

Deep Slayer
Ability
SkillDeep Slayer
40–46s
1,500
7,000–10,000% Physical Fire/Water/Earth/Light/Dark DMG.
ATK UP 140–200% for 12s.
Numbers in a range are rolled when the equip is crafted.
Extra skills
A craft can add up to 2 of these at random.
With one extra skill
- Physical DMG UP 53–75% for 12s.
- Accuracy UP 35–50% for 12s.
- BE output UP 46–65% for 12s.
- Arts gauge UP by 18–25.
- Break power UP 35–50% for 12s.
- Enemy Physical resistance DOWN 18–25% for 12s.
- Recovers 1,155–1,650 HP.
- Skill CT speed UP 53–75% for 12s.
- CRI rate UP 35–50% for 12s.
With two extra skills · Extra skill 1
- Physical DMG UP 48–68% for 12s.
- Accuracy UP 32–45% for 12s.
- BE output UP 41–59% for 12s.
- Arts gauge UP by 16–23.
- Break power UP 32–45% for 12s.
- Enemy Physical resistance DOWN 16–23% for 12s.
- Recovers 1,040–1,485 HP.
- Skill CT speed UP 48–68% for 12s.
- CRI rate UP 32–45% for 12s.
With two extra skills · Extra skill 2
- Arts gauge UP by 12–17.
- Enemy Physical resistance DOWN 12–17% for 12s.
- Accuracy UP 24–33% for 12s.
- Break power UP 24–33% for 12s.
- CRI rate UP 24–33% for 12s.
- Physical DMG UP 35–50% for 12s.
- Recovers 763–1,089 HP.
- Skill CT speed UP 35–50% for 12s.
- BE output UP 31–43% for 12s.
Crafting
What the Compendium suggests crafting it with. Mystika drop in Grand Crusade.
Metal Mystika VI
Talent Lv 108
Force Rune S
Slightly increases chance of Crafting a Physical Equip.
Force Rune M
Moderately increases chance of Crafting a Physical Equip.
Force Rune L
Greatly increases chance of Crafting a Physical Equip.
Vital Glyph
Increases chance of Crafting a Vital-type Fusion Equip.

