Faetouched Sidonie

LightOmni
Leader Skill
Child of the Fae

140% Atk, Def, max HP and 30% critical rate (Light), 250% Light elemental damage, spark damage fills BB gauge, 100% critical and elemental damage reduction & 30% OD gauge fill rate

Extra Skill
Legerdemain

20% Light elemental damage and 10-20% BB gauge consumed reduction for all allies, fills BB gauge and restores HP each turn & 60% Atk, Def, Rec when BB gauge is above 50%

Brave Burst
Luminous Valevine

14 combo Light attack on all foes, spark damage fills BB gauge for 3 turns, restores HP, boosts own max HP, fills OD gauge & boosts OD gauge fill rate for 3 turns

1 DC25BC
Super Brave Burst
Seelie Illusion

17 combo Light attack on all foes (damage relative to remaining HP), 9 combo Light attack on single foe (or probable 5% damage of foes' max HP), boosts Light elemental damage for 3 turns, probable 3 turns critical and elemental vulnerability infliction, activates Stealth and boosts own Atk and critical rate for 3 turns & fills OD gauge

1 DC27BC
Ultimate Brave Burst
Faelight Gaol

22 combo Light attack on all foes (damage relative to remaining HP), fully restores HP for 4 turns, boosts Light elemental damage for 4 turns, spark damage fills BB gauge for 4 turns, boosts own spark damage for 4 turns & fills OD gauge

1 DC30BC

Bonding

Grimgeist LeopoldGrimgeist LeopoldNova

Elemental Synergy: Chance to purge and negate Lock effects

Dual Brave Burst
Forgiven Betrayal

44 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Def, Rec, critical hit rate, BC, HC, item drop rate, critical damage, own Spark damage, Light, Fire elemental damage, OD gauge, spark damage boosts BB gauge, fully restores HP & 100% evasion

Stats

HPATKDEFREC
Base7,3502,4852,2752,625
Lord10,5003,5503,2503,750
Anima11,6253,5503,2503,450
Breaker10,5003,8502,9503,750
Guardian10,5003,5503,5503,600
Oracle10,5003,5503,1004,200
Rex12,4503,7753,4753,975

Bonuses

Max ImpHPx25ATKx23DEFx23RECx41
Omni+1HPx28ATKx26DEFx26RECx44
Omni+2HPx34ATKx32DEFx32RECx50
Omni+3HPx43ATKx41DEFx41RECx59

SP Enhancements

130% Atk, max HP
10 SP
200% spark damage
10 SP
200% elemental damage
10 SP
Raises Atk limit to 220k
10 SP
Add to BB (Removes and negates all status ailments and Atk, Def, Rec reduction for 3 turns)
25 SP
Add to SBB (Boosts damage against status afflicted foes for 3 turns)
20 SP
Add to SBB (3 turns spark vulnerability infliction)
15 SP
Add to SBB (25 combo Light attack on all foes (damage relative to remaining HP))
20 SP
Add to BB/SBB (Boosts Atk, Def, Rec and critical rate for 3 turns)
25 SP
Add to BB/SBB (Fills OD gauge at turn's end for 3 turns)
15 SP
Add to BB/SBB (Spark damage restores HP for 3 turns)
20 SP
Allows UBB's effects to last additional 1 turn
15 SP

Lore

As elusive as they are rare, changelings are variously said to be the punishment of indiscretion, the product of supernatural mishap, or even a stolen child of the Fae. Whatever they are, most keep out of sight, and for good reason—unscrupulous humans abduct them as slaves or worse due to their innate talents for illusion and bewitching. The unfortunate result of a scandalous liaison between a noblewoman and an amorous Fae, Sidonie's ruby sclera was enough to identify her as one of the fair folk, but her appearance too human for her father's people to bear her away to the Vale, rendering her an outcast between two worlds. Fearing a witch-hunt from her superstitious kinsmen, Sidonie's mother left her in the care of an apothecary, hoping the town's reputation for attracting Eastern traders—a strange folk said to wield magics not unlike the Fae—would help the child escape the bulk of the unwanted attention. Thus did Sidonie spend her formative years among Eastern mystics, but a persistent longing for *something* soon stirred in her heart. It was on her sixteenth birthday that she stole away on a caravan to carve out a niche in a world that seemed to both fear and love her. Mischievous curiosity was the bedrock for what would be well-remembered lessons in adulthood; after one too many close shaves, Sidonie learned to walk on the wild side. With clever glamours and illusory hexwork, Sidonie's reputation as an excellent infiltrator grew, and a single, star-crossed meeting with a wolf-eyed man would alter her course forever. But never did Sidonie think she would someday become the key that would entangle both the worlds in a spiral of love and hatred.

Voice Lines

Summon

Sure, I'll come along. As long as there's something in it for me.

Evolution

I was always meant to walk between humans and Fae... I just didn't think it would be this way.

Fusion

Oh, that could come in handy. Let me guess, you "just happened" to come across it. Nice.