Rebecca & Viola

Princesses of Dressrosa

Riku Doldo III's second daughter and granddaughter. Rebecca had given up her position as princess in order to live with her father, but Viola invites her to come to the Reverie as an attendant instead. It seems that Viola is still looking out for her niece Rebecca.

Special

Memories of the Saviors

Sets the chain multiplier based on number of enemies present when Special is launched (3x for 1-2 enemies, 3.25x for 3-5 enemies, 3.5x for 6 enemies) for 1 turn, reduces crew's Burn/Special Bind duration by 5 turns, and becomes "Rebecca & Viola" for 2 turns

BaseLimit Break
Level 131 turns19 turns
Level 230 turns18 turns
Level 329 turns17 turns
Level 428 turns16 turns
Level 527 turns15 turns
Level 626 turns14 turns
Level 725 turns13 turns
Max24 turns12 turns

−1 turn at Limit Break 6

−1 turn at Limit Break 11

−1 turn at Limit Break 13

−1 turn at Limit Break 17

−2 turns at Limit Break 18

−1 turn at Limit Break 22

−1 turn at Limit Break 26

−1 turn at Limit Break 34

−1 turn at Limit Break 36

−1 turn at Limit Break 39

−1 turn at Limit Break 49 (LB+)

Memories of the SaviorsLLB

If crew has lock chain multiplier status when Special is launched, further increases the lock chain multiplier effect by +0.25, sets the chain multiplier based on number of enemies present when Special is launched (3.5x for 1-2 enemies, 3.75x for 3-5 enemies, 4x for 6 enemies) for 1 turn, reduces crew's Burn/Special Bind duration by 6 turns, and becomes "Rebecca & Viola" for 2 turns

BaseLimit Break
Level 131 turns19 turns
Level 230 turns18 turns
Level 329 turns17 turns
Level 428 turns16 turns
Level 527 turns15 turns
Level 626 turns14 turns
Level 725 turns13 turns
Max24 turns12 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−1 turn at Limit Break 6

−1 turn at Limit Break 11

−1 turn at Limit Break 13

−1 turn at Limit Break 17

−2 turns at Limit Break 18

−1 turn at Limit Break 22

−1 turn at Limit Break 26

−1 turn at Limit Break 34

−1 turn at Limit Break 36

−1 turn at Limit Break 39

−1 turn at Limit Break 49 (LB+)

Captain Ability

Rebecca & ViolaDual
The Dressrosa Royal Family

Boosts INT and DEX characters' ATK by 3.75x and makes their DEXINT slots have matching slot effects

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX and INT characters' ATK by 5.25x, makes their DEXINT slots have matching slot effects, and boosts crew's HP by 1.3x

Unlocks at Level Limit Break step 3 (Lv 120)

Rebecca
The King's Granddaughter

Boosts DEX characters' ATK by 3x and INT characters' ATK by 2.25x

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX characters' ATK by 4.25x, boosts INT characters' ATK by 3.5x, makes DEX and INT characters' DEX slots have matching slot effects, and boosts crew's HP by 1.3x

Unlocks at Level Limit Break step 3 (Lv 120)

Viola
The King's Daughter

Boosts INT characters' ATK by 3x and DEX characters' ATK by 2.25x

LLB

Reduces crew's Special charge time by 1 turn at start of quest, boosts INT characters' ATK by 4.25x, boosts DEX characters' ATK by 3.5x, makes DEX and INT characters' INT slots have matching slot effects, and boosts crew's HP by 1.3x

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Rebecca & ViolaDual
RES

Reduces character's Special Bind duration by 3 turns

+STATS

Boosts DEX and INT characters' base stats by 75

Unlocks at Limit Break 30

Rebecca
RES

Reduces character's Special Bind duration by 3 turns

Viola
RES

Reduces character's Special Bind duration by 3 turns

Switch Effect

Base

Displays enemies' status for 1 turn, changes EMPTY slots randomly, and heals 5% of crew's maximum HP

Stats

HPATKRCV
Lv 11,218582143
Lv 993,0441,454358
Lv 1504,5662,181537
Limit Break3,464+4201,654+200493+135
Limit Break+3,814+7701,854+400593+235

Limit Break

01

Add 1 Power Slot

02

Boosts base RCV by 5

03

Boosts base RCV by 5

04

Boosts base RCV by 10

05

Potential Ability 1: Critical ATK

Show all 50
06

Reduces Special charge time by 1 turn

07

Boosts base HP by 20

08

Boosts base HP by 20

09

Boosts base HP by 30

10

Boosts base HP by 40

11

Reduces Special charge time by 1 turn

12

Add 1 Power Slot

13

Reduces Special charge time by 1 turn

14

Boosts base ATK by 10

15

Boosts base ATK by 15

16

Boosts base ATK by 20

17

Reduces Special charge time by 1 turn

18

Reduces Special charge time by 2 turns

19

Boosts base RCV by 20

20

Boosts base RCV by 25

21

Boosts base RCV by 30

22

Reduces Special charge time by 1 turn

23

Add 1 Power Slot

24

Boosts base ATK by 25

25

Boosts base ATK by 25

26

Reduces Special charge time by 1 turn

27

Boosts base RCV by 40

28

Boosts base HP by 60

29

Boosts base HP by 70

30

Add Crewmate Ability 2: Boosts DEX and INT characters' base stats by 75

31

Boosts base ATK by 30

32

Boosts base HP by 80

33

Boosts base HP by 100

34

Reduces Special charge time by 1 turn

35

Add 1 Power Slot

36

Reduces Special charge time by 1 turn

37

Boosts base ATK by 35

38

Boosts base ATK by 40

39

Reduces Special charge time by 1 turn

40

Potential Ability 2: Slot Bind Resistance

41

Expand Limit Break (LB+)

