and HP
Show 4 more levelsShow less
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,388 | 579 | 96 |
| Lv 99 | 3,470 | 1,448 | 239 |
| Lv 99 + Limit Break | 3,670+200 | 1,668+220 | 354+115 |
| Lv 105 | 3,874+200 | 1,753+220 | 368+115 |
| Lv 110 | 4,044+200 | 1,824+220 | 379+115 |
| Lv 120 | 4,384+200 | 1,966+220 | 403+115 |
| Lv 130 | 4,724+200 | 2,108+220 | 426+115 |
| Lv 150 | 5,405+200 | 2,392+220 | 473+115 |
Limit Break
Boosts base ATK by 10
Boosts base RCV by 15
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 60
Boosts base RCV by 20
Boosts base ATK by 30
Add 1 Power Slot
Boosts base HP by 80
Boosts base RCV by 40
Reduces Special charge time by 1 turn
Add Crewmate Ability 2: Lets character completely evade Paralysis
Add 1 Power Slot
Boosts base ATK by 60
Potential Ability 2: Critical ATK
Boosts base ATK by 40
Boosts base RCV by 40
Boosts base HP by 60
Boosts base ATK by 60
Reduces Special charge time by 1 turn
Show 15 moreShow less
Potential Abilities
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
Show 4 more levelsShow less
Rumble Stats
- Style
DBF Style- DEF
- 212
- SPD
- 168
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
- Target Priority
- Targets closest enemies
Targets all enemies for DEF Down Lv.3 (25 s); targets DEX/QCK-type enemies for DEF Down Lv.3 (25 s); targets team for Special CT 10% reduction
- Lv 9CT 38
Targets all enemies for DEF Down Lv.2 (23 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (23 s); targets team for Special CT 8% reduction
- Lv 8CT 38
Targets all enemies for DEF Down Lv.2 (22 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (22 s); targets team for Special CT 8% reduction
- Lv 7CT 38
Targets all enemies for DEF Down Lv.2 (21 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (21 s); targets team for Special CT 7% reduction
- Lv 6CT 38
Targets all enemies for DEF Down Lv.2 (20 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (20 s); targets team for Special CT 7% reduction
- Lv 5CT 38
Targets all enemies for DEF Down Lv.2 (19 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (19 s); targets team for Special CT 6% reduction
- Lv 4CT 38
Targets all enemies for DEF Down Lv.2 (18 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (18 s); targets team for Special CT 6% reduction
- Lv 3CT 38
Targets all enemies for DEF Down Lv.2 (17 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (17 s); targets team for Special CT 5% reduction
- Lv 2CT 38
Targets all enemies for DEF Down Lv.2 (16 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (16 s); targets team for Special CT 5% reduction
- Lv 1CT 38
Targets all enemies for DEF Down Lv.2 (15 s); targets DEX/QCK-type enemies for DEF Down Lv.2 (15 s); targets team for Special CT 5% reduction
Show 9 more levelsShow less
Team ATK Up Lv.6
- Lv 4
Team ATK Up Lv.5
- Lv 3
Team ATK Up Lv.4
- Lv 2
Team ATK Up Lv.3
- Lv 1
Team ATK Up Lv.2
Show 4 more levelsShow less
Reduce damage taken from STR by 5%
Unlocks at Lv 99
How to get
No summon, event or quest gives this character yet.
Family

60Lore
Director of the World Government's Undercover Intelligence Agency and his subordinate intelligence agents. Though Spandam is the director, he's not taken very seriously by CP9. But since they follow his orders, he's able to hold on to his honor at least.
