
Otama
Girl from Amigasa Village
A girl who lives in Amigasa Village, located in Wano Country's Kuri. She boarded Komachiyo and guided her savior Luffy to her home. She dreams of becoming a bewitching kunoichi, and tells Luffy she goes without meals to stay nimble.
Special
Reduces crew's Burn/Paralysis/lock chain multiplier/decrease chain multiplier growth rate duration by 3 turns and heals crew by 8x character's RCV
Reduces crew's Burn/Paralysis/lock chain multiplier/decrease chain multiplier growth rate duration by 7 turns and heals crew by 30x character's RCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 16 / 21 turns | 14 / 19 turns |
| Level 2 | 15 / 20 turns | 13 / 18 turns |
| Level 3 | 14 / 19 turns | 12 / 17 turns |
| Level 4 | 13 / 18 turns | 11 / 16 turns |
| Level 5 | 12 / 17 turns | 10 / 15 turns |
| Level 6 | 11 / 16 turns | 9 / 14 turns |
| Max | 10 / 15 turns | 8 / 13 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 24 (LB+)
Captain Ability
Boosts crew's ATK by 2.25x and heals crew by 1,000 HP at end of turn
Crewmate Ability
Boosts crew's base stats by 20
Makes crew's TND slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
INT characters
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 5,000 HP at start of crew's next turn
Show all 5 levels
- Level 1
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 500 HP at start of crew's next turn
- Level 2
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 1,000 HP at start of crew's next turn
- Level 3
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 2,000 HP at start of crew's next turn
- Level 4
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 3,000 HP at start of crew's next turn
- Level 5
Once per quest, if inflicted with Burn, lock chain multiplier, or decrease chain multiplier growth rate status from the enemy, heals crew by 5,000 HP at start of crew's next turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 945 | 602 | 174 |
| Lv 99 | 2,540 | 1,238 | 364 |
| Lv 150 | 3,810 | 1,857 | 546 |
| Limit Break | 2,740+200 | 1,338+100 | 414+50 |
| Limit Break+ | 2,940+400 | 1,538+300 | 514+150 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: PSY Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes crew's TND slots have matching slot effects
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base RCV by 50
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base ATK by 100
Reduces Special charge time by 1 turn
Potential Ability 3: Recovery ATK Boost/Hunger Resistance
Potential Abilities
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 35% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Show all 5 levels
- Level 1
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 50 and reduces Hungry status by 1
- Level 2
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 1
- Level 3
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 100 and reduces Hungry status by 2
- Level 4
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 150 and reduces Hungry status by 2
- Level 5
If the amount of HP healed from the end of the previous turn until crew's next action is over 3,000, boosts character's base ATK by 200 and reduces Hungry status by 2
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,689 | 1,310 | 385 |
| Lv 110 | 2,813 | 1,371 | 403 |
| Lv 120 | 3,062 | 1,492 | 438 |
| Lv 130 | 3,311 | 1,614 | 474 |
| Lv 150 | 3,810 | 1,857 | 546 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 117
- SPD
- 128
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets closest enemies
Targets teammates within medium range for HP 20% healing; targets team for Critical % Up Lv.3 (24 s)
Charge time: 26 s
Show all 10 levels
- Level 1
Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (15 s)
Charge time: 26 s
- Level 2
Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (16 s)
Charge time: 26 s
- Level 3
Targets teammates within medium range for HP 15% healing; targets team for Critical % Up Lv.1 (17 s)
Charge time: 26 s
- Level 4
Targets teammates within medium range for HP 16% healing; targets team for Critical % Up Lv.1 (18 s)
Charge time: 26 s
- Level 5
Targets teammates within medium range for HP 16% healing; targets team for Critical % Up Lv.1 (19 s)
Charge time: 26 s
- Level 6
Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (20 s)
Charge time: 26 s
- Level 7
Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (21 s)
Charge time: 26 s
- Level 8
Targets teammates within medium range for HP 17% healing; targets team for Critical % Up Lv.1 (22 s)
Charge time: 26 s
- Level 9
Targets teammates within medium range for HP 18% healing; targets team for Critical % Up Lv.1 (23 s)
Charge time: 26 s
- Level 10
Targets teammates within medium range for HP 20% healing; targets team for Critical % Up Lv.3 (24 s)
Charge time: 26 s
Team HP Up Lv.5
Show all 5 levels
- Level 1
Team HP Up Lv.1
- Level 2
Team HP Up Lv.2
- Level 3
Team HP Up Lv.3
- Level 4
Team HP Up Lv.4
- Level 5
Team HP Up Lv.5