42

Boosts base HP by 100

43

Boosts base RCV by 50

44

Boosts base HP by 100

45

Boosts base RCV by 50

46

Boosts base ATK by 50

47

Boosts base HP by 150

48

Boosts base ATK by 50

49

Reduces Special charge time by 1 turn

50

Boosts base ATK by 100

Potential Abilities

Critical ATK
Level 5 (Max)

If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Show all 5 levels
  1. Level 1

    If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike

  2. Level 2

    If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike

  3. Level 3

    If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike

  4. Level 4

    If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike

  5. Level 5

    If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike

Slot Bind Resistance
Level 5 (Max)

Reduces character's Slot Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces character's Slot Bind duration by 1 turn

  2. Level 2

    Reduces character's Slot Bind duration by 2 turns

  3. Level 3

    Reduces character's Slot Bind duration by 3 turns

  4. Level 4

    Reduces character's Slot Bind duration by 4 turns

  5. Level 5

    Reduces character's Slot Bind duration by 7 turns

Level Limit Break

HPATKRCV
Lv 1053,2231,539379
Lv 1103,3721,610396
Lv 1203,6701,753431
New Captain Ability
Lv 1303,9691,895466
Lv 1504,5662,181537
New Special · New Crewmate Ability 1

Pirate Rumble

Style
Healer
DEF
118
SPD
153
Cost
35
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Memories of the Saviors
Level 10 (Max)

Targets teammates within large range for RCV x 2.35 healing; when remaining time is more than 50 s, ATK Up Lv.5 (24 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets teammates within large range for RCV x 0.8 healing; when remaining time is more than 50 s, ATK Up Lv.2 (15 s)

    Charge time: 26 s

  2. Level 2

    Targets teammates within large range for RCV x 0.96 healing; when remaining time is more than 50 s, ATK Up Lv.2 (16 s)

    Charge time: 26 s

  3. Level 3

    Targets teammates within large range for RCV x 1.12 healing; when remaining time is more than 50 s, ATK Up Lv.2 (17 s)

    Charge time: 26 s

  4. Level 4

    Targets teammates within large range for RCV x 1.28 healing; when remaining time is more than 50 s, ATK Up Lv.2 (18 s)

    Charge time: 26 s

  5. Level 5

    Targets teammates within large range for RCV x 1.44 healing; when remaining time is more than 50 s, ATK Up Lv.3 (19 s)

    Charge time: 26 s

  6. Level 6

    Targets teammates within large range for RCV x 1.6 healing; when remaining time is more than 50 s, ATK Up Lv.3 (20 s)

    Charge time: 26 s

  7. Level 7

    Targets teammates within large range for RCV x 1.76 healing; when remaining time is more than 50 s, ATK Up Lv.3 (21 s)

    Charge time: 26 s

  8. Level 8

    Targets teammates within large range for RCV x 1.92 healing; when remaining time is more than 50 s, ATK Up Lv.4 (22 s)

    Charge time: 26 s

  9. Level 9

    Targets teammates within large range for RCV x 2.08 healing; when remaining time is more than 50 s, ATK Up Lv.4 (23 s)

    Charge time: 26 s

  10. Level 10

    Targets teammates within large range for RCV x 2.35 healing; when remaining time is more than 50 s, ATK Up Lv.5 (24 s)

    Charge time: 26 s

Ability
Level 5 (Max)

First 30 s of battle, team Special CT Speed Up Lv6

Show all 5 levels
  1. Level 1

    First 30 s of battle, team Special CT Speed Up Lv2

  2. Level 2

    First 30 s of battle, team Special CT Speed Up Lv3

  3. Level 3

    First 30 s of battle, team Special CT Speed Up Lv4

  4. Level 4

    First 30 s of battle, team Special CT Speed Up Lv5

  5. Level 5

    First 30 s of battle, team Special CT Speed Up Lv6

Resilience

30% chance to evade Special Bind

How to get

Rebecca & Viola

Treasure Map · 2020-07-08 – 2020-07-13Reward

Vs. Rebecca & Viola

Event · Treasure Map

Family

Rebecca & Viola
Linked families
RebeccaToy Soldier & RebeccaViola (Violet)Vivi & Karoo & Rebecca & LeoVivi & RebeccaVivi & Rebecca & Shirahoshi & Mansherry