
Baron Tamago
Pedro's Arch-Rival
A fighter in the Big Mom Pirates. Fights the one who took his left eye, Pedro, once again in a fated location. He avoided Pedro's Electro attacks with his electricity resistant tights. A user of the Egg-Egg Fruit.
Special
Deals 75x character's ATK in DEX damage to one enemy (ignoring DEF and all defensive effects), and if Captain is a Fighter class, changes Fighter characters' slots (including BLOCK slots) to character's own type
| Base | Limit Break | |
|---|---|---|
| Level 1 | 18 turns | 15 turns |
| Level 2 | 17 turns | 14 turns |
| Level 3 | 16 turns | 13 turns |
| Level 4 | 15 turns | 12 turns |
| Level 5 | 14 turns | 11 turns |
| Level 6 | 13 turns | 10 turns |
| Max | 12 turns | 9 turns |
−3 turns at Limit Break 24 (LB+)
Captain Ability
Boosts Fighter characters' ATK by 2.75x when slots match (2.5x otherwise)
Crewmate Ability
Boosts Fighter characters' base ATK by 120 if HP is 50% or higher
Makes Fighter characters' DEX slots have matching slot effects
Unlocks at Limit Break 14
Support Ability
Pekoms, Charlotte Montd'or
Adds 7% of character's base stats to supported character's base stats
Show all 5 levels
- Level 1
Adds 3% of character's base stats to supported character's base stats
- Level 2
Adds 4% of character's base stats to supported character's base stats
- Level 3
Adds 5% of character's base stats to supported character's base stats
- Level 4
Adds 6% of character's base stats to supported character's base stats
- Level 5
Adds 7% of character's base stats to supported character's base stats
Stats
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 1,054 | 878 | 98 |
| Lv 99 | 2,920 | 1,267 | 351 |
| Lv 150 | 4,380 | 1,900 | 526 |
| Limit Break | 3,130+210 | 1,367+100 | 371+20 |
| Limit Break+ | 3,330+410 | 1,567+300 | 471+120 |
Limit Break
Boosts base ATK by 10
Boosts base HP by 20
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base HP by 30
Show all 25
Boosts base RCV by 10
Boosts base HP by 30
Boosts base HP by 40
Boosts base ATK by 40
Add 1 Power Slot
Boosts base HP by 40
Boosts base ATK by 50
Boosts base HP by 50
Add Crewmate Ability 2: Makes Fighter characters' DEX slots have matching slot effects
Potential Ability 2: Pinch Healing
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base HP by 100
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base ATK by 100
Boosts base RCV by 50
Reduces Special charge time by 3 turns
Potential Ability 3: Special Double Launch
Potential Abilities
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Show all 5 levels
- Level 1
Boosts character's base ATK by 20 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 2
Boosts character's base ATK by 40 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 3
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 4
Boosts character's base ATK by 80 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Level 5
Boosts character's base ATK by 120 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Show all 5 levels
- Level 1
Heals 1x character's RCV if HP is 10% or less and character lands a PERFECT strike
- Level 2
Heals 1x character's RCV if HP is 15% or less and character lands a PERFECT strike
- Level 3
Heals 1x character's RCV if HP is 20% or less and character lands a PERFECT strike
- Level 4
Heals 1.5x character's RCV if HP is 30% or less and character lands a PERFECT strike
- Level 5
Heals 1.5x character's RCV if HP is 50% or less and character lands a PERFECT strike
Once per quest, sets character's Special charge to MAX after character uses Special
Show all 5 levels
- Level 1
Once per quest, reduces character's Special charge time by 1 turn after character uses Special
- Level 2
Once per quest, reduces character's Special charge time by 2 turns after character uses Special
- Level 3
Once per quest, reduces character's Special charge time by 5 turns after character uses Special
- Level 4
Once per quest, reduces character's Special charge time by 7 turns after character uses Special
- Level 5
Once per quest, sets character's Special charge to MAX after character uses Special
Level Limit Break
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 105 | 3,091 | 1,341 | 371 |
| Lv 110 | 3,234 | 1,403 | 388 |
| Lv 120 | 3,521 | 1,527 | 423 |
| Lv 130 | 3,807 | 1,651 | 457 |
| Lv 150 | 4,380 | 1,900 | 526 |






