
Shanks & Beckman
Men Who Ended the War
The Captain and First Mate of the Red-Hair Pirates. They rushed into the Paramount War, made chaotic by Blackbeard's interference and Whitebeard's defeat. They prevented both the Navy and Blackbeard from continuing to fight, and brought the war to an end.
Special
Changes all slots (including BLOCK slots) to EMPTY, boosts the type effects of normal attacks for crew by 3x for 1 turn, sets chain multiplier to 3x for 1 turn, and becomes "Shanks & Beckman" for 2 turns [If other Specials have been launched, this Special cannot be launched in the same turn. Likewise, if this Special is launched, other Specials cannot be launched in the same turn]
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 20 turns |
| Level 2 | 31 turns | 19 turns |
| Level 3 | 30 turns | 18 turns |
| Level 4 | 29 turns | 17 turns |
| Level 5 | 28 turns | 16 turns |
| Level 6 | 27 turns | 15 turns |
| Level 7 | 26 turns | 14 turns |
| Level 8 | 25 turns | 13 turns |
| Max | 24 turns | 12 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
−1 turn at Limit Break 49 (LB+)
Changes all slots (including BLOCK slots) to EMPTY, boosts the type effects of normal attacks for crew by 3.25x for 1 turn, sets chain multiplier to 3.5x for 1 turn, and becomes "Shanks & Beckman" for 2 turns [If other Specials have been launched, this Special cannot be launched in the same turn. Likewise, if this Special is launched, other Specials cannot be launched in the same turn]
| Base | Limit Break | |
|---|---|---|
| Level 1 | 32 turns | 20 turns |
| Level 2 | 31 turns | 19 turns |
| Level 3 | 30 turns | 18 turns |
| Level 4 | 29 turns | 17 turns |
| Level 5 | 28 turns | 16 turns |
| Level 6 | 27 turns | 15 turns |
| Level 7 | 26 turns | 14 turns |
| Level 8 | 25 turns | 13 turns |
| Max | 24 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−1 turn at Limit Break 22
−1 turn at Limit Break 26
−1 turn at Limit Break 34
−1 turn at Limit Break 36
−1 turn at Limit Break 39
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts INT and DEX characters' ATK by 3.75x and boosts other characters' ATK by 2.5x
Boosts INT and DEX characters' ATK by 4.75x, boosts their type effects of normal attacks by 1.1x, boosts crew's HP by 1.2x, and boosts other characters' ATK by 4x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts INT characters' ATK by 3x and doubles other characters' ATK
Boosts INT characters' ATK by 4.5x, boosts their type effects of normal attacks by 1.1x, boosts crew's HP by 1.2x, and boosts other characters' ATK by 4x
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts DEX characters' ATK by 3x and doubles other characters' ATK
Boosts DEX characters' ATK by 4.5x, boosts their type effects of normal attacks by 1.1x, boosts crew's HP by 1.2x, and boosts other characters' ATK by 4x
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Reduces the duration of Remove SFX by 5 turns
Reduces character's Special Bind duration by 5 turns
Unlocks at Limit Break 30
Reduces the duration of Remove SFX by 5 turns
Reduces the duration of Remove SFX by 5 turns
Switch Effect
Reduces crew's Bind/Despair/Paralysis duration by 1 turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,420 | 802 | 212 |
| Lv 99 | 2,895 | 1,474 | 302 |
| Lv 150 | 4,342 | 2,211 | 453 |
| Limit Break | 3,315+420 | 1,674+200 | 412+110 |
| Limit Break+ | 3,665+770 | 1,874+400 | 487+185 |
Limit Break
Add 1 Power Slot
Boosts base RCV by 5
Boosts base RCV by 5
Boosts base RCV by 10
Potential Ability 1: RCV Bind Resistance
Show all 50
Reduces Special charge time by 1 turn
Boosts base HP by 20
Boosts base HP by 20
Boosts base HP by 30
Boosts base HP by 40
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 10
Boosts base ATK by 15
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base RCV by 20
Boosts base RCV by 20
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base ATK by 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Boosts base HP by 60
Boosts base HP by 70
Add Crewmate Ability 2: Reduces character's Special Bind duration by 5 turns
Boosts base ATK by 30
Boosts base HP by 80
Boosts base HP by 100
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 35
Boosts base ATK by 40
Reduces Special charge time by 1 turn
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Reduces character's Slot Bind duration by 10 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 2 turns
- Level 2
Reduces character's Slot Bind duration by 4 turns
- Level 3
Reduces character's Slot Bind duration by 6 turns
- Level 4
Reduces character's Slot Bind duration by 8 turns
- Level 5
Reduces character's Slot Bind duration by 10 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,065 | 1,560 | 319 |
| Lv 110 | 3,207 | 1,632 | 334 |
| Lv 120 | 3,490 | 1,777 | 364 |
| New Captain Ability | |||
| Lv 130 | 3,774 | 1,921 | 393 |
| Lv 150 | 4,342 | 2,211 | 453 |
| New Special · New Crewmate Ability 2 | |||

