
Douglas Bullet
Monster Losing Sight of His Goal
A former member of the Roger Pirates. Using his awakened ability, he absorbed the Navy's fleet and became an overwhelming giant. Though he had once been defeated by a Buster Call, now, 20 years later, he stands up to the fearsome power of the World Government once again.
Special
Reduces all enemies' HP by 20% (ignoring all defensive effects), and deals 2x damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of turn for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 19 turns |
| Level 2 | 21 turns | 18 turns |
| Level 3 | 20 turns | 17 turns |
| Level 4 | 19 turns | 16 turns |
| Level 5 | 18 turns | 15 turns |
| Max | 17 turns | 14 turns |
−2 turns at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Reduces the duration of all enemy dame nullification and barriers by 2 turns, reduces all enemies' HP by 25% (ignoring all defensive effects), and deals 2x damage dealt by normal attacks by character in this turn in non-type damage to all enemies at end of turn for 2 turns. If crew has non-normal attacks deal 1 damage effect when Special is launched, boosts STR, QCK and INT characters' ATK by 2.5x for 1 turn, and boosts character's base ATK by +1,000 for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 22 turns | 19 turns |
| Level 2 | 21 turns | 18 turns |
| Level 3 | 20 turns | 17 turns |
| Level 4 | 19 turns | 16 turns |
| Level 5 | 18 turns | 15 turns |
| Max | 17 turns | 14 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−2 turns at Limit Break 21
−1 turn at Limit Break 39 (LB+)
Captain Ability
Boosts STR, QCK, and INT characters' ATK by 4x, HP by 1.2x, boosts character's ATK by 4.75x, makes STR, QCK, and INT characters' STRQCKINT slots have matching slot effects, and makes character's normal attacks effective against all enemy types
Reduces crew's Special charge time by 1 turn at start of quest, boosts STR, QCK, and INT characters' ATK by 4.75x, HP by 1.4x, boosts character's ATK by approximately 5x, makes STR, QCK, and INT characters' STRQCKINT slots have matching slot effects, and makes character's normal attacks effective against all enemy types.
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Doubles damage from normal attacks dealt by character to QCK enemies
Boosts character's base ATK by 300 when attacking last out of all available characters
Unlocks at Limit Break 25
Support Ability
STR, QCK, and INT characters
Adds 9% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 3% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 7% of character's base stats to supported character's base stats
- Level 5
Adds 9% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 2,012 | 1,121 | 0 |
| Lv 99 | 4,978 | 1,809 | 0 |
| Lv 150 | 7,467 | 2,713 | 175 |
| Limit Break | 5,453+475 | 2,019+210 | 100+100 |
| Limit Break+ | 5,903+925 | 2,169+360 | 175+175 |
Limit Break
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 5
Potential Ability 1: RCV Bind Resistance
Boosts base HP by 40
Show all 40
Boosts base HP by 45
Boosts base HP by 50
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 50
Boosts base ATK by 25
Potential Ability 2: Slot Bind Resistance
Boosts base RCV by 15
Boosts base HP by 50
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base HP by 60
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base RCV by 15
Boosts base RCV by 20
Add Crewmate Ability 2: Boosts character's base ATK by 300 when attacking last out of all available characters
Boosts base HP by 80
Boosts base HP by 100
Boosts base ATK by 40
Boosts base ATK by 40
