
Dr. Hiriluk
The Quack Doctor's Dream
A quack doctor from Drum Island. He was once so moved at the sight of a mountain covered in cherry blossom trees that he spent years trying to make them grow on Winter Island. After 30 long years of research, a miracle occurs and his research finally bears fruit.
Special
Cuts crew's HP by half but reduces crew's Paralysis/Despair and decrease chain multiplier growth rate duration by 3 turns, and changes crew's TNDRCV slots to character's own type
| Level 1 | 19 turns |
| Level 2 | 18 turns |
| Level 3 | 17 turns |
| Level 4 | 16 turns |
| Level 5 | 15 turns |
| Level 6 | 14 turns |
| Max | 13 turns |
Captain Ability
Boosts DEX and INT characters' ATK by 2.25x and RCV by 1.2x
Support Ability
Tony Tony Chopper, Dr. Kureha (Doctor)
Adds 3% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 1% of character's base stats to supported character's base stats
- Level 2
Adds 1% of character's base stats to supported character's base stats
- Level 3
Adds 2% of character's base stats to supported character's base stats
- Level 4
Adds 2% of character's base stats to supported character's base stats
- Level 5
Adds 3% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 796 | 334 | 136 |
| Lv 99 | 1,990 | 835 | 340 |
| Lv 150 | 2,985 | 1,252 | 510 |
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,107 | 884 | 360 |
| Lv 110 | 2,204 | 924 | 376 |
| Lv 120 | 2,399 | 1,006 | 410 |
| Lv 130 | 2,594 | 1,088 | 443 |
| Lv 150 | 2,985 | 1,252 | 510 |
Evolution
Pirate Rumble
- Style
Healer- DEF
- 79
- SPD
- 95
- Cost
- 20
Normal Attack → Power Attack → Heal Lv.1 (Small Range) → Normal Attack
Targets closest enemies
Targets team for HP 1150 healing; Paralysis reduction (10 s)
Charge time: 31 s
Show all 10 levels
- Level 1
Targets team for HP 500 healing; Paralysis reduction (5 s)
Charge time: 31 s
- Level 2
Targets team for HP 550 healing; Paralysis reduction (5 s)
Charge time: 31 s
- Level 3
Targets team for HP 600 healing; Paralysis reduction (6 s)
Charge time: 31 s
- Level 4
Targets team for HP 650 healing; Paralysis reduction (6 s)
Charge time: 31 s
- Level 5
Targets team for HP 700 healing; Paralysis reduction (7 s)
Charge time: 31 s
- Level 6
Targets team for HP 750 healing; Paralysis reduction (7 s)
Charge time: 31 s
- Level 7
Targets team for HP 800 healing; Paralysis reduction (8 s)
Charge time: 31 s
- Level 8
Targets team for HP 850 healing; Paralysis reduction (8 s)
Charge time: 31 s
- Level 9
Targets team for HP 900 healing; Paralysis reduction (9 s)
Charge time: 31 s
- Level 10
Targets team for HP 1150 healing; Paralysis reduction (10 s)
Charge time: 31 s
First 20 s of battle, DEX/INT-type teammates HP Up Lv.6
Show all 5 levels
- Level 1
First 20 s of battle, DEX/INT-type teammates HP Up Lv.2
- Level 2
First 20 s of battle, DEX/INT-type teammates HP Up Lv.3
- Level 3
First 20 s of battle, DEX/INT-type teammates HP Up Lv.4
- Level 4
First 20 s of battle, DEX/INT-type teammates HP Up Lv.5
- Level 5
First 20 s of battle, DEX/INT-type teammates HP Up Lv.6
How to get
Event
Event



