
Holdem
Animal Kingdom Pirates, Headliner
Animal Kingdom Pirates, Headliner. He took Otama hostage, but he was unable to keep up with Luffy's speed and she was snatched away from him. The lion on his stomach, Kamijiro, unleashed his Lion Fire to no avail, and Luffy takes him out in one blow.
Special
Reduces crew's HP by 1% but reduces all enemies' barrier, damage reduction and [Damage Cut] duration by 3 turns and sets the chain multiplier to 2.5x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 19 turns | 16 turns |
| Level 2 | 18 turns | 15 turns |
| Level 3 | 17 turns | 14 turns |
| Level 4 | 16 turns | 13 turns |
| Level 5 | 15 turns | 12 turns |
| Level 6 | 14 turns | 11 turns |
| Max | 13 turns | 10 turns |
−1 turn at Limit Break 11
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Powerhouse and Shooter characters' ATK by 3x but reduces ATK and HP a little after each turn
Crewmate Ability
Boosts Powerhouse characters' base ATK by 50
Makes Powerhouse characters' PSY slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Jack, Kaido, Speed
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 921 | 946 | 71 |
| Lv 99 | 2,954 | 1,232 | 297 |
| Lv 150 | 4,431 | 1,848 | 445 |
| Limit Break | 3,154+200 | 1,332+100 | 347+50 |
| Limit Break+ | 3,504+550 | 1,532+300 | 422+125 |
Limit Break
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 10
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 20
Show all 25
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 50
Boosts base ATK by 20
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Boosts base HP by 100
Add 1 Power Slot
Add Crewmate Ability 2: Makes Powerhouse characters' PSY slots have matching slot effects
Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base ATK by 100
Boosts base HP by 100
Boosts base HP by 150
Reduces Special charge time by 2 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Level 5
Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,127 | 1,304 | 314 |
| Lv 110 | 3,272 | 1,364 | 328 |
| Lv 120 | 3,562 | 1,485 | 357 |
| Lv 130 | 3,851 | 1,606 | 386 |
| Lv 150 | 4,431 | 1,848 | 445 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 136
- SPD
- 125
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets 1 enemy for 1100 damage; targets all enemies for DEF Down Lv.3 (19 s); Miss % Up Lv.7 (19 s)
Charge time: 32 s
Show all 10 levels
- Level 1
Targets 1 enemy for 800 damage; targets all enemies for DEF Down Lv.1 (10 s); Miss % Up Lv.3 (10 s)
Charge time: 32 s
- Level 2
Targets 1 enemy for 825 damage; targets all enemies for DEF Down Lv.1 (11 s); Miss % Up Lv.3 (11 s)
Charge time: 32 s
- Level 3
Targets 1 enemy for 850 damage; targets all enemies for DEF Down Lv.1 (12 s); Miss % Up Lv.3 (12 s)
Charge time: 32 s
- Level 4
Targets 1 enemy for 875 damage; targets all enemies for DEF Down Lv.1 (13 s); Miss % Up Lv.4 (13 s)
Charge time: 32 s
- Level 5
Targets 1 enemy for 900 damage; targets all enemies for DEF Down Lv.1 (14 s); Miss % Up Lv.4 (14 s)
Charge time: 32 s
- Level 6
Targets 1 enemy for 925 damage; targets all enemies for DEF Down Lv.1 (15 s); Miss % Up Lv.5 (15 s)
Charge time: 32 s
- Level 7
Targets 1 enemy for 950 damage; targets all enemies for DEF Down Lv.1 (16 s); Miss % Up Lv.5 (16 s)
Charge time: 32 s
- Level 8
Targets 1 enemy for 975 damage; targets all enemies for DEF Down Lv.2 (17 s); Miss % Up Lv.5 (17 s)
Charge time: 32 s
- Level 9
Targets 1 enemy for 1000 damage; targets all enemies for DEF Down Lv.2 (18 s); Miss % Up Lv.6 (18 s)
Charge time: 32 s
- Level 10
Targets 1 enemy for 1100 damage; targets all enemies for DEF Down Lv.3 (19 s); Miss % Up Lv.7 (19 s)
Charge time: 32 s
Shooter/Powerhouse class teammates ATK Up Lv.5; self HP Up Lv.2
Show all 5 levels
- Level 1
Shooter/Powerhouse class teammates ATK Up Lv.1; self HP Up Lv.2
- Level 2
Shooter/Powerhouse class teammates ATK Up Lv.2; self HP Up Lv.2
- Level 3
Shooter/Powerhouse class teammates ATK Up Lv.3; self HP Up Lv.2
- Level 4
Shooter/Powerhouse class teammates ATK Up Lv.4; self HP Up Lv.2
- Level 5
Shooter/Powerhouse class teammates ATK Up Lv.5; self HP Up Lv.2
