

Sunlight Shield
Ability
SkillSunlight Shield
40–46s
Party Fire/Water/Earth/Light/Dark DMG taken DOWN 18–25% for 12s.
Numbers in a range are rolled when the equip is crafted.
Extra skills
A craft can add up to 2 of these at random.
With one extra skill
- ATK UP 6–8% for 12s.
- Negates 350–500 DMG to target for 12s.
- Skill CT speed UP 9–13% for 12s.
- Arts gauge UP by 6–8.
- Regenerates Party HP by 35–50 for 12s.
- Break power UP 6–8% for 12s.
- Party Poison/Paralysis/Seal/Blind/Disease/Curse/Freeze/Burn resistance UP 11–15% for 12s.
With two extra skills · Extra skill 1
- ATK UP 5–7% for 12s.
- Negates 315–450 DMG to target for 12s.
- Skill CT speed UP 8–12% for 12s.
- Arts gauge UP by 5–7.
- Regenerates Party HP by 32–45 for 12s.
- Break power UP 5–7% for 12s.
- Party Poison/Paralysis/Seal/Blind/Disease/Curse/Freeze/Burn resistance UP 10–14% for 12s.
With two extra skills · Extra skill 2
- Party Poison/Paralysis/Seal/Blind/Disease/Curse/Freeze/Burn resistance UP 7–10% for 12s.
- Arts gauge UP by 4–5.
- Skill CT speed UP 6–9% for 12s.
- Negates 231–330 DMG to target for 12s.
- Regenerates Party HP by 24–33 for 12s.
- Break power UP 4–5% for 12s.
- ATK UP 4–5% for 12s.
Crafting
What the Compendium suggests crafting it with. Mystika drop in Grand Crusade.
Bio Mystika II
Talent Lv 5
Metal Mystika II
Talent Lv 5
Tough Rune M
Moderately increases chance of Crafting a Defense Equip.
Tough Rune S
Slightly increases chance of Crafting a Defense Equip.
Tough Rune L
Greatly increases chance of Crafting a Defense Equip.
Vital Glyph
Increases chance of Crafting a Vital-type Fusion Equip.

