The Chase Begins
Chapter 13: South Bamint
Quests
1. Four Nations
SoloPeople of different lands must stand together against an unprecedented threat.
- Stamina
- 10
- Difficulty
5- Battles
- 3
- Gren
1,900- Player EXP
- 689
- Units EXP
- 129,960
- Clear with no deaths.Gren ×10,000

- Clear with no continues.Water Ore ×20

- Clear within 150 seconds.King Aqua Chicken ×1

- Mission CompleteCrystal ×1

2. Bamint's Defense
SoloThe tsunami of the Cult's invasion threatens to swallow the principality whole.
- Stamina
- 10
- Difficulty
5- Battles
- 3
- Gren
1,901- Player EXP
- 689
- Units EXP
- 130,320
- Clear with no deaths.Gren ×10,000

- Clear with no continues.Water Ore ×20

- Clear within 150 seconds.King Aqua Chicken ×1

- Mission CompleteCrystal ×1

3. Haphazard Invasion
SoloWhat their siege lacks in finesse is more than made up by sheer numbers.
- Stamina
- 10
- Difficulty
5- Battles
- 3
- Gren
1,902- Player EXP
- 689
- Units EXP
- 130,680
- Clear with no deaths.Gren ×10,000

- Clear with no continues.Water Crystal ×10

- Clear within 150 seconds.King Aqua Chicken ×1

- Mission CompleteCrystal ×1

4. Iris on the Run
SoloThe Zero Guard escorts Iris to the harbor, fully aware of their mission's importance.
- Stamina
- 10
- Difficulty
5- Battles
- 3
- Gren
1,903- Player EXP
- 690
- Units EXP
- 131,040
- Clear with no deaths.Gren ×10,000

- Clear with no continues.Water Crystal ×10

- Clear within 150 seconds.King Aqua Chicken ×1

- Mission CompleteCrystal ×1

5. The Ancient's Trail
SoloShe releases the whole of her power, intent on taking the shortest route to victory.
- Stamina
- 10
- Difficulty
5- Battles
- 3
- Gren
1,904- Player EXP
- 690
- Units EXP
- 131,400
- Clear with no deaths.Gren ×30,000

- Clear with no continues.Glacier Spirit Stone ×2

- Clear within 150 seconds.King Aqua Chicken ×1

- Mission CompleteCrystal ×3


