
Vinsmoke Niji
Germa Kingdom Second Son
Second son of the Vinsmoke family. He destroyed the soldiers of the Big Mom Pirates who invaded the Kingdom of Germa, and made a deceptive transmission to the enemy. With this transmission, he obtained information on the fleeing Straw Hat crew.
Special
If 6 Powerhouses are on the crew, boosts damage dealt to DEF Down enemies by 1.75x for 1 turn, and if Captain or Friend Captain/Helper Captain's slot is TND, changes all slots (including BLOCK slots) to TND, and makes crew's TND slots have matching slot effects for 1 turn
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 19 turns |
| Level 2 | 19 turns | 18 turns |
| Level 3 | 18 turns | 17 turns |
| Level 4 | 17 turns | 16 turns |
| Level 5 | 16 turns | 15 turns |
| Level 6 | 15 turns | 14 turns |
| Max | 14 turns | 13 turns |
−1 turn at Limit Break 9
Captain Ability
Boosts Powerhouse characters' ATK by 2.25x and QCK characters' ATK by 1.2x, and boost Powerhouse characters' HP by 1.2x
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
If every type is on the crew, makes Powerhouse characters' QCK slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Vinsmoke Judge, Vinsmoke Reiju, Vinsmoke Ichiji, Vinsmoke Yonji
Adds 11% of character's base ATK to supported character's base ATK
Show all 5 levels
- Level 1
Adds 4% of character's base ATK to supported character's base ATK
- Level 2
Adds 5% of character's base ATK to supported character's base ATK
- Level 3
Adds 7% of character's base ATK to supported character's base ATK
- Level 4
Adds 9% of character's base ATK to supported character's base ATK
- Level 5
Adds 11% of character's base ATK to supported character's base ATK
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,131 | 509 | 100 |
| Lv 99 | 2,882 | 1,405 | 272 |
| Lv 150 | 4,323 | 2,107 | 408 |
| Limit Break | 3,112+230 | 1,495+90 | 322+50 |
Limit Break
Boosts base HP by 35
Boosts base HP by 45
Boosts base HP by 60
Potential Ability 1: Critical ATK
Boosts base RCV by 10
Show all 15
Boosts base RCV by 15
Boosts base RCV by 25
Boosts base ATK by 20
Reduces Special charge time by 1 turn
Boosts base ATK by 30
Add 1 Power Slot
Boosts base ATK by 40
Boosts base HP by 90
Add Crewmate Ability 2: If every type is on the crew, makes Powerhouse characters' QCK slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 2% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 3% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 5% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 6% damage boost on the last strike
Reduces character's Slot Bind duration by 8 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 8 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,051 | 1,487 | 288 |
| Lv 110 | 3,192 | 1,556 | 301 |
| Lv 120 | 3,475 | 1,694 | 328 |
| Lv 130 | 3,757 | 1,831 | 354 |
| Lv 150 | 4,323 | 2,107 | 408 |
Evolution
Pirate Rumble
- Style
Attacker- DEF
- 148
- SPD
- 178
- Cost
- 30
Normal Attack → Heal Self Lv.2 → Power Attack → Normal Attack
Targets enemies with high ATK
Targets enemies within small range (frontal) for ATK x 0.95 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.9 (20 s)
Charge time: 22 s
Show all 10 levels
- Level 1
Targets enemies within small range (frontal) for ATK x 0.3 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.4 (10 s)
Charge time: 22 s
- Level 2
Targets enemies within small range (frontal) for ATK x 0.37 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.4 (11 s)
Charge time: 22 s
- Level 3
Targets enemies within small range (frontal) for ATK x 0.43 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.4 (12 s)
Charge time: 22 s
- Level 4
Targets enemies within small range (frontal) for ATK x 0.5 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.5 (13 s)
Charge time: 22 s
- Level 5
Targets enemies within small range (frontal) for ATK x 0.57 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.5 (14 s)
Charge time: 22 s
- Level 6
Targets enemies within small range (frontal) for ATK x 0.64 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.6 (15 s)
Charge time: 22 s
- Level 7
Targets enemies within small range (frontal) for ATK x 0.7 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.6 (16 s)
Charge time: 22 s
- Level 8
Targets enemies within small range (frontal) for ATK x 0.77 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.7 (17 s)
Charge time: 22 s
- Level 9
Targets enemies within small range (frontal) for ATK x 0.84 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.7 (18 s)
Charge time: 22 s
- Level 10
Targets enemies within small range (frontal) for ATK x 0.95 damage; 50% chance to apply Paralysis (10 s); ATK Down Lv.9 (20 s)
Charge time: 22 s
Powerhouse class teammates SPD Up Lv.5
Show all 5 levels
- Level 1
Powerhouse class teammates SPD Up Lv.1
- Level 2
Powerhouse class teammates SPD Up Lv.2
- Level 3
Powerhouse class teammates SPD Up Lv.3
- Level 4
Powerhouse class teammates SPD Up Lv.4
- Level 5
Powerhouse class teammates SPD Up Lv.5







