
Rebecca & Viola
Princesses of Dressrosa
Riku Doldo III's second daughter and granddaughter. Rebecca had given up her position as princess in order to live with her father, but Viola invites her to come to the Reverie as an attendant instead. It seems that Viola is still looking out for her niece Rebecca.
Special
Sets the chain multiplier based on number of enemies present when Special is launched (3x for 1-2 enemies, 3.25x for 3-5 enemies, 3.5x for 6 enemies) for 1 turn, reduces crew's Burn/Special Bind duration by 5 turns, and becomes "Rebecca & Viola" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 31 turns | 19 turns |
| Level 2 | 30 turns | 18 turns |
| Level 3 | 29 turns | 17 turns |
| Level 4 | 28 turns | 16 turns |
| Level 5 | 27 turns | 15 turns |
| Level 6 | 26 turns | 14 turns |
| Level 7 | 25 turns | 13 turns |
| Max | 24 turns | 12 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
−1 turn at Limit Break 49 (LB+)
If crew has lock chain multiplier status when Special is launched, further increases the lock chain multiplier effect by +0.25, sets the chain multiplier based on number of enemies present when Special is launched (3.5x for 1-2 enemies, 3.75x for 3-5 enemies, 4x for 6 enemies) for 1 turn, reduces crew's Burn/Special Bind duration by 6 turns, and becomes "Rebecca & Viola" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 31 turns | 19 turns |
| Level 2 | 30 turns | 18 turns |
| Level 3 | 29 turns | 17 turns |
| Level 4 | 28 turns | 16 turns |
| Level 5 | 27 turns | 15 turns |
| Level 6 | 26 turns | 14 turns |
| Level 7 | 25 turns | 13 turns |
| Max | 24 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts INT and DEX characters' ATK by 3.75x and makes their DEXINT slots have matching slot effects
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX and INT characters' ATK by 5.25x, makes their DEXINT slots have matching slot effects, and boosts crew's HP by 1.3x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts DEX characters' ATK by 3x and INT characters' ATK by 2.25x
Reduces crew's Special charge time by 1 turn at start of quest, boosts DEX characters' ATK by 4.25x, boosts INT characters' ATK by 3.5x, makes DEX and INT characters' DEX slots have matching slot effects, and boosts crew's HP by 1.3x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts INT characters' ATK by 3x and DEX characters' ATK by 2.25x
Reduces crew's Special charge time by 1 turn at start of quest, boosts INT characters' ATK by 4.25x, boosts DEX characters' ATK by 3.5x, makes DEX and INT characters' INT slots have matching slot effects, and boosts crew's HP by 1.3x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Boosts DEX and INT characters' base stats by 75
Unlocks at Limit Break 30
Reduces character's Special Bind duration by 3 turns
Reduces character's Special Bind duration by 3 turns
Switch Effect
Displays enemies' status for 1 turn, changes EMPTY slots randomly, and heals 5% of crew's maximum HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,218 | 582 | 143 |
| Lv 99 | 3,044 | 1,454 | 358 |
| Lv 150 | 4,566 | 2,181 | 537 |
| Limit Break | 3,464+420 | 1,654+200 | 493+135 |
| Limit Break+ | 3,814+770 | 1,854+400 | 593+235 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: Critical ATK
Show all 50
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base RCV by 20
Boosts base RCV by 25
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Boosts DEX and INT characters' base stats by 75
Boosts base ATK by 30
Boosts base HP by 80
Boosts base HP by 100
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 35
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 50
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,223 | 1,539 | 379 |
| Lv 110 | 3,372 | 1,610 | 396 |
| Lv 120 | 3,670 | 1,753 | 431 |
| New Captain Ability | |||
| Lv 130 | 3,969 | 1,895 | 466 |
| Lv 150 | 4,566 | 2,181 | 537 |
| New Special · New Crewmate Ability 1 | |||
Pirate Rumble
- Style
Healer- DEF
- 118
- SPD
- 153
- Cost
- 35
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within large range for RCV x 2.35 healing; when remaining time is more than 50 s, ATK Up Lv.5 (24 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets teammates within large range for RCV x 0.8 healing; when remaining time is more than 50 s, ATK Up Lv.2 (15 s)
Charge time: 26 s
- Level 2
Targets teammates within large range for RCV x 0.96 healing; when remaining time is more than 50 s, ATK Up Lv.2 (16 s)
Charge time: 26 s
- Level 3
Targets teammates within large range for RCV x 1.12 healing; when remaining time is more than 50 s, ATK Up Lv.2 (17 s)
Charge time: 26 s
- Level 4
Targets teammates within large range for RCV x 1.28 healing; when remaining time is more than 50 s, ATK Up Lv.2 (18 s)
Charge time: 26 s
- Level 5
Targets teammates within large range for RCV x 1.44 healing; when remaining time is more than 50 s, ATK Up Lv.3 (19 s)
Charge time: 26 s
- Level 6
Targets teammates within large range for RCV x 1.6 healing; when remaining time is more than 50 s, ATK Up Lv.3 (20 s)
Charge time: 26 s
- Level 7
Targets teammates within large range for RCV x 1.76 healing; when remaining time is more than 50 s, ATK Up Lv.3 (21 s)
Charge time: 26 s
- Level 8
Targets teammates within large range for RCV x 1.92 healing; when remaining time is more than 50 s, ATK Up Lv.4 (22 s)
Charge time: 26 s
- Level 9
Targets teammates within large range for RCV x 2.08 healing; when remaining time is more than 50 s, ATK Up Lv.4 (23 s)
Charge time: 26 s
- Level 10
Targets teammates within large range for RCV x 2.35 healing; when remaining time is more than 50 s, ATK Up Lv.5 (24 s)
Charge time: 26 s
First 30 s of battle, team Special CT Speed Up Lv6
Show all 5 levels
- Level 1
First 30 s of battle, team Special CT Speed Up Lv2
- Level 2
First 30 s of battle, team Special CT Speed Up Lv3
- Level 3
First 30 s of battle, team Special CT Speed Up Lv4
- Level 4
First 30 s of battle, team Special CT Speed Up Lv5
- Level 5
First 30 s of battle, team Special CT Speed Up Lv6
30% chance to evade Special Bind
How to get
Treasure Map · 2020-07-08 – 2020-07-13Reward
Event · Treasure Map