
Commander Scarlet
Legendary Pirate's Associate
Member of the Golden Lion Pirates. He rules over the animals of Merveille. When Shiki's plan comes to fruition, he signals to the other animals by pounding his chest.
Special
If crew's HP is 10% or below, doubles crew's slot effects for 1 turn, and if Captain is a Driven class, locks crew's slots for 1 turn, and reduces all enemies' [Duration Enemy][ATK Up][Berserk] duration by 5 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 14 turns |
| Level 2 | 19 turns | 13 turns |
| Level 3 | 18 turns | 12 turns |
| Level 4 | 17 turns | 11 turns |
| Level 5 | 16 turns | 10 turns |
| Level 6 | 15 turns | 9 turns |
| Max | 14 turns | 8 turns |
−1 turn at Limit Break 7
−5 turns at Limit Break 24 (LB+)
If crew has slot effect boost when Special is launched, extends the duration of crew's slot effect boost by 2 turns (boosts crew's slot effects by 2.25x for 1 turn otherwise). If crew's HP is 10% or below when Special is launched, boosts crew's ATK by 2.25x for 3 turns. If Captain is a Driven class, locks crew's slots for 1 turn, and reduces all enemies' damage reduction (except [Damage Cut]) and [Continuous Restore][Duration Enemy][ATK Up][Berserk] duration by 6 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 20 turns | 14 turns |
| Level 2 | 19 turns | 13 turns |
| Level 3 | 18 turns | 12 turns |
| Level 4 | 17 turns | 11 turns |
| Level 5 | 16 turns | 10 turns |
| Level 6 | 15 turns | 9 turns |
| Max | 14 turns | 8 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 7
−5 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter and Powerhouse characters' ATK by 3.25x when characters attack in GOOD, GREAT, PERFECT order without breaking the chain
Crewmate Ability
Boosts character's base ATK by 100 if Captain is a Driven class
Boosts crew's base ATK by 50
Unlocks at Limit Break 9
Support Ability
Dr. Indigo, Shiki
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Show all 5 levels
- Level 1
Adds 3% of character's base ATK and HP to supported character's base ATK and HP
- Level 2
Adds 4% of character's base ATK and HP to supported character's base ATK and HP
- Level 3
Adds 5% of character's base ATK and HP to supported character's base ATK and HP
- Level 4
Adds 7% of character's base ATK and HP to supported character's base ATK and HP
- Level 5
Adds 9% of character's base ATK and HP to supported character's base ATK and HP
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,329 | 569 | 66 |
| Lv 99 | 2,630 | 1,412 | 132 |
| Lv 150 | 3,945 | 2,118 | 198 |
| Limit Break | 2,880+250 | 1,532+120 | 162+30 |
| Limit Break+ | 3,230+600 | 1,732+320 | 237+105 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base ATK by 20
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 40
Show all 25
Boosts base HP by 30
Reduces Special charge time by 1 turn
Boosts base HP by 50
Add Crewmate Ability 2: Boosts crew's base ATK by 50
Boosts base RCV by 10
Boosts base HP by 70
Add 1 Power Slot
Boosts base ATK by 60
Boosts base HP by 100
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base HP by 150
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 5 turns
Potential Ability 3: Bind Ship Ability Resistance
Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Show all 5 levels
- Level 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
- Level 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Level 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Level 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Level 5
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
Reduces Bind Ship Ability duration by 5 turns
Show all 5 levels
- Level 1
Reduces Bind Ship Ability duration by 1 turn
- Level 2
Reduces Bind Ship Ability duration by 2 turns
- Level 3
Reduces Bind Ship Ability duration by 3 turns
- Level 4
Reduces Bind Ship Ability duration by 4 turns
- Level 5
Reduces Bind Ship Ability duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,784 | 1,495 | 139 |
| Lv 110 | 2,913 | 1,564 | 146 |
| Lv 120 | 3,171 | 1,702 | 159 |
| Lv 130 | 3,429 | 1,841 | 172 |
| Lv 150 | 3,945 | 2,118 | 198 |
| New Special · New Crewmate Ability 1 | |||
Evolution
How to get
Featured · Feb 16, 2019 – Feb 19, 2019
Featured · Feb 12, 2019 – Feb 14, 2019


