Bonney & Hawkins

The Worst vs. The Strongest

The captains of the Hawkins Pirates and the Bonney Pirates, both members of the Worst Generation. They are attacked by Bullet at the Pirates Expo, who is aiming to take out members of the Worst Generation. They work together to stand up against his incredible power.

Special

Worst Generation Combo: Demonic Martial Arts

Reduces crew's Paralysis and decrease chain multiplier growth rate duration by 3 turns and changes crew's type slots to TNDRCV

BaseLimit Break
Level 114 turns12 turns
Level 213 turns11 turns
Level 312 turns10 turns
Level 411 turns9 turns
Max10 turns8 turns

−1 turn at Limit Break 11

−1 turn at Limit Break 13

Captain Ability

Big Eater & Magician

Doubles Free Spirit and Slasher characters' HP

Crewmate Ability

UNIQ

Makes character's INTRCVTND slots have matching slot effects

Support Ability

Supported Characters

PSY characters

Level 5 (Max)

Adds 5% of character's base RCV to supported character's base RCV

Show all 5 levels
  1. Level 1

    Adds 1% of character's base RCV to supported character's base RCV

  2. Level 2

    Adds 2% of character's base RCV to supported character's base RCV

  3. Level 3

    Adds 3% of character's base RCV to supported character's base RCV

  4. Level 4

    Adds 4% of character's base RCV to supported character's base RCV

  5. Level 5

    Adds 5% of character's base RCV to supported character's base RCV

Stats

HPATKRCV
Lv 1830550180
Lv 992,6941,203250
Lv 1504,0411,804375
Limit Break2,744+501,253+50450+200

Limit Break

01

Boosts base RCV by 20

02

Boosts base ATK by 20

03

Boosts base HP by 20

04

Potential Ability 1: INT Damage Reduction

05

Boosts base RCV by 30

Show all 15
06

Boosts base ATK by 30

07

Boosts base HP by 30

08

Potential Ability 2: PSY Damage Reduction

09

Boosts base RCV by 30

10

Boosts base RCV by 30

11

Reduces Special charge time by 1 turn

12

Boosts base RCV by 40

13

Reduces Special charge time by 1 turn

14

Boosts base RCV by 50

15

Potential Ability 3: Pinch Healing

Potential Abilities

INT Damage Reduction
Level 5 (Max)

Reduces damage taken from INT characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from INT characters by 1%

  2. Level 2

    Reduces damage taken from INT characters by 2%

  3. Level 3

    Reduces damage taken from INT characters by 3%

  4. Level 4

    Reduces damage taken from INT characters by 4%

  5. Level 5

    Reduces damage taken from INT characters by 5%

PSY Damage Reduction
Level 5 (Max)

Reduces damage taken from PSY characters by 5%

Show all 5 levels
  1. Level 1

    Reduces damage taken from PSY characters by 1%

  2. Level 2

    Reduces damage taken from PSY characters by 2%

  3. Level 3

    Reduces damage taken from PSY characters by 3%

  4. Level 4

    Reduces damage taken from PSY characters by 4%

  5. Level 5

    Reduces damage taken from PSY characters by 5%

Pinch Healing
Level 5 (Max)

Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Show all 5 levels
  1. Level 1

    Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike

  2. Level 2

    Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike

  3. Level 3

    Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike

  4. Level 4

    Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike

  5. Level 5

    Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike

Level Limit Break

HPATKRCV
Lv 1052,8521,273264
Lv 1102,9841,332276
Lv 1203,2481,450301
Lv 1303,5121,568325
Lv 1504,0411,804375

Pirate Rumble

Style
Healer
DEF
179
SPD
145
Cost
30
Action

Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)

Targets enemies with high ATK

Worst Generation Combo: Demonic Martial Arts
Level 10 (Max)

Targets teammates within medium range for HP 650 healing; targets team for Paralysis reduction (20 s); Miss % Down Lv.4 (20 s)

Charge time: 39 s

Show all 10 levels
  1. Level 1

    Targets teammates within medium range for HP 350 healing; targets team for Paralysis reduction (10 s); Miss % Down Lv.2 (10 s)

    Charge time: 39 s

  2. Level 2

    Targets teammates within medium range for HP 375 healing; targets team for Paralysis reduction (11 s); Miss % Down Lv.2 (11 s)

    Charge time: 39 s

  3. Level 3

    Targets teammates within medium range for HP 400 healing; targets team for Paralysis reduction (12 s); Miss % Down Lv.2 (12 s)

    Charge time: 39 s

  4. Level 4

    Targets teammates within medium range for HP 425 healing; targets team for Paralysis reduction (13 s); Miss % Down Lv.2 (13 s)

    Charge time: 39 s

  5. Level 5

    Targets teammates within medium range for HP 450 healing; targets team for Paralysis reduction (14 s); Miss % Down Lv.2 (14 s)

    Charge time: 39 s

  6. Level 6

    Targets teammates within medium range for HP 475 healing; targets team for Paralysis reduction (15 s); Miss % Down Lv.2 (15 s)

    Charge time: 39 s

  7. Level 7

    Targets teammates within medium range for HP 500 healing; targets team for Paralysis reduction (16 s); Miss % Down Lv.2 (16 s)

    Charge time: 39 s

  8. Level 8

    Targets teammates within medium range for HP 525 healing; targets team for Paralysis reduction (17 s); Miss % Down Lv.3 (17 s)

    Charge time: 39 s

  9. Level 9

    Targets teammates within medium range for HP 550 healing; targets team for Paralysis reduction (18 s); Miss % Down Lv.3 (18 s)

    Charge time: 39 s

  10. Level 10

    Targets teammates within medium range for HP 650 healing; targets team for Paralysis reduction (20 s); Miss % Down Lv.4 (20 s)

    Charge time: 39 s

Ability
Level 5 (Max)

Slasher/Free Spirit class teammates HP Up Lv.6

Show all 5 levels
  1. Level 1

    Slasher/Free Spirit class teammates HP Up Lv.2

  2. Level 2

    Slasher/Free Spirit class teammates HP Up Lv.3

  3. Level 3

    Slasher/Free Spirit class teammates HP Up Lv.4

  4. Level 4

    Slasher/Free Spirit class teammates HP Up Lv.5

  5. Level 5

    Slasher/Free Spirit class teammates HP Up Lv.6

How to get

Challenge Clash!! STAMPEDE

Event

Clash!! STAMPEDE: All-Out Battle

Event

Clash!! STAMPEDE: Competition

Event

Clash!! STAMPEDE: Struggle

Event

Family

Bonney & Hawkins
Linked families
Basil HawkinsBonney PiratesChopper & BonneyJewelry BonneyLuffy & BonneySabo & Bonney