Otama

Girl from Amigasa Village

A girl who lives in Amigasa Village, located in Wano Country's Kuri. She boarded Komachiyo and guided her savior Luffy to her home. She dreams of becoming a bewitching kunoichi, and tells Luffy she goes without meals to stay nimble.

Special

Mil-let Dum-pling!!
Stage 1

Reduces crew's Burn/Paralysis/lock chain multiplier/decrease chain multiplier growth rate duration by 3 turns and heals crew by 8x character's RCV

Stage 2

Reduces crew's Burn/Paralysis/lock chain multiplier/decrease chain multiplier growth rate duration by 7 turns and heals crew by 30x character's RCV

BaseLimit Break
Level 116 / 21 turns14 / 19 turns
Level 215 / 20 turns13 / 18 turns
Level 314 / 19 turns12 / 17 turns
Level 413 / 18 turns11 / 16 turns
Level 512 / 17 turns10 / 15 turns
Level 611 / 16 turns9 / 14 turns
Max10 / 15 turns8 / 13 turns

−1 turn at Limit Break 11

−1 turn at Limit Break 24 (LB+)

Captain Ability

Dream of Becoming a Bewitching Kunoichi

Boosts crew's ATK by 2.25x and heals crew by 1,000 HP at end of turn

Crewmate Ability

+STATS

Boosts crew's base stats by 20

UNIQ

Makes crew's TND slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

INT characters

Level 5 (Max)

Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 5,000 HP at start of crew's next turn

Show all 5 levels
  1. Level 1

    Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 500 HP at start of crew's next turn

  2. Level 2

    Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 1,000 HP at start of crew's next turn

  3. Level 3

    Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 2,000 HP at start of crew's next turn

  4. Level 4

    Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 3,000 HP at start of crew's next turn

  5. Level 5

    Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 5,000 HP at start of crew's next turn

Stats

HPATKRCV
Lv 1945602174
Lv 992,5401,238364
Lv 1503,8101,857546
Limit Break2,740+2001,338+100414+50
Limit Break+2,940+4001,538+300514+150

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 50

03

Boosts base RCV by 10

04

Potential Ability 1: PSY Damage Reduction

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Boosts base ATK by 40

11

Reduces Special charge time by 1 turn

12

Boosts base HP by 100

13

Add 1 Power Slot

14

Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects

15

Potential Ability 2: Pinch Healing

16

Expand Limit Break (LB+)

17

Boosts base RCV by 50

18

Boosts base RCV by 50

19

Boosts base ATK by 50

20

Boosts base ATK by 50

21

Boosts base HP by 100

22

Boosts base HP by 100

23

Boosts base ATK by 100

24

Reduces Special charge time by 1 turn

25

Potential Ability 3: Recovery ATK Boost/Hunger Resistance

Potential Abilities

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike

  2. Level 2

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Recovery ATK Boost/Hunger Resistance
Level 5 (Max)

If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Show all 5 levels
  1. Level 1

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1

  2. Level 2

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1

  3. Level 3

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2

  4. Level 4

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2

  5. Level 5

    If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2

Level Limit Break

HPATKRCV
Lv 1052,6891,310385
Lv 1102,8131,371403
Lv 1203,0621,492438
Lv 1303,3111,614474
Lv 1503,8101,857546

Evolution

Otama
Rainbow Hermit CrabRainbow Armored CrabBlack Plated LobsterBlack Armored CrabBlack Striped Dragon
30,000 Beli
Otama

Pirate Rumble

Style
Healer
DEF
117
SPD
128
Cost
30
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets closest enemies

Mil-let Dum-pling!!
Level 10 (Max)

Targets teammates within medium range for HP 20% healing; targets team for Critical % Up Lv.3 (24 s)

Charge time: 26 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (15 s)

    Charge time: 26 s

  2. Level 2

    Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (16 s)

    Charge time: 26 s

  3. Level 3

    Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (17 s)

    Charge time: 26 s

  4. Level 4

    Targets teammates within medium range for HP 16% healing; targets team for Critical % Up Lv.1 (18 s)

    Charge time: 26 s

  5. Level 5

    Targets teammates within medium range for HP 16% healing; targets team for Critical % Up Lv.1 (19 s)

    Charge time: 26 s

  6. Level 6

    Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (20 s)

    Charge time: 26 s

  7. Level 7

    Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (21 s)

    Charge time: 26 s

  8. Level 8

    Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (22 s)

    Charge time: 26 s

  9. Level 9

    Targets teammates within medium range for HP 18% healing; targets team for Critical % Up Lv.1 (23 s)

    Charge time: 26 s

  10. Level 10

    Targets teammates within medium range for HP 20% healing; targets team for Critical % Up Lv.3 (24 s)

    Charge time: 26 s

Ability
Level 5 (Max)

Team HP Up Lv.5

Show all 5 levels
  1. Level 1

    Team HP Up Lv.1

  2. Level 2

    Team HP Up Lv.2

  3. Level 3

    Team HP Up Lv.3

  4. Level 4

    Team HP Up Lv.4

  5. Level 5

    Team HP Up Lv.5

Family

Otama
OtamaOtamaOtamaOtamaOtamaOtamaOtamaOtamaOtamaOtama
Linked families
Shinobu & OtamaYamato & Otama