Marco & Ace

Dual Flames of the Whitebeard Pirates

Commanders of the Whitebeard Pirates' first and second divisions. Ace had many reservations about joining the Whitebeard Pirates, but Marco reassured him by telling him about Whitebeard's big heart. Ever since, their flames have burned brightly within the Whitebeard Pirates.

Special

Dancing Dual Flames

Cuts crew's HP by 99% but deals 30x the HP lost in non-type damage to one enemy, heals crew by 50x character's RCV at end of turn for 1 turn, boosts STR characters' ATK by 2.75x for 1 turn, completely removes all enemies' [ATK Up][Berserk], and becomes "Marco & Ace" for 3 turns

BaseLimit Break
Level 134 turns24 turns
Level 233 turns23 turns
Level 332 turns22 turns
Level 431 turns21 turns
Level 530 turns20 turns
Level 629 turns19 turns
Level 728 turns18 turns
Level 827 turns17 turns
Level 926 turns16 turns
Max25 turns15 turns

−5 turns at Limit Break 9

−5 turns at Limit Break 14

Dancing Dual FlamesLLB

Cuts crew's HP by 99% but deals 40x the HP lost in non-type damage to one enemy, applies Ignited status to all enemies for 1 turn (deals 60x enemy ATK in non-type damage at end of enemy turn), heals crew by 50x character's RCV at end of turn for 1 turn. If 2 or more Whitebeard Pirates characters are on the crew, boosts crew's ATK by 3.25x for 3 turns (otherwise boosts STR characters' ATK by 2.75x for 3 turns), completely removes all enemies' [ATK Up][Berserk], and becomes "Marco & Ace" for 3 turns

BaseLimit Break
Level 134 turns24 turns
Level 233 turns23 turns
Level 332 turns22 turns
Level 431 turns21 turns
Level 530 turns20 turns
Level 629 turns19 turns
Level 728 turns18 turns
Level 827 turns17 turns
Level 926 turns16 turns
Max25 turns15 turns

Unlocks at Level Limit Break step 5 (Lv 150)

−5 turns at Limit Break 9

−5 turns at Limit Break 14

Captain Ability

Marco & AceDual
Blue & Red Flames

Boosts STR characters' ATK by 3.75x, RCV by 1.25x, and makes their RCVTND slots have matching slot effects

LLB

Reduces STR characters' Special charge time by 2 turns at start of quest, reduces damage taken by 10%, boosts STR characters' ATK by 5.5x when HP is 30% or below (5x otherwise), boosts their HP by 1.2x, RCV by 1.25x, and makes their DEXQCKRCVTND slots have matching slot effects

Unlocks at Level Limit Break step 3 (Lv 120)

Marco the Phoenix
Blue-Flamed First Commander

Boosts STR characters' ATK by 2.75x, RCV by 1.25x, and makes their RCV slots have matching slot effects

LLB

Reduces STR characters' Special charge time by 2 turns at start of quest, boosts STR characters' ATK by 4x, HP by 1.2x, RCV by 1.25x, and makes their RCVTNDDEX slots have matching slot effects

Unlocks at Level Limit Break step 3 (Lv 120)

Portgas D. Ace
Red-Flamed Second Commander

Boosts STR characters' ATK by 3x and makes their TND slots have matching slot effects

LLB

Reduces STR characters' Special charge time by 2 turns at start of quest, boosts STR characters' ATK by 4.25x, HP by 1.2x, and makes their RCVTNDQCK slots have matching slot effects

Unlocks at Level Limit Break step 3 (Lv 120)

Crewmate Ability

Marco & AceDual
+STATS

Boosts STR characters' base stats by 100

Unlocks at Limit Break 8

UNIQ

Makes crew's STR slots have matching slot effects

Unlocks at Limit Break 11

Switch Effect

Base

Changes character's slot and unfavorable slots to STR

Stats

HPATKRCV
Lv 196620756
Lv 992,320850110
Lv 1503,4801,275165
Limit Break3,820+1,5001,750+900310+200

