
Destruction Cannon Ideo
Two-Time Champion of the New World Central MMA League
Special
Delays all enemies by 2 turns. If Captain is a DEX or INT type, changes BLOCKEMPTYG slots to character's own type and sets chain multiplier to 2.75x for 3 turns; if Captain is a QCK or PSY type, changes RCVTNDBOMB slots to character's own type, and sets chain multiplier to 3x for 1 turn
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 20 turns | 19 turns | 17 turns |
| Lv 2 | 19 turns | 18 turns | 16 turns |
| Lv 3 | 18 turns | 17 turns | 15 turns |
| Lv 4 | 17 turns | 16 turns | 14 turns |
| Lv 5 | 16 turns | 15 turns | 13 turns |
| Lv 6 | 15 turns | 14 turns | 12 turns |
| Lv 7 (Max) | 14 turns | 13 turns | 11 turns |
Show 5 more levelsShow less
−1 turn at Limit Break 12
−2 turns at Limit Break 24 (LB+)
Captain Ability
Reduces Special charge time by 1 turn at start of quest, boosts Driven and Fighter characters' ATK by 2.5x, and boosts character's ATK by 2.75x
Crewmate Ability
Makes character's QCK slots have matching slot effects
Reduces character's Special Bind duration by 3 turns
Unlocks at Limit Break 8
Support Ability
Don Chin Jao, Blue Gilly, Hajrudin, Abdullah and Jeet, Sai, Cavendish, Suleiman, Orlumbus, Dagama, Elizabello II
Adds 15% of character's base HP to supported character's base HP
- Lv 4
Adds 12% of character's base HP to supported character's base HP
- Lv 3
Adds 9% of character's base HP to supported character's base HP
- Lv 2
Adds 7% of character's base HP to supported character's base HP
- Lv 1
Adds 6% of character's base HP to supported character's base HP
Show 4 more levelsShow less
Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,028 | 726 | 143 |
| Lv 99 | 2,529 | 1,428 | 302 |
| Lv 99 + Limit Break | 2,714+185 | 1,533+105 | 352+50 |
| Lv 99 + Limit Break+ | 2,914+385 | 1,733+305 | 452+150 |
| Lv 105 | 3,062+385 | 1,817+305 | 469+150 |
| Lv 110 | 3,186+385 | 1,887+305 | 484+150 |
| Lv 120 | 3,434+385 | 2,027+305 | 514+150 |
| Lv 130 | 3,682+385 | 2,167+305 | 543+150 |
| Lv 150 | 4,178+385 | 2,447+305 | 603+150 |
Limit Break
Boosts base HP by 25
Boosts base HP by 30
Boosts base HP by 35
Potential Ability 1: Critical ATK
Boosts base RCV by 15
Boosts base RCV by 15
Boosts base RCV by 20
Add Crewmate Ability 2: Reduces character's Special Bind duration by 3 turns
Boosts base HP by 40
Add 1 Power Slot
Boosts base HP by 55
Reduces Special charge time by 1 turn
Boosts base ATK by 50
Boosts base ATK by 55
Potential Ability 2: Slot Bind Resistance
Expand Limit Break (LB+)
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Provoked ATK Boost/Received Damage Up Resistance
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Potential Abilities
If character lands a PERFECT strike, 6% chance of a 70% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 5% chance of a 60% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 4% chance of a 50% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 3% chance of a 40% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 2% chance of a 30% damage boost on the last strike
Show 4 more levelsShow less
Reduces character's Slot Bind duration by 7 turns
- Lv 4
Reduces character's Slot Bind duration by 5 turns
- Lv 3
Reduces character's Slot Bind duration by 4 turns
- Lv 2
Reduces character's Slot Bind duration by 3 turns
- Lv 1
Reduces character's Slot Bind duration by 2 turns
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Boosts character's base ATK by 200 the next turn after taking damage and reduces crew's [Damage Increase] duration by 3 turns
- Lv 4
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
Rumble Stats
- Style
SPT Style- DEF
- 133
- SPD
- 143
- Rumble cost
- 30
- Behavior Pattern
- Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Power Attack
- Target Priority
- Targets closest enemies
Targets team for ATK Up Lv.4 (19 s); targets enemies within medium range for DEF Down Lv.3 (19 s)
- Lv 9CT 30
Targets team for ATK Up Lv.2 (18 s); targets enemies within medium range for DEF Down Lv.1 (18 s)
- Lv 8CT 30
Targets team for ATK Up Lv.2 (17 s); targets enemies within medium range for DEF Down Lv.1 (17 s)
- Lv 7CT 30
Targets team for ATK Up Lv.2 (16 s); targets enemies within medium range for DEF Down Lv.1 (16 s)
- Lv 6CT 30
Targets team for ATK Up Lv.2 (15 s); targets enemies within medium range for DEF Down Lv.1 (15 s)
- Lv 5CT 30
Targets team for ATK Up Lv.1 (14 s); targets enemies within medium range for DEF Down Lv.1 (14 s)
- Lv 4CT 30
Targets team for ATK Up Lv.1 (13 s); targets enemies within medium range for DEF Down Lv.1 (13 s)
- Lv 3CT 30
Targets team for ATK Up Lv.1 (12 s); targets enemies within medium range for DEF Down Lv.1 (12 s)
- Lv 2CT 30
Targets team for ATK Up Lv.1 (11 s); targets enemies within medium range for DEF Down Lv.1 (11 s)
- Lv 1CT 30
Targets team for ATK Up Lv.1 (10 s); targets enemies within medium range for DEF Down Lv.1 (10 s)
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Team Critical % Up Lv.5; when remaining time is less than 50 s, self ATK Up Lv.4
- Lv 4
Team Critical % Up Lv.4; when remaining time is less than 50 s, self ATK Up Lv.4
- Lv 3
Team Critical % Up Lv.3; when remaining time is less than 50 s, self ATK Up Lv.4
- Lv 2
Team Critical % Up Lv.2; when remaining time is less than 50 s, self ATK Up Lv.4
- Lv 1
Team Critical % Up Lv.1; when remaining time is less than 50 s, self ATK Up Lv.4
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Reduce damage taken from DEX by 10%
Unlocks at Lv 120
How to get
No summon, event or quest gives this character yet.
Manual locations
20
30Family
50Lore
A Triple-X-Level boxer. He was saved by Usopp after being turned into a toy, and thus decided to give the Straw Hat crew a helping hand. He's a man who lives by a sense of moral obligation, and faced off with Dellinger even while riddled with wounds in order to repay the crew.




