
Coby & Helmeppo
Shining Rookies of Navy HQ
Captain and lieutenant commander at Navy HQ. They were trained together under Garp, and often work together even after their promotions. They also both have ties to the Straw Hat crew, with the pair vowing to meet Luffy again in the New World.
Special
Reduces all enemies' [Damage Cut] duration by 4 turns, reduces all enemies' HP by 10%, boosts PSY and INT characters' ATK by 1.75x for 1 turn, and if 5 or more PSY or INT characters are on the crew, doubles PSY and INT characters' ATK for 1 turn, and becomes "Coby & Helmeppo" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 29 turns | 28 turns |
| Level 2 | 28 turns | 27 turns |
| Level 3 | 27 turns | 26 turns |
| Level 4 | 26 turns | 25 turns |
| Level 5 | 25 turns | 24 turns |
| Level 6 | 24 turns | 23 turns |
| Level 7 | 23 turns | 22 turns |
| Level 8 | 22 turns | 21 turns |
| Level 9 | 21 turns | 20 turns |
| Level 10 | 20 turns | 19 turns |
| Level 11 | 19 turns | 18 turns |
| Level 12 | 18 turns | 17 turns |
| Level 13 | 17 turns | 16 turns |
| Level 14 | 16 turns | 15 turns |
| Level 15 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 13
Captain Ability
Boosts PSY and INT characters' ATK by 3x, boosts crew's ATK a further 1.2x after 4 PERFECT strikes in a row, and makes crew's PSYINT slots have matching slot effects
Boosts PSY characters' ATK by 2.5x, INT characters' ATK by 2.25x, boosts crew's ATK a further 1.2x after 4 PERFECT strikes in a row, and makes crew's PSY slots have matching slot effects
Boosts INT characters' ATK by 2.5x, PSY characters' ATK by 2.25x, boosts crew's ATK a further 1.2x after 4 PERFECT strikes in a row, and makes crew's INT slots have matching slot effects
Crewmate Ability
Boosts PSY and INT characters' base RCV by 30
Boosts PSY and INT characters' base stats by 50
Unlocks at Limit Break 8
Boosts PSY and INT characters' base RCV by 30
Boosts PSY and INT characters' base RCV by 30
Switch Effect
Changes character's slot to character's own type and reduces crew's Despair duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,216 | 792 | 157 |
| Lv 99 | 2,621 | 1,484 | 312 |
| Lv 150 | 3,931 | 2,226 | 468 |
| Limit Break | 2,831+210 | 1,614+130 | 382+70 |
Limit Break
Boosts base RCV by 20
Boosts base HP by 20
Boosts base HP by 50
Potential Ability 1: PSY Damage Reduction
Boosts base HP by 60
Show all 15
Boosts base ATK by 30
Boosts base RCV by 50
Add Crewmate Ability 2: Boosts PSY and INT characters' base stats by 50
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 80
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 60
Potential Ability 2: INT Damage Reduction
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,775 | 1,571 | 330 |
| Lv 110 | 2,903 | 1,644 | 345 |
| Lv 120 | 3,160 | 1,789 | 376 |
| Lv 130 | 3,417 | 1,935 | 406 |
| Lv 150 | 3,931 | 2,226 | 468 |
Pirate Rumble
- Style
Attacker- DEF
- 137
- SPD
- 197
- Cost
- 30
Normal Attack → Power Attack → Power Attack → Full Attack
Targets closest enemies
Targets enemies within small range for DEF Down Lv.3 (15 s); Guard % Down Lv.4 (15 s); ATK x 0.95 damage
Charge time: 26 s
Show all 10 levels
- Level 1
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.1 (15 s); ATK x 0.45 damage
Charge time: 26 s
- Level 2
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.1 (15 s); ATK x 0.5 damage
Charge time: 26 s
- Level 3
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.1 (15 s); ATK x 0.55 damage
Charge time: 26 s
- Level 4
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.1 (15 s); ATK x 0.6 damage
Charge time: 26 s
- Level 5
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.2 (15 s); ATK x 0.65 damage
Charge time: 26 s
- Level 6
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.2 (15 s); ATK x 0.7 damage
Charge time: 26 s
- Level 7
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.2 (15 s); ATK x 0.75 damage
Charge time: 26 s
- Level 8
Targets enemies within small range for DEF Down Lv.1 (15 s); Guard % Down Lv.2 (15 s); ATK x 0.8 damage
Charge time: 26 s
- Level 9
Targets enemies within small range for DEF Down Lv.2 (15 s); Guard % Down Lv.3 (15 s); ATK x 0.85 damage
Charge time: 26 s
- Level 10
Targets enemies within small range for DEF Down Lv.3 (15 s); Guard % Down Lv.4 (15 s); ATK x 0.95 damage
Charge time: 26 s
Team Critical % Up Lv.5
Show all 5 levels
- Level 1
Team Critical % Up Lv.1
- Level 2
Team Critical % Up Lv.2
- Level 3
Team Critical % Up Lv.3
- Level 4
Team Critical % Up Lv.4
- Level 5
Team Critical % Up Lv.5
How to get
Event
Event
Event