Potential Ability 3: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 5% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 60% chance of a 6% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 70% chance of a 7% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 80% chance of a 8% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 90% chance of a 12% damage boost on the last strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 5,270 | 1,915 | 20 |
| Lv 110 | 5,514 | 2,003 | 37 |
| New Pirate Rumble skills | |||
| Lv 120 | 6,002 | 2,181 | 72 |
| New Captain Ability | |||
| Lv 130 | 6,490 | 2,358 | 106 |
| New Pirate Rumble skills | |||
| Lv 150 | 7,467 | 2,713 | 175 |
| New Special · New Pirate Rumble skills | |||
Evolution
Pirate Rumble
- Style
Defender- DEF
- 326
- SPD
- 122
- Cost
- 55
Normal Attack → Power Attack → Normal Attack → Power Attack
Targets closest enemies
Targets self for ATK Up Lv.11 (15 s); DEF Up Lv.8 (15 s); activates Provoke (15 s); targets enemies within large range for HP 20% reduction
Charge time: 20 s
Show all 10 levels
- Level 1
Targets self for ATK Up Lv.2 (15 s); DEF Up Lv.4 (15 s); activates Provoke (15 s); targets enemies within large range for HP 10% reduction
Charge time: 20 s
- Level 2
Targets self for ATK Up Lv.3 (15 s); DEF Up Lv.4 (15 s); activates Provoke (15 s); targets enemies within large range for HP 11% reduction
Charge time: 20 s
- Level 3
Targets self for ATK Up Lv.4 (15 s); DEF Up Lv.4 (15 s); activates Provoke (15 s); targets enemies within large range for HP 12% reduction
Charge time: 20 s
- Level 4
Targets self for ATK Up Lv.5 (15 s); DEF Up Lv.5 (15 s); activates Provoke (15 s); targets enemies within large range for HP 13% reduction
Charge time: 20 s
- Level 5
Targets self for ATK Up Lv.6 (15 s); DEF Up Lv.5 (15 s); activates Provoke (15 s); targets enemies within large range for HP 14% reduction
Charge time: 20 s
- Level 6
Targets self for ATK Up Lv.7 (15 s); DEF Up Lv.6 (15 s); activates Provoke (15 s); targets enemies within large range for HP 15% reduction
Charge time: 20 s
- Level 7
Targets self for ATK Up Lv.8 (15 s); DEF Up Lv.6 (15 s); activates Provoke (15 s); targets enemies within large range for HP 16% reduction
Charge time: 20 s
- Level 8
Targets self for ATK Up Lv.9 (15 s); DEF Up Lv.6 (15 s); activates Provoke (15 s); targets enemies within large range for HP 17% reduction
Charge time: 20 s
- Level 9
Targets self for ATK Up Lv.10 (15 s); DEF Up Lv.7 (15 s); activates Provoke (15 s); targets enemies within large range for HP 18% reduction
Charge time: 20 s
- Level 10
Targets self for ATK Up Lv.11 (15 s); DEF Up Lv.8 (15 s); activates Provoke (15 s); targets enemies within large range for HP 20% reduction
Charge time: 20 s
STR/QCK/INT-type teammates ATK Up Lv.6; self ATK Up Lv.5
Show all 5 levels
- Level 1
STR/QCK/INT-type teammates ATK Up Lv.2; self ATK Up Lv.5
- Level 2
STR/QCK/INT-type teammates ATK Up Lv.3; self ATK Up Lv.5
- Level 3
STR/QCK/INT-type teammates ATK Up Lv.4; self ATK Up Lv.5
- Level 4
STR/QCK/INT-type teammates ATK Up Lv.5; self ATK Up Lv.5
- Level 5
STR/QCK/INT-type teammates ATK Up Lv.6; self ATK Up Lv.5
50% chance to evade Paralysis
Grand Party
Team ATK Up Lv.3, HP, SPD Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1, HP, SPD Up Lv.1
- Level 2
Team ATK Up Lv.1, HP, SPD Up Lv.2
- Level 3
Team ATK Up Lv.2, HP, SPD Up Lv.2
- Level 4
Team ATK Up Lv.2, HP, SPD Up Lv.3
- Level 5
Team ATK Up Lv.3, HP, SPD Up Lv.3
Targets all enemies for 1000 damage
When 2 teammates are defeated
Can be used 2 times
Show all 5 levels
- Level 1
Targets all enemies for 500 damage
- Level 2
Targets all enemies for 625 damage
- Level 3
Targets all enemies for 750 damage
- Level 4
Targets all enemies for 875 damage
- Level 5
Targets all enemies for 1000 damage



