
King Neptune, The Sea God: Extra
Great Knight of the Sea
King of the Ryugu Kingdom. When Ryugu Castle was overwhelmed by the New Fish-Man Pirates with no way out, he used himself as a shield to protect the Neptune Army from Hody's water shot.
Special
Changes character's slot to DEX, reduces ATK Down/Despair duration by 5 turns, reduces all enemies' Resilience duration by 5 turns, drastically reduces all enemies' DEF for 3 turns, and greatly boosts Striker and Powerhouse characters' slot effects for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 turns | 23 turns |
| Level 2 | 23 turns | 22 turns |
| Level 3 | 22 turns | 21 turns |
| Level 4 | 21 turns | 20 turns |
| Level 5 | 20 turns | 19 turns |
| Level 6 | 19 turns | 18 turns |
| Level 7 | 18 turns | 17 turns |
| Level 8 | 17 turns | 16 turns |
| Level 9 | 16 turns | 15 turns |
| Max | 15 turns | 14 turns |
−1 turn at Limit Break 10
Captain Ability
Doubles crew's ATK, heals crew by 5x character's RCV at end of turn, and boosts Pirate EXP earned by 1.5x (unless character became Captain in the middle of the quest)
Crewmate Ability
Boosts Powerhouse characters' base stats by 50
Reduces character's Special charge time by 1 turn every time another character uses a Special
Unlocks at Limit Break 14
Support Ability
Jinbe, Megalo & Shirahoshi, Shirahoshi, Fukaboshi, Ryuboshi, Mamboshi
Adds 6% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 2% of character's base stats to supported character's base stats
- Level 3
Adds 3% of character's base stats to supported character's base stats
- Level 4
Adds 4% of character's base stats to supported character's base stats
- Level 5
Adds 6% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,310 | 902 | 124 |
| Lv 99 | 2,580 | 1,413 | 255 |
| Lv 150 | 3,870 | 2,119 | 382 |
| Limit Break | 2,700+120 | 1,538+125 | 275+20 |
Limit Break
Boosts base HP by 10
Boosts base HP by 20
Boosts base ATK by 20
Potential Ability 1: Pinch Healing
Boosts base HP by 20
Show all 15
Boosts base RCV by 10
Boosts base HP by 30
Boosts base ATK by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Boosts base ATK by 35
Boosts base RCV by 10
Boosts base ATK by 40
Add Crewmate Ability 2: Reduces character's Special charge time by 1 turn every time another character uses a Special
Potential Ability 2: RCV Bind Resistance
Potential Abilities
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 40% or less and character lands a PERFECT strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,731 | 1,496 | 269 |
| Lv 110 | 2,858 | 1,565 | 282 |
| Lv 120 | 3,111 | 1,703 | 307 |
| Lv 130 | 3,364 | 1,842 | 332 |
| Lv 150 | 3,870 | 2,119 | 382 |









