
Smoothie & Oven
Intruder Eliminators
Members of the Big Mom Pirates and the Ministers of Juice and Baking. Super-sized Smoothie and Oven with his red-hot fists block the path of Luffy and the others trying to escape from Big Mom's territory.
Special
Slightly boosts crew's chance of landing on QCKPSY slots for 2 turns, doubles QCK, PSY, and INT characters' slot effects for 2 turns, changes crew's slots randomly, and becomes "Smoothie & Oven" for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 41 turns | 20 turns |
| Level 2 | 40 turns | 19 turns |
| Level 3 | 39 turns | 18 turns |
| Level 4 | 38 turns | 17 turns |
| Level 5 | 37 turns | 16 turns |
| Level 6 | 36 turns | 15 turns |
| Level 7 | 35 turns | 14 turns |
| Max | 34 turns | 13 turns |
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−1 turn at Limit Break 49 (LB+)
Greatly boosts crew's chance of landing on QCKPSY slots for 3 turns, boosts QCK, PSY, and INT characters' slot effects by 2.25x for 3 turns, changes crew's slots randomly, and becomes "Smoothie & Oven" for 3 turns. If crew has [Damage Plus] status with a duration of 3 turns or longer when Special is launched, delays all enemies (ignoring immunity to status effects) by 1 turn after 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 41 turns | 20 turns |
| Level 2 | 40 turns | 19 turns |
| Level 3 | 39 turns | 18 turns |
| Level 4 | 38 turns | 17 turns |
| Level 5 | 37 turns | 16 turns |
| Level 6 | 36 turns | 15 turns |
| Level 7 | 35 turns | 14 turns |
| Max | 34 turns | 13 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 6
−1 turn at Limit Break 7
−1 turn at Limit Break 11
−1 turn at Limit Break 13
−1 turn at Limit Break 17
−2 turns at Limit Break 18
−2 turns at Limit Break 22
−2 turns at Limit Break 26
−2 turns at Limit Break 27
−2 turns at Limit Break 34
−2 turns at Limit Break 36
−3 turns at Limit Break 39
−1 turn at Limit Break 49 (LB+)
Captain Ability
Boosts QCK, PSY, and INT characters' ATK by 3.75x and heals crew by 3x character's RCV at end of turn
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK, PSY and INT characters' ATK by 5.25x, makes crew's QCKPSYINT slots have matching slot effects, reduces damage taken by 15%, and heals crew by 10x character's RCV at end of turn
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts PSY characters' ATK by 3x and boosts QCK and INT characters' ATK by 2.5x
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 4.5x, boosts INT characters' ATK by 4.25x, and makes crew's QCKINT slots have matching slot effects
Unlocks at Level Limit Break step 3 (Lv 120)
Boosts QCK characters' ATK by 3x and boosts PSY and INT characters' ATK by 2.5x
Reduces crew's Special charge time by 1 turn at start of quest, boosts QCK and PSY characters' ATK by 4.5x, boosts INT characters' ATK by 4.25x, and reduces damage taken by 15%
Unlocks at Level Limit Break step 3 (Lv 120)
Crewmate Ability
Boosts QCK, PSY and INT characters' base stats by 50
Character cannot be blown away by attack
Unlocks at Limit Break 30
Boosts PSY and INT characters' base stats by 25
Boosts QCK and INT characters' base stats by 25
Switch Effect
Makes QCK, PSY and INT characters' QCKPSY slots have matching slot effects for 1 turn and deals 20x character's ATK in type damage to all enemies at end of turn
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,420 | 780 | 212 |
| Lv 99 | 2,672 | 1,428 | 322 |
| Lv 150 | 4,008 | 2,142 | 483 |
| Limit Break | 3,052+380 | 1,658+230 | 437+115 |
| Limit Break+ | 3,402+730 | 1,858+430 | 512+190 |
Limit Break
Add 1 Power Slot
Boosts base ATK by 10
Boosts base HP by 30
Boosts base RCV by 5
Potential Ability 1: Critical ATK
Show all 50
Reduces Special charge time by 1 turn
Reduces Special charge time by 1 turn
Boosts base ATK by 15
Boosts base HP by 40
Boosts base RCV by 10
Reduces Special charge time by 1 turn
Add 1 Power Slot
Reduces Special charge time by 1 turn
Boosts base ATK by 20
Boosts base HP by 50
Boosts base RCV by 20
Reduces Special charge time by 1 turn
Reduces Special charge time by 2 turns
Boosts base ATK by 25
Boosts base HP by 50
Boosts base RCV by 30
Reduces Special charge time by 2 turns
Add 1 Power Slot
Boosts base ATK by 30
Boosts base HP by 50
Reduces Special charge time by 2 turns
Reduces Special charge time by 2 turns
Boosts base ATK by 30
Boosts base HP by 50
Add Crewmate Ability 2: Character cannot be blown away by attack
Boosts base ATK by 50
Boosts base HP by 50
Boosts base RCV by 50
Reduces Special charge time by 2 turns
Add 1 Power Slot
Reduces Special charge time by 2 turns
Boosts base ATK by 50
Boosts base HP by 60
Reduces Special charge time by 3 turns
Potential Ability 2: RCV Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base RCV by 25
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 150
Boosts base ATK by 50
Reduces Special charge time by 1 turn
Boosts base ATK by 100
Potential Abilities
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 50% chance of a 3% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 80% chance of a 7% damage boost on the last strike
Reduces RCV Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces RCV Bind duration by 1 turn
- Level 2
Reduces RCV Bind duration by 2 turns
- Level 3
Reduces RCV Bind duration by 3 turns
- Level 4
Reduces RCV Bind duration by 4 turns
- Level 5
Reduces RCV Bind duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,829 | 1,512 | 340 |
| Lv 110 | 2,960 | 1,582 | 356 |
| Lv 120 | 3,222 | 1,722 | 388 |
| New Captain Ability | |||
| Lv 130 | 3,484 | 1,862 | 419 |
| Lv 150 | 4,008 | 2,142 | 483 |
| New Special | |||
