The Ghost Ship
Chapter 3: West Famelle
Quests
1. The Forgotten Ship
SoloThe party boards the ghost ship to gain Zeorg's aid. Unsettling creaks fill the air.
- Stamina
- 4
- Difficulty
3- Battles
- 3
- Gren
533- Player EXP
- 225
- Units EXP
- 33,005
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken Key ×1

- Mission CompleteCrystal ×1

2. What's Behind Mira's Mood
SoloIris pays no mind to the eerie surroundings. Mira, on the other hand...
- Stamina
- 4
- Difficulty
3- Battles
- 3
- Gren
535- Player EXP
- 226
- Units EXP
- 34,649
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Golcat Key ×1

- Mission CompleteCrystal ×1

3. The Siren's Call
SoloThe Siren has a beautiful, if cursed, voice. They say she's even stolen the souls of some, twisting their bodies as well.
- Stamina
- 4
- Difficulty
3- Battles
- 3
- Gren
537- Player EXP
- 227
- Units EXP
- 34,753
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken ×1

- Mission CompleteCrystal ×1

4. Border of the Netherworld
SoloThey proceed through the gloomy ship. At times they feel someone's gaze, and they have the sense they aren't alone here...
- Stamina
- 4
- Difficulty
3- Battles
- 3
- Gren
540- Player EXP
- 228
- Units EXP
- 34,857
- Clear with no deaths.Gren ×2,000

- Clear with no continues.Water Ore ×5

- Clear within 240 seconds.Metal Chicken ×1

- Mission CompleteCrystal ×1

5. Pirates and Their Treasure
SoloAs the investigation ends, pirates show their ugly faces. Perhaps they heard rumors of treasure?
- Stamina
- 4
- Difficulty
3- Battles
- 4
- Gren
542- Player EXP
- 229
- Units EXP
- 34,961
- Clear with no deaths.[LB Unit] Rayas ×1

- Clear with no continues.Water Crystal ×5

- Clear with only 3 elemental units.Enril Scythe ×1

- Mission CompleteCrystal ×1


