
Bonney & Hawkins
The Worst vs. The Strongest
The captains of the Hawkins Pirates and the Bonney Pirates, both members of the Worst Generation. They are attacked by Bullet at the Pirates Expo, who is aiming to take out members of the Worst Generation. They work together to stand up against his incredible power.
Special
Reduces crew's Paralysis and decrease chain multiplier growth rate duration by 3 turns and changes crew's type slots to TNDRCV
| Base | Limit Break | |
|---|---|---|
| Level 1 | 14 turns | 12 turns |
| Level 2 | 13 turns | 11 turns |
| Level 3 | 12 turns | 10 turns |
| Level 4 | 11 turns | 9 turns |
| Max | 10 turns | 8 turns |
−1 turn at Limit Break 11
−1 turn at Limit Break 13
Captain Ability
Doubles Free Spirit and Slasher characters' HP
Crewmate Ability
Makes character's INTRCVTND slots have matching slot effects
Support Ability
PSY characters
Adds 5% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 1% of character's base RCV to supported character's base RCV
- Level 2
Adds 2% of character's base RCV to supported character's base RCV
- Level 3
Adds 3% of character's base RCV to supported character's base RCV
- Level 4
Adds 4% of character's base RCV to supported character's base RCV
- Level 5
Adds 5% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 830 | 550 | 180 |
| Lv 99 | 2,694 | 1,203 | 250 |
| Lv 150 | 4,041 | 1,804 | 375 |
| Limit Break | 2,744+50 | 1,253+50 | 450+200 |
Limit Break
Boosts base RCV by 20
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: INT Damage Reduction
Boosts base RCV by 30
Show all 15
Boosts base ATK by 30
Boosts base HP by 30
Potential Ability 2: PSY Damage Reduction
Boosts base RCV by 30
Boosts base RCV by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 40
Reduces Special charge time by 1 turn
Boosts base RCV by 50
Potential Ability 3: Pinch Healing
Potential Abilities
Reduces damage taken from INT characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from INT characters by 1%
- Level 2
Reduces damage taken from INT characters by 2%
- Level 3
Reduces damage taken from INT characters by 3%
- Level 4
Reduces damage taken from INT characters by 4%
- Level 5
Reduces damage taken from INT characters by 5%
Reduces damage taken from PSY characters by 5%
Show all 5 levels
- Level 1
Reduces damage taken from PSY characters by 1%
- Level 2
Reduces damage taken from PSY characters by 2%
- Level 3
Reduces damage taken from PSY characters by 3%
- Level 4
Reduces damage taken from PSY characters by 4%
- Level 5
Reduces damage taken from PSY characters by 5%
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 0.5x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1x character's RCV if HP is 30% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,852 | 1,273 | 264 |
| Lv 110 | 2,984 | 1,332 | 276 |
| Lv 120 | 3,248 | 1,450 | 301 |
| Lv 130 | 3,512 | 1,568 | 325 |
| Lv 150 | 4,041 | 1,804 | 375 |
Pirate Rumble
- Style
Healer- DEF
- 179
- SPD
- 145
- Cost
- 30
Normal Attack → Heal Lv.1 (Medium Range) → Normal Attack → Heal Lv.2 (Small Range)
Targets enemies with high ATK
Targets teammates within medium range for HP 650 healing; targets team for Paralysis reduction (20 s); Miss % Down Lv.4 (20 s)
Charge time: 39 s
Show all 10 levels
- Level 1
Targets teammates within medium range for HP 350 healing; targets team for Paralysis reduction (10 s); Miss % Down Lv.2 (10 s)
Charge time: 39 s
- Level 2
Targets teammates within medium range for HP 375 healing; targets team for Paralysis reduction (11 s); Miss % Down Lv.2 (11 s)
Charge time: 39 s
- Level 3
Targets teammates within medium range for HP 400 healing; targets team for Paralysis reduction (12 s); Miss % Down Lv.2 (12 s)
Charge time: 39 s
- Level 4
Targets teammates within medium range for HP 425 healing; targets team for Paralysis reduction (13 s); Miss % Down Lv.2 (13 s)
Charge time: 39 s
- Level 5
Targets teammates within medium range for HP 450 healing; targets team for Paralysis reduction (14 s); Miss % Down Lv.2 (14 s)
Charge time: 39 s
- Level 6
Targets teammates within medium range for HP 475 healing; targets team for Paralysis reduction (15 s); Miss % Down Lv.2 (15 s)
Charge time: 39 s
- Level 7
Targets teammates within medium range for HP 500 healing; targets team for Paralysis reduction (16 s); Miss % Down Lv.2 (16 s)
Charge time: 39 s
- Level 8
Targets teammates within medium range for HP 525 healing; targets team for Paralysis reduction (17 s); Miss % Down Lv.3 (17 s)
Charge time: 39 s
- Level 9
Targets teammates within medium range for HP 550 healing; targets team for Paralysis reduction (18 s); Miss % Down Lv.3 (18 s)
Charge time: 39 s
- Level 10
Targets teammates within medium range for HP 650 healing; targets team for Paralysis reduction (20 s); Miss % Down Lv.4 (20 s)
Charge time: 39 s
Slasher/Free Spirit class teammates HP Up Lv.6
Show all 5 levels
- Level 1
Slasher/Free Spirit class teammates HP Up Lv.2
- Level 2
Slasher/Free Spirit class teammates HP Up Lv.3
- Level 3
Slasher/Free Spirit class teammates HP Up Lv.4
- Level 4
Slasher/Free Spirit class teammates HP Up Lv.5
- Level 5
Slasher/Free Spirit class teammates HP Up Lv.6
How to get
Event
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