
Big Emperor
Giant Robot Warrior
The realization of every man's dream. The six pirates gathered their strength together before the mighty Oars, and created a massively powerful robot warrior! ...Wait a sec, it's missing its left arm!
Special
Slightly increases damage taken for 2 turns but greatly boosts Shooter characters' slot effects for 2 turns, and if crew lands 5 PERFECT strikes in this turn, changes Shooter characters' slots to character's own type the next turn
| Level 1 | 27 turns |
| Level 2 | 26 turns |
| Level 3 | 25 turns |
| Level 4 | 24 turns |
| Level 5 | 23 turns |
| Level 6 | 22 turns |
| Level 7 | 21 turns |
| Level 8 | 20 turns |
| Level 9 | 19 turns |
| Level 10 | 18 turns |
| Level 11 | 17 turns |
| Level 12 | 16 turns |
| Level 13 | 15 turns |
| Level 14 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts Shooter characters' ATK by 2.5x, HP by 1.2x, and boosts their ATK by 2.75x in turns where "Tactics 15: Big Emperor" is used
Crewmate Ability
Makes character's STRQCK slots have matching slot effects
Makes Shooter characters' TND slots have matching slot effects
Unlocks at Limit Break 8
Support Ability
Shooter characters
Adds 5% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 1% of character's base HP to supported character's base HP
- Level 2
Adds 2% of character's base HP to supported character's base HP
- Level 3
Adds 3% of character's base HP to supported character's base HP
- Level 4
Adds 4% of character's base HP to supported character's base HP
- Level 5
Adds 5% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,290 | 650 | 35 |
| Lv 99 | 3,002 | 1,203 | 210 |
| Lv 150 | 4,503 | 1,804 | 315 |
| Limit Break | 3,202+200 | 1,338+135 | 240+30 |
Limit Break
Boosts base RCV by 10
Boosts base HP by 20
Boosts base HP by 30
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 40
Show all 15
Boosts base RCV by 10
Boosts base RCV by 10
Add Crewmate Ability 2: Makes Shooter characters' TND slots have matching slot effects
Boosts base ATK by 30
Boosts base HP by 50
Boosts base HP by 60
Boosts base ATK by 45
Add 1 Power Slot
Boosts base ATK by 60
Potential Ability 2: Barrier Pierce
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 50 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 75 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 125 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,178 | 1,273 | 222 |
| Lv 110 | 3,325 | 1,332 | 232 |
| Lv 120 | 3,620 | 1,450 | 253 |
| Lv 130 | 3,914 | 1,568 | 273 |
| Lv 150 | 4,503 | 1,804 | 315 |
Evolution
Pirate Rumble
- Style
Defender- DEF
- 275
- SPD
- 106
- Cost
- 30
Normal Attack → Normal Attack → Heal Lv.1 (Small Range)
Targets closest enemies
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.2 (24 s); targets Shooter class teammates for ATK Up Lv.3 (24 s)
Charge time: 27 s
Show all 10 levels
- Level 1
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (15 s); targets Shooter class teammates for ATK Up Lv.1 (15 s)
Charge time: 27 s
- Level 2
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (16 s); targets Shooter class teammates for ATK Up Lv.1 (16 s)
Charge time: 27 s
- Level 3
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (17 s); targets Shooter class teammates for ATK Up Lv.1 (17 s)
Charge time: 27 s
- Level 4
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (18 s); targets Shooter class teammates for ATK Up Lv.1 (18 s)
Charge time: 27 s
- Level 5
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (19 s); targets Shooter class teammates for ATK Up Lv.1 (19 s)
Charge time: 27 s
- Level 6
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (20 s); targets Shooter class teammates for ATK Up Lv.1 (20 s)
Charge time: 27 s
- Level 7
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (21 s); targets Shooter class teammates for ATK Up Lv.2 (21 s)
Charge time: 27 s
- Level 8
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (22 s); targets Shooter class teammates for ATK Up Lv.2 (22 s)
Charge time: 27 s
- Level 9
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.1 (23 s); targets Shooter class teammates for ATK Up Lv.2 (23 s)
Charge time: 27 s
- Level 10
Targets self for DEF Down Lv.2 (15 s); targets other teammates for DEF Up Lv.2 (24 s); targets Shooter class teammates for ATK Up Lv.3 (24 s)
Charge time: 27 s
Shooter class teammates HP Up Lv.5; if current HP is below 30%, self DEF Up Lv.3
Show all 5 levels
- Level 1
Shooter class teammates HP Up Lv.1; if current HP is below 30%, self DEF Up Lv.3
- Level 2
Shooter class teammates HP Up Lv.2; if current HP is below 30%, self DEF Up Lv.3
- Level 3
Shooter class teammates HP Up Lv.3; if current HP is below 30%, self DEF Up Lv.3
- Level 4
Shooter class teammates HP Up Lv.4; if current HP is below 30%, self DEF Up Lv.3
- Level 5
Shooter class teammates HP Up Lv.5; if current HP is below 30%, self DEF Up Lv.3


