
Magellan & Hannyabal
Guardians of the Fortress of Hell
Warden and Under Warden of Impel Down. Hannyabal believes that Magellan will come to rescue him, so he risked his life to buy time. Magellan came running and told Hannyabal that he was the only one who could be his successor, speaking of the trust he holds for him.
Special
Poisons all enemies, changes all slots to QCKINT, becomes "Magellan & Hannyabal" for 2 turns, and if Captain is a QCK or INT type, boosts the type effects of normal attacks for QCK and INT characters by 2x for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 30 turns | 29 turns |
| Level 2 | 29 turns | 28 turns |
| Level 3 | 28 turns | 27 turns |
| Level 4 | 27 turns | 26 turns |
| Level 5 | 26 turns | 25 turns |
| Level 6 | 25 turns | 24 turns |
| Level 7 | 24 turns | 23 turns |
| Level 8 | 23 turns | 22 turns |
| Level 9 | 22 turns | 21 turns |
| Level 10 | 21 turns | 20 turns |
| Level 11 | 20 turns | 19 turns |
| Level 12 | 19 turns | 18 turns |
| Level 13 | 18 turns | 17 turns |
| Level 14 | 17 turns | 16 turns |
| Max | 16 turns | 15 turns |
−1 turn at Limit Break 11
Captain Ability
Boosts QCK and INT characters' ATK by 3x and makes crew's QCKINT slots have matching slot effects
Boosts INT characters' ATK by 2.5x, doubles QCK characters' ATK, and makes crew's INT slots have matching slot effects
Boosts QCK characters' ATK by 2.5x, doubles INT characters' ATK, and makes crew's QCK slots have matching slot effects
Crewmate Ability
Boosts QCK and INT characters' base stats by 50
Lets character completely evade Paralysis
Unlocks at Limit Break 8
Boosts INT characters' base stats by 25
Boosts QCK characters' base stats by 25
Switch Effect
Reduces all Poison duration by 5 turns and changes character's slot to character's own type
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,400 | 734 | 161 |
| Lv 99 | 2,671 | 1,475 | 270 |
| Lv 150 | 4,006 | 2,212 | 405 |
| Limit Break | 2,801+130 | 1,605+130 | 400+130 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 30
Potential Ability 1: Barrier Pierce
Boosts base ATK by 20
Show all 15
Boosts base HP by 40
Boosts base RCV by 40
Add Crewmate Ability 2: Lets character completely evade Paralysis
Boosts base ATK by 40
Boosts base HP by 60
Reduces Special charge time by 1 turn
Boosts base RCV by 60
Add 1 Power Slot
Boosts base ATK by 60
Potential Ability 2: Pinch Healing
Potential Abilities
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 0.5x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 0.5x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1x character's RCV if HP is 25% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,828 | 1,561 | 285 |
| Lv 110 | 2,958 | 1,633 | 299 |
| Lv 120 | 3,220 | 1,778 | 325 |
| Lv 130 | 3,482 | 1,922 | 352 |
| Lv 150 | 4,006 | 2,212 | 405 |
Evolution
Pirate Rumble
- Style
Obstructer- DEF
- 157
- SPD
- 160
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets closest enemies
Targets enemies within medium range (frontal) for Damage Over Time Lv.2 (25 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.4 (25 s); ATK Down Lv.7 (25 s)
Charge time: 29 s
Show all 10 levels
- Level 1
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (15 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.1 (15 s); ATK Down Lv.2 (15 s)
Charge time: 29 s
- Level 2
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (16 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.1 (16 s); ATK Down Lv.2 (16 s)
Charge time: 29 s
- Level 3
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (17 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.1 (17 s); ATK Down Lv.2 (17 s)
Charge time: 29 s
- Level 4
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (18 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.1 (18 s); ATK Down Lv.3 (18 s)
Charge time: 29 s
- Level 5
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (19 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.2 (19 s); ATK Down Lv.3 (19 s)
Charge time: 29 s
- Level 6
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (20 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.2 (20 s); ATK Down Lv.4 (20 s)
Charge time: 29 s
- Level 7
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (21 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.2 (21 s); ATK Down Lv.4 (21 s)
Charge time: 29 s
- Level 8
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (22 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.2 (22 s); ATK Down Lv.5 (22 s)
Charge time: 29 s
- Level 9
Targets enemies within medium range (frontal) for Damage Over Time Lv.1 (23 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.3 (23 s); ATK Down Lv.5 (23 s)
Charge time: 29 s
- Level 10
Targets enemies within medium range (frontal) for Damage Over Time Lv.2 (25 s); targets STR/PSY-type enemies within medium range (frontal) for DEF Down Lv.4 (25 s); ATK Down Lv.7 (25 s)
Charge time: 29 s
Team ATK Up Lv.5; first 30 s of battle, self DEF Up Lv.3
Show all 5 levels
- Level 1
Team ATK Up Lv.1; first 30 s of battle, self DEF Up Lv.3
- Level 2
Team ATK Up Lv.2; first 30 s of battle, self DEF Up Lv.3
- Level 3
Team ATK Up Lv.3; first 30 s of battle, self DEF Up Lv.3
- Level 4
Team ATK Up Lv.4; first 30 s of battle, self DEF Up Lv.3
- Level 5
Team ATK Up Lv.5; first 30 s of battle, self DEF Up Lv.3