Limit Break

01

Boosts base RCV by 100

02

Add 1 Power Slot

03

Boosts base HP by 500

04

Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance

05

Boosts base RCV by 100

Show all 16
06

Boosts base HP by 500

07

Boosts base ATK by 300

08

Add Crewmate Ability 1: Boosts STR characters' base stats by 100

09

Reduces Special charge time by 5 turns

10

Boosts base HP by 500

11

Add Crewmate Ability 2: Makes crew's STR slots have matching slot effects

12

Potential Ability 2: RCV Bind Resistance

13

Boosts base ATK by 300

14

Reduces Special charge time by 5 turns

15

Boosts base ATK by 300

16

Potential Ability 3: Pinch Healing

Potential Abilities

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

RCV Bind Resistance
Level 5 (Max)

Reduces RCV Bind duration by 7 turns

Show all 5 levels
  1. Level 1

    Reduces RCV Bind duration by 1 turn

  2. Level 2

    Reduces RCV Bind duration by 2 turns

  3. Level 3

    Reduces RCV Bind duration by 3 turns

  4. Level 4

    Reduces RCV Bind duration by 4 turns

  5. Level 5

    Reduces RCV Bind duration by 7 turns

Pinch Healing
Level 5 (Max)

Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  3. Level 3

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1052,456900116
Lv 1102,570941121
New Pirate Rumble skills
Lv 1202,7971,025132
New Captain Ability
Lv 1303,0251,108143
Lv 1503,4801,275165
New Special · New Crewmate Ability 2

Pirate Rumble

Style
Attacker
DEF
138
SPD
214
Cost
35
Action

Normal Attack → Full Attack → Power Attack → Full Attack

Targets closest enemies

Dancing Dual Flames
Level 10 (Max)

Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.55 damage; ATK Down Lv.4 (15 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 0.9 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  2. Level 2

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 0.97 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  3. Level 3

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.03 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  4. Level 4

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.1 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  5. Level 5

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.17 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  6. Level 6

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.24 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  7. Level 7

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.3 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  8. Level 8

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.37 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  9. Level 9

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.44 damage; ATK Down Lv.2 (15 s)

    Charge time: 32 s

  10. Level 10

    Targets self for HP 80% reduction; targets enemies within medium range (frontal) for ATK x 1.55 damage; ATK Down Lv.4 (15 s)

    Charge time: 32 s

Ability
Level 5 (Max)

When striking a Critical, up to 2 times Team ATK Up Lv.6

Show all 5 levels
  1. Level 1

    When striking a Critical, up to 2 times Team ATK Up Lv.2

  2. Level 2

    When striking a Critical, up to 2 times Team ATK Up Lv.3

  3. Level 3

    When striking a Critical, up to 2 times Team ATK Up Lv.4

  4. Level 4

    When striking a Critical, up to 2 times Team ATK Up Lv.5

  5. Level 5

    When striking a Critical, up to 2 times Team ATK Up Lv.6

Resilience

When current HP is below 50%, heal 100 HP at an interval

How to get

Vs. Sakazuki & Borsalino

Kizuna Clash · 2021-03-21 – 2021-03-25Reward

Vs. Kid

Kizuna Clash · 2021-02-09 – 2021-02-14Reward

Vs. Kaido

Kizuna Clash · 2021-01-24 – 2021-01-30Reward

Vs. Buggy

Kizuna Clash · 2021-01-08 – 2021-01-14Reward

Vs. Luffy & Hancock

Kizuna Clash · 2020-11-15 – 2020-11-19Reward

Show more (6)
Vs. Koala

Kizuna Clash · 2020-10-20 – 2020-10-26Reward

Vs. Carrot

Kizuna Clash · 2020-10-02 – 2020-10-06Reward

Vs. Big Mom

Kizuna Clash · 2020-09-18 – 2020-09-24Reward

Vs. Gecko Moria

Kizuna Clash · 2020-08-16 – 2020-08-18Reward

Vs. Marco & Ace

Kizuna Clash · 2020-06-17 – 2020-06-23Reward

Vs. Marco & Ace

Event · Kizuna Clash!!

Family

Marco & Ace
Linked families
Ace & Little Oars Jr.Ace & SaboAce VS AkainuLuffy & AceMarcoMarco & VistaPortgas D. AceWhitebeard & AceWhitebeard & MarcoYamato & Ace