
Dr. Indigo
Legendary Pirate's Associate
Scientist of the Golden Lion Pirates. Because he has all the research on SIQ as well as the antidote for Daft, an illness contracted from IQ, Zoro fights with him.
Special
If crew's HP is 10% or below, completely heals crew's HP, and if Captain is a Driven class, completely removes Poison and Remove SFX, and halves damage taken for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Level 6 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
−1 turn at Limit Break 7
−2 turns at Limit Break 24 (LB+)
If character's slot is RCV when Special is launched, further increases crew's slot effect boosts by +0.25. If character's slot is TNDGEMPTYBOMBBLOCK or a type slot, changes all slots (including BLOCK slots) to RCV. If crew's HP is 10% or below when Special is launched, doubles the type effects of normal attacks for crew for 3 turns, reduces crew's Bind/Burn duration by 6 turns, and completely heals crew's HP. If Captain is a Driven class, completely removes all Poison and Remove SFX, and reduces damage taken by 60% for 3 turns
| Base | Limit Break | |
|---|---|---|
| Level 1 | 21 turns | 18 turns |
| Level 2 | 20 turns | 17 turns |
| Level 3 | 19 turns | 16 turns |
| Level 4 | 18 turns | 15 turns |
| Level 5 | 17 turns | 14 turns |
| Level 6 | 16 turns | 13 turns |
| Max | 15 turns | 12 turns |
Unlocks at Level Limit Break step 5 (Lv 150)
−1 turn at Limit Break 7
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Shooter characters' ATK by 2.5x and RCV by 1.25x
Crewmate Ability
Reduces character's Special Bind duration by 3 turns
Reduces crew's Paralysis duration by 1 turn if Captain is a Driven class
Unlocks at Limit Break 9
Support Ability
Commander Scarlet, Shiki
Adds 15% of character's base RCV to supported character's base RCV
Show all 5 levels
- Level 1
Adds 6% of character's base RCV to supported character's base RCV
- Level 2
Adds 7% of character's base RCV to supported character's base RCV
- Level 3
Adds 9% of character's base RCV to supported character's base RCV
- Level 4
Adds 12% of character's base RCV to supported character's base RCV
- Level 5
Adds 15% of character's base RCV to supported character's base RCV
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,012 | 469 | 192 |
| Lv 99 | 2,120 | 1,238 | 412 |
| Lv 150 | 3,180 | 1,857 | 618 |
| Limit Break | 2,240+120 | 1,333+95 | 482+70 |
| Limit Break+ | 2,440+320 | 1,533+295 | 582+170 |
Limit Break
Boosts base RCV by 10
Boosts base RCV by 10
Boosts base HP by 20
Potential Ability 1: Slot Bind Resistance
Boosts base HP by 40
Show all 25
Boosts base ATK by 25
Reduces Special charge time by 1 turn
Boosts base ATK by 25
Add Crewmate Ability 2: Reduces crew's Paralysis duration by 1 turn if Captain is a Driven class
Boosts base RCV by 20
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 60
Boosts base ATK by 45
Potential Ability 2: Barrier Pierce
Expand Limit Break (LB+)
Boosts base RCV by 25
Boosts base RCV by 25
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Fear Resistance
Potential Abilities
Reduces character's Slot Bind duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Slot Bind duration by 1 turn
- Level 2
Reduces character's Slot Bind duration by 2 turns
- Level 3
Reduces character's Slot Bind duration by 3 turns
- Level 4
Reduces character's Slot Bind duration by 4 turns
- Level 5
Reduces character's Slot Bind duration by 5 turns
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Show all 5 levels
- Level 1
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 2
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 3
Character's normal attack is unaffected by all barriers if HP is full at start of attack
- Level 4
Character's normal attack is unaffected by all barriers if HP is 80% or higher at start of attack
- Level 5
Character's normal attack is unaffected by all barriers if HP is 50% or higher at start of attack
Reduces character's Fear duration by 5 turns
Show all 5 levels
- Level 1
Reduces character's Fear duration by 1 turn
- Level 2
Reduces character's Fear duration by 2 turns
- Level 3
Reduces character's Fear duration by 3 turns
- Level 4
Reduces character's Fear duration by 4 turns
- Level 5
Reduces character's Fear duration by 5 turns
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 2,244 | 1,310 | 436 |
| Lv 110 | 2,348 | 1,371 | 456 |
| Lv 120 | 2,556 | 1,492 | 496 |
| Lv 130 | 2,764 | 1,614 | 537 |
| Lv 150 | 3,180 | 1,857 | 618 |
| New Special · New Crewmate Ability 1 | |||
Evolution
How to get
Featured · Feb 14, 2019 – Feb 16, 2019
Featured · Feb 12, 2019 – Feb 14, 2019


