
Brannew
Arguing Against Absolute Justice
Special
Reduces enemies' [Damage Cut] and Damage Reduction duration by 4 turns and makes STR and INT characters' QCKPSYRCVTND slots have matching slot effects for 3 turns
| Base | Limit Break | Limit Break+ | |
|---|---|---|---|
| Lv 1 | 17 turns | 16 turns | 14 turns |
| Lv 2 | 16 turns | 15 turns | 13 turns |
| Lv 3 | 15 turns | 14 turns | 12 turns |
| Lv 4 | 14 turns | 13 turns | 11 turns |
| Lv 5 | 13 turns | 12 turns | 10 turns |
| Lv 6 | 12 turns | 11 turns | 9 turns |
| Lv 7 (Max) | 11 turns | 10 turns | 8 turns |
Show 5 more levelsShow less
−1 turn at Limit Break 8
−2 turns at Limit Break 24 (LB+)
Captain Ability
Boosts STR and INT characters' ATK by 2.5x, and reduces damage taken by 7%
Crewmate Ability
Boosts INT characters' base stats by 50
Boosts Slasher characters' base ATK by 30
Unlocks at Limit Break 13
Support Ability
Sengoku
Adds 5% of character's base stats to supported character's base stats and if supported character lands a PERFECT strike, reduces all enemies' damage reduction (except [Damage Cut]) duration by 1 turn
- Lv 4
Adds 5% of character's base stats to supported character's base stats
- Lv 3
Adds 4% of character's base stats to supported character's base stats
- Lv 2
Adds 3% of character's base stats to supported character's base stats
- Lv 1
Adds 2% of character's base stats to supported character's base stats
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Stats by level
| HP | ATK | RCV | |
|---|---|---|---|
| Lv 1 | 921 | 542 | 125 |
| Lv 99 | 2,428 | 1,243 | 336 |
| Lv 99 + Limit Break | 2,588+160 | 1,363+120 | 391+55 |
| Lv 99 + Limit Break+ | 2,788+360 | 1,563+320 | 491+155 |
| Lv 105 | 2,930+360 | 1,636+320 | 510+155 |
| Lv 110 | 3,049+360 | 1,696+320 | 527+155 |
| Lv 120 | 3,287+360 | 1,818+320 | 560+155 |
| Lv 130 | 3,525+360 | 1,940+320 | 593+155 |
| Lv 150 | 4,002+360 | 2,184+320 | 659+155 |
Limit Break
Boosts base ATK by 25
Boosts base HP by 40
Boosts base RCV by 10
Potential Ability 1: Provoked ATK Boost/Received Damage Up Resistance
Boosts base ATK by 25
Boosts base RCV by 15
Boosts base ATK by 30
Reduces Special charge time by 1 turn
Boosts base RCV by 30
Add 1 Power Slot
Boosts base HP by 50
Boosts base ATK by 40
Add Crewmate Ability 2: Boosts Slasher characters' base ATK by 30
Boosts base HP by 70
Potential Ability 2: Critical ATK
Expand Limit Break (LB+)
Boosts base ATK by 50
Boosts base ATK by 50
Boosts base RCV by 50
Boosts base HP by 100
Boosts base HP by 100
Boosts base RCV by 50
Boosts base ATK by 100
Reduces Special charge time by 2 turns
Potential Ability 3: Slot Bind Resistance
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Potential Abilities
Boosts character's base ATK by 150 the next turn after taking damage and reduces crew's [Damage Increase] duration by 2 turns
- Lv 4
Boosts character's base ATK by 100 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 3
Boosts character's base ATK by 90 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 2
Boosts character's base ATK by 60 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
- Lv 1
Boosts character's base ATK by 30 the next turn after taking damage and reduces crew's [Damage Increase] duration by 1 turn
Show 4 more levelsShow less
If character lands a PERFECT strike, 70% chance of a 8% damage boost on the last strike
- Lv 4
If character lands a PERFECT strike, 60% chance of a 7% damage boost on the last strike
- Lv 3
If character lands a PERFECT strike, 50% chance of a 6% damage boost on the last strike
- Lv 2
If character lands a PERFECT strike, 40% chance of a 5% damage boost on the last strike
- Lv 1
If character lands a PERFECT strike, 30% chance of a 4% damage boost on the last strike
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Reduces character's Slot Bind duration by 5 turns
- Lv 4
Reduces character's Slot Bind duration by 4 turns
- Lv 3
Reduces character's Slot Bind duration by 3 turns
- Lv 2
Reduces character's Slot Bind duration by 2 turns
- Lv 1
Reduces character's Slot Bind duration by 1 turn
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How to get
No summon, event or quest gives this character yet.
Manual locations
20
20
30
30Lore
A Navy HQ Commander. After the Paramount War, he reported the condition of Impel Down to Sengoku and, with trembling shoulders, told him of the World Government's plan for dealing with the prisoners who escaped from Level 6.
