
Doflamingo & Trebol
Those Who Pull the Strings Behind Dressrosa
Special
Allows you to freely swap slots 2 times, locks crew's slots for 1 turn, sets chain multiplier to 2.75x for 1 turn, becomes "Doflamingo & Trebol" for 2 turns, and if crew lands 4 PERFECT strikes in this turn, sets chain multiplier to 3.25x the next turn
| Base | Limit Break | |
|---|---|---|
| Lv 1 | 27 turns | 26 turns |
| Lv 2 | 26 turns | 25 turns |
| Lv 3 | 25 turns | 24 turns |
| Lv 4 | 24 turns | 23 turns |
| Lv 5 | 23 turns | 22 turns |
| Lv 6 | 22 turns | 21 turns |
| Lv 7 | 21 turns | 20 turns |
| Lv 8 | 20 turns | 19 turns |
| Lv 9 | 19 turns | 18 turns |
| Lv 10 | 18 turns | 17 turns |
| Lv 11 | 17 turns | 16 turns |
| Lv 12 | 16 turns | 15 turns |
| Lv 13 | 15 turns | 14 turns |
| Lv 14 | 14 turns | 13 turns |
| Lv 15 | 13 turns | 12 turns |
| Lv 16 (Max) | 12 turns | 11 turns |
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−1 turn at Limit Break 11
Captain Ability
Boosts Driven and Cerebral characters' ATK by 2.75x, HP and RCV by 1.2x, and makes their RCVTND slots have matching slot effects
Boosts Driven and Cerebral characters' ATK by 2.5x and HP by 1.2x
Boosts Driven and Cerebral characters' ATK by 2.25x, HP and RCV by 1.2x
Crewmate Ability
Boosts Driven and Cerebral characters' base stats by 50
Makes Driven and Cerebral characters' RCV slots have matching slot effects
Unlocks at Limit Break 8
Boosts Driven and Cerebral characters' base ATK by 30
Boosts Driven and Cerebral characters' base HP and RCV by 30
Switch Effect
Changes character's slot to character's own type, and makes crew's STRDEX slots have matching slot effects for 1 turn
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,320 | 834 | 123 |
| Lv 99 | 2,940 | 1,501 | 210 |
| Lv 99 + Limit Break | 3,060+120 | 1,601+100 | 270+60 |
| Lv 105 | 3,232+120 | 1,689+100 | 282+60 |
| Lv 110 | 3,377+120 | 1,762+100 | 292+60 |
| Lv 120 | 3,665+120 | 1,909+100 | 313+60 |
| Lv 130 | 3,953+120 | 2,056+100 | 333+60 |
| Lv 150 | 4,530+120 | 2,351+100 | 375+60 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 10
Potential Ability 1: Slot Bind Resistance
Boosts base RCV by 20
Boosts base HP by 40
Boosts base ATK by 20
Add Crewmate Ability 2: Makes Driven and Cerebral characters' RCV slots have matching slot effects
Boosts base RCV by 30
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base ATK by 40
Boosts base HP by 50
Add 1 Power Slot
Potential Ability 2: Critical ATK
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Potential Abilities
Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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If character lands a PERFECT strike, 50% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 30% chance of a 3% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 20% chance of a 2% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike
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How to get
No summon, event or quest gives this character yet.
Manual locations
50Family
50Lore
One of the Seven Warlords of the Sea and current King of Dressrosa, and a top officer in the Donquixote Pirates. While the kingdom of Dressrosa appears peaceful, these two deceived their citizens and forced them to help their shady government traffic weapons and more.
