Wildblood Tarok

EarthOmni
Leader Skill
Trance of the Hunt

200% boost to Atk and 100% boost to Def, max HP of Earth types, 180% boost to Spark damage, enormously boosts Earth elemental damage, 15% damage reduction from Earth, Thunder types & adds Def ignoring effect to attack

Extra Skill
Ritual Warchant

Spark damage slightly boosts BB gauge for all allies when Tarok's Bloodlust or BB Gauge Sphere is equipped, slightly boosts Earth elemental damage for all allies, greatly boosts Earth elemental damage, damage taken boosts BB gauge & 50% DoT reduction

Brave Burst
Violent Descent

14 combo massive Earth attack on single foe (or probable 5% damage of foe's max HP), 3 combo powerful Earth attack on single foe (damage relative to remaining HP), probability of purging Curse negation effect from single foe, enormously boosts Earth elemental damage for 3 turns, Spark vulnerability infliction for 3 turns & probable random status ailment infliction

4 DC25BC
Super Brave Burst
Bestial Savagery

18 combo powerful Earth attack on all foes (damage relative to remaining HP), 3 combo powerful Earth attack on single foe, probability of purging Sickness negation effect from single foe, enormously boosts Earth elemental damage for 3 turns, enormously boosts Spark damage for 3 turns & enormously boosts Spark damage of Earth types for 3 turns

1 DC25BC
Ultimate Brave Burst
Blood-Soul Fleshrend

21 combo massive Earth attack on single foe (or probable 7% damage of foe's max HP), 3 combo massive Earth attack on single foe (25% active Pierce on Earth, Thunder types), purges LS and ES disable effects from all allies, enormously boosts Earth elemental damage for 4 turns, enormously boosts Spark damage for 4 turns & adds all status ailment infliction to attack for 4 turns

4 DC35BC

Bonding

Blightblade WannahonBlightblade WannahonTremor

Elemental Synergy: Deals piercing max HP% DoT to single Thunder foe

Dual Brave Burst
Fleshrend Pandemic

42 combo grand dual attack on all foes (damage relative to remaining HP), boosts Atk, Spark damage, Earth elemental damage, adds status ailment infliction to attack, purges LS and ES Lock effects from all allies, raises normal hit amount, normal attacks hit all foes & massive DoT on all foes

Stats

HPATKDEFREC
Base6,9832,6952,2752,422
Lord9,9753,8503,2503,460
Anima11,1003,8503,2503,160
Breaker9,9754,1502,9503,460
Guardian9,9753,8503,5503,310
Oracle9,9753,8503,1003,910
Rex11,9254,0753,4753,685

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

SP Enhancements

120% boost to Atk, max HP
15 SP
170% Spark Damage
10 SP
Enormously boosts elemental damage
15 SP
Raises Atk limit to 200k
15 SP
Enhances SBB's boost to Spark damage for Earth types effect
20 SP
Allows SBB's effect to last additional 1 turn
15 SP
Adds huge boost to Atk, Def, Rec and critical hit rate for Earth types for 4 turns effect to SBB
20 SP
Adds considerable boost to critical damage of Earth types for 3 turns effect to SBB
20 SP
Adds probable random status ailment infliction to SBB
10 SP
Enhances BB/SBB's probability of purging status ailment negation effects
15 SP
Adds probability of purging Paralysis negation effect to BB/UBB
20 SP
Adds probability of purging Poison negation effect to SBB/UBB
25 SP

Lore

Tarok was born in a long-forgotten civilization, whose vicious inhabitants hunt with the savagery of beasts. Their intricate carved tablets belied their gruesome sacrificial rituals. As a young boy, his fate was foretold by the tribe shaman—he was gifted with the soul of a legendary warrior, but must pledge himself forever to the Hunt, the divine concept of eternal enmity. Seen as a portent of calamity, he was exiled from his tribe. Though anguished, Tarok accepted his curse, wandering ancient ruins as an embodiment of divine bloodlust. However, another warrior vested with a mythical hero's soul sought him out, and slew him in ritual combat. As the ill-starred warrior plummeted through the lower planes, his eyes were suddenly open to the truth; there was no mythical hero, no soul-bound nemesis that destiny decreed he would be slain by. All were the machinations of the same dark hunger that was a function of their civilization—the everlasting Hunt. Children of the tribe were chosen at random to indulge in this bloodied cycle of bestial savagery. His worldview shaken, Tarok wandered aimlessly, until he crossed paths with the Seventh Circle Fiends. The man with the strange hat and white robes convinced him, with glib tongue and flashing eyes, that damned he may be—but why not make the most of it? After all, a curse could easily be a blessing in disguise with a simple shift in perception. With ritual spear and chain in hand, Tarok now stalks the planes once more as the beast of the Fiends. If the Hunt had touched his soul with power, then let him slay in its name, and praise with red reverence the natural law of existence: hunt, or be hunted.

Voice Lines

Summon

Red, I see red... A foul moon in the sky, rising. It is time.

Evolution

Haaa... To the Hunt I offer up this sacrifice! Terror, deceiver, stirrer of strife!

Fusion

Hm. Could come in useful. Whatever satisfies the Hunt, I gladly partake.