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Animal Kingdom Pirates, Headliner

Animal Kingdom Pirates, Headliner. He took Otama hostage, but he was unable to keep up with Luffy's speed and she was snatched away from him. The lion on his stomach, Kamijiro, unleashed his Lion Fire to no avail, and Luffy takes him out in one blow.

Special

Lion's Patented Family Jewels Attack

Reduces crew's HP by 1% but reduces all enemies' barrier, damage reduction and [Damage Cut] duration by 3 turns and sets the chain multiplier to 2.5x for 1 turn

BaseLimit Break
Level 119 turns16 turns
Level 218 turns15 turns
Level 317 turns14 turns
Level 416 turns13 turns
Level 515 turns12 turns
Level 614 turns11 turns
Max13 turns10 turns

−1 turn at Limit Break 11

−2 turns at Limit Break 24 (LB+)

Captain Ability

Fire-Breathing Lion

Boosts Powerhouse and Shooter characters' ATK by 3x but reduces ATK and HP a little after each turn

Crewmate Ability

+STATS

Boosts Powerhouse characters' base ATK by 50

UNIQ

Makes Powerhouse characters' PSY slots have matching slot effects

Unlocks at Limit Break 14

Support Ability

Supported Characters

Jack, Kaido, Speed

Level 5 (Max)

Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Show all 5 levels
  1. Level 1

    Adds 3% of character's base ATK and HP to supported character's base ATK and HP

  2. Level 2

    Adds 4% of character's base ATK and HP to supported character's base ATK and HP

  3. Level 3

    Adds 5% of character's base ATK and HP to supported character's base ATK and HP

  4. Level 4

    Adds 7% of character's base ATK and HP to supported character's base ATK and HP

  5. Level 5

    Adds 9% of character's base ATK and HP to supported character's base ATK and HP

Stats

HPATKRCV
Lv 192194671
Lv 992,9541,232297
Lv 1504,4311,848445
Limit Break3,154+2001,332+100347+50
Limit Break+3,504+5501,532+300422+125

Limit Break

01

Boosts base ATK by 20

02

Boosts base HP by 50

03

Boosts base RCV by 10

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 20

Show all 25
06

Boosts base RCV by 20

07

Boosts base ATK by 20

08

Boosts base HP by 50

09

Boosts base ATK by 20

10

Boosts base ATK by 40

11

Reduces Special charge time by 1 turn

12

Boosts base HP by 100

13

Add 1 Power Slot

14

Add Crewmate Ability 2: Makes Powerhouse characters' PSY slots have matching slot effects

15

Potential Ability 2: Provoked ATK Boost/Received Damage Up Resistance

16

Expand Limit Break (LB+)

17

Boosts base RCV by 25

18

Boosts base RCV by 50

19

Boosts base HP by 100

20

Boosts base ATK by 100

21

Boosts base ATK by 100

22

Boosts base HP by 100

23

Boosts base HP by 150

24

Reduces Special charge time by 2 turns

25

Potential Ability 3: Bind Ship Ability Resistance

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

Provoked ATK Boost/Received Damage Up Resistance
Level 5 (Max)

Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Show all 5 levels
  1. Level 1

    Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  2. Level 2

    Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn

  3. Level 3

    Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  4. Level 4

    Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns

  5. Level 5

    Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns

Bind Ship Ability Resistance
Level 5 (Max)

Reduces Bind Ship Ability duration by 5 turns

Show all 5 levels
  1. Level 1

    Reduces Bind Ship Ability duration by 1 turn

  2. Level 2

    Reduces Bind Ship Ability duration by 2 turns

  3. Level 3

    Reduces Bind Ship Ability duration by 3 turns

  4. Level 4

    Reduces Bind Ship Ability duration by 4 turns

  5. Level 5

    Reduces Bind Ship Ability duration by 5 turns

Level Limit Break

HPATKRCV
Lv 1053,1271,304314
Lv 1103,2721,364328
Lv 1203,5621,485357
Lv 1303,8511,606386
Lv 1504,4311,848445

Evolution

Holdem
Rainbow Hermit CrabRainbow Armored CrabYellow Armored CrabYellow Plated LobsterYellow Striped Dragon
30,000 Beli
Holdem

Pirate Rumble

Style
Obstructer
DEF
136
SPD
125
Cost
30
Action

Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack

Targets closest enemies

Lion's Patented Family Jewels Attack
Level 10 (Max)

Targets 1 enemy for 1100 damage; targets all enemies for DEF Down Lv.3 (19 s); Miss % Up Lv.7 (19 s)

Charge time: 32 s

Show all 10 levels
  1. Level 1

    Targets 1 enemy for 800 damage; targets all enemies for DEF Down Lv.1 (10 s); Miss % Up Lv.3 (10 s)

    Charge time: 32 s

  2. Level 2

    Targets 1 enemy for 825 damage; targets all enemies for DEF Down Lv.1 (11 s); Miss % Up Lv.3 (11 s)

    Charge time: 32 s

  3. Level 3

    Targets 1 enemy for 850 damage; targets all enemies for DEF Down Lv.1 (12 s); Miss % Up Lv.3 (12 s)

    Charge time: 32 s

  4. Level 4

    Targets 1 enemy for 875 damage; targets all enemies for DEF Down Lv.1 (13 s); Miss % Up Lv.4 (13 s)

    Charge time: 32 s

  5. Level 5

    Targets 1 enemy for 900 damage; targets all enemies for DEF Down Lv.1 (14 s); Miss % Up Lv.4 (14 s)

    Charge time: 32 s

  6. Level 6

    Targets 1 enemy for 925 damage; targets all enemies for DEF Down Lv.1 (15 s); Miss % Up Lv.5 (15 s)

    Charge time: 32 s

  7. Level 7

    Targets 1 enemy for 950 damage; targets all enemies for DEF Down Lv.1 (16 s); Miss % Up Lv.5 (16 s)

    Charge time: 32 s

  8. Level 8

    Targets 1 enemy for 975 damage; targets all enemies for DEF Down Lv.2 (17 s); Miss % Up Lv.5 (17 s)

    Charge time: 32 s

  9. Level 9

    Targets 1 enemy for 1000 damage; targets all enemies for DEF Down Lv.2 (18 s); Miss % Up Lv.6 (18 s)

    Charge time: 32 s

  10. Level 10

    Targets 1 enemy for 1100 damage; targets all enemies for DEF Down Lv.3 (19 s); Miss % Up Lv.7 (19 s)

    Charge time: 32 s

Ability
Level 5 (Max)

Shooter/Powerhouse class teammates ATK Up Lv.5; self HP Up Lv.2

Show all 5 levels
  1. Level 1

    Shooter/Powerhouse class teammates ATK Up Lv.1; self HP Up Lv.2

  2. Level 2

    Shooter/Powerhouse class teammates ATK Up Lv.2; self HP Up Lv.2

  3. Level 3

    Shooter/Powerhouse class teammates ATK Up Lv.3; self HP Up Lv.2

  4. Level 4

    Shooter/Powerhouse class teammates ATK Up Lv.4; self HP Up Lv.2

  5. Level 5

    Shooter/Powerhouse class teammates ATK Up Lv.5; self HP Up Lv.2

Family

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