
Charlotte Daifuku
Puff-Puff Fruit Lampman
The third son of the Charlotte Family. During battle, he relies mainly on the genie he summons from his belt using the power of the Puff-Puff Fruit. The lower half of the genie is made of smoke, allowing it to fly around freely. It is strong enough to clash with Sanji in the air.
Special
Deals 45x character's ATK in DEX damage to all enemies (ignoring all defensive effects). If 4 or more characters on the crew have STR or DEX slots, delays all enemies by 1 turn and boosts the chain multiplier by +0.5 for 1 turn; if 4 or more characters on the crew have PSY or INT slots, boosts the type effects of normal attacks for crew for 1 turn and makes their PSYINT slots have matching slot effects for 1 turn
Deals 75x character's ATK in DEX damage to all enemies (ignoring all defensive effects). If 4 or more characters on the crew have STR or DEX slots, delays all enemies by 2 turns and boosts the chain multiplier by +0.8 for 2 turns; if 4 or more characters on the crew have PSY or INT slots, greatly boosts the type effects of normal attacks for crew for 2 turns and makes their PSYINT slots have matching slot effects for 2 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 24 / 28 turns | 23 / 27 turns |
| Level 2 | 23 / 27 turns | 22 / 26 turns |
| Level 3 | 22 / 26 turns | 21 / 25 turns |
| Level 4 | 21 / 25 turns | 20 / 24 turns |
| Level 5 | 20 / 24 turns | 19 / 23 turns |
| Level 6 | 19 / 23 turns | 18 / 22 turns |
| Level 7 | 18 / 22 turns | 17 / 21 turns |
| Level 8 | 17 / 21 turns | 16 / 20 turns |
| Level 9 | 16 / 20 turns | 15 / 19 turns |
| Level 10 | 15 / 19 turns | 14 / 18 turns |
| Level 11 | 14 / 18 turns | 13 / 17 turns |
| Level 12 | 13 / 17 turns | 12 / 16 turns |
| Level 13 | 12 / 16 turns | 11 / 15 turns |
| Level 14 | 11 / 15 turns | 10 / 14 turns |
| Max | 10 / 14 turns | 9 / 13 turns |
−1 turn at Limit Break 6
Captain Ability
Boosts Slasher and Powerhouse characters' ATK by 2.5x, HP by 1.25x, and boosts their ATK by 2.85x after landing 3 PERFECTs in a row
Crewmate Ability
Character's DEX slot is carried over to the next turn if character lands a PERFECT strike
Makes Slasher characters' DEX slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Slasher characters
Adds 8% of character's base HP to supported character's base HP
Show all 5 levels
- Level 1
Adds 2% of character's base HP to supported character's base HP
- Level 2
Adds 3% of character's base HP to supported character's base HP
- Level 3
Adds 4% of character's base HP to supported character's base HP
- Level 4
Adds 6% of character's base HP to supported character's base HP
- Level 5
Adds 8% of character's base HP to supported character's base HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,556 | 875 | 58 |
| Lv 99 | 2,988 | 1,476 | 150 |
| Lv 150 | 4,482 | 2,214 | 225 |
| Limit Break | 3,088+100 | 1,636+160 | 190+40 |
Limit Break
Boosts base ATK by 10
Boosts base ATK by 20
Boosts base HP by 20
Potential Ability 1: Critical ATK
Boosts base HP by 20
Show all 15
Reduces Special charge time by 1 turn
Add 1 Power Slot
Boosts base ATK by 35
Boosts base HP by 30
Boosts base ATK by 45
Boosts base HP by 30
Boosts base ATK by 50
Boosts base RCV by 40
Add Crewmate Ability 2: Makes Slasher characters' DEX slots have matching slot effects
Potential Ability 2: Slot Bind Resistance
Potential Abilities
If character lands a PERFECT strike, 40% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 10% chance of a 1% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 15% chance of a 2% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 20% chance of a 4% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 25% chance of a 6% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 40% chance of a 8% damage boost on the last strike
Reduces character's Slot Bind duration by 7 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 5 turns
- Level 5
Reduces character's Slot Bind duration by 7 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,163 | 1,562 | 158 |
| Lv 110 | 3,310 | 1,635 | 166 |
| Lv 120 | 3,603 | 1,779 | 180 |
| Lv 130 | 3,896 | 1,924 | 195 |
| Lv 150 | 4,482 | 2,214 | 225 |



