Golphin Staff

Magic1 ★Vital

Ability

SkillGolphin StaffCT40–46sBREAK100

560–800% Magic Fire/Water/Earth/Light/Dark DMG.

ATK UP 14–20% for 12s.

Numbers in a range are rolled when the equip is crafted.

Extra skills

A craft can add up to 2 of these at random.

With one extra skill
  • CRI rate UP 4–5% for 12s.
  • BE output UP 4–5% for 12s.
  • Accuracy UP 4–5% for 12s.
  • Magic DMG UP 9–13% for 12s.
  • Arts gauge UP by 3–4.
  • Skill CT speed UP 9–13% for 12s.
  • Recovers 105–150 HP.
With two extra skills · Extra skill 1
  • CRI rate UP 4–5% for 12s.
  • BE output UP 4–5% for 12s.
  • Accuracy UP 4–5% for 12s.
  • Magic DMG UP 8–12% for 12s.
  • Arts gauge UP by 3–4.
  • Skill CT speed UP 8–12% for 12s.
  • Recovers 95–135 HP.
With two extra skills · Extra skill 2
  • Magic DMG UP 6–9% for 12s.
  • Accuracy UP 3–4% for 12s.
  • Recovers 70–99 HP.
  • CRI rate UP 3–4% for 12s.
  • Arts gauge UP by 2–3.
  • Skill CT speed UP 6–9% for 12s.
  • BE output UP 3–4% for 12s.

Crafting

What the Compendium suggests crafting it with. Mystika drop in Grand Crusade.

Elemental Mystika I

Talent Lv 1

×10
Mystic Rune S

Slightly increases chance of Crafting a Magic Equip.

Mystic Rune M

Moderately increases chance of Crafting a Magic Equip.

Mystic Rune L

Greatly increases chance of Crafting a Magic Equip.

Vital Glyph

Increases chance of Crafting a Vital-type Fusion Equip.