Kula Diamond

WaterOmni

Skills

LS
Ice Crow

50% boost to Def, max HP, greatly boosts Def when damage dealt has exceeded certain amount, damage taken considerably boosts BB gauge & restores HP each turn

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ES
Diamond Freeze

Reduces damage taken for 2 turns when damage taken has exceeded certain amount, reduces BB gauge required for BB & adds Water element to BB/SBB for 3 turns

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BB
SDM: Diamond Edge I
1 DC28BC

15 combo powerful Water attack on all foes, damage taken considerably boosts BB gauge for 3 turns, hugely boosts Def for 3 turns & activates Water barrier

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SBB
SDM: Diamond Edge II
1 DC23BC

17 combo powerful Water attack on all foes, damage taken considerably boosts BB gauge for 3 turns, hugely boosts Def for 3 turns, considerably boosts Atk relative to Def for 3 turns & negates critical damage for 1 turn

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UBB
SDM: Diamond Edge MAX
1 DC30BC

21 combo massive Water attack on all foes, damage taken enormously boosts BB gauge for 3 turns, enormously boosts Atk, Def for 3 turns, enormously reduces damage taken for 1 turn & activates Water barrier

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Stats

HPATKDEFREC
Base5,5301,9912,1841,789
Lord7,9002,8443,1202,556
Anima9,0252,8443,1202,256
Breaker7,9003,1442,8202,556
Guardian7,9002,8443,4202,406
Oracle7,9002,8442,9703,006
Rex9,8503,0693,3452,781

Bonuses

Max ImpHPx30ATKx30DEFx30RECx30
Omni+1HPx33ATKx33DEFx33RECx33
Omni+2HPx39ATKx39DEFx39RECx39
Omni+3HPx48ATKx48DEFx48RECx48

Evolution

Kula Diamond
Water Mecha GodMiracle TotemMiracle TotemMetal MimicWater Bulb
Zel1,500,000
Kula Diamond
Kula Diamond
Water Mecha GodWater Mecha GodMiracle TotemMiracle TotemWater TotemWater TotemMetal MimicLegend Stone
Zel3,000,000Karma1,000,000
Kula Diamond

SP Enhancements

20% boost to max HP
10 SP
Boosts 20% max HP to 30% max HP
10 SP
Boosts 30% max HP to 50% max HP
10 SP
Damage taken boosts BB gauge
10 SP
Negates all status ailments
20 SP
Enhances UBB's Water barrier effect
20 SP
Adds status ailment counter effect to BB/SBB
40 SP
Adds status ailment removal effect to BB/SBB
30 SP
Adds Water barrier effect to SBB
40 SP
Allow SBB's negate critical damage effect to last an additional turn
30 SP

Suggested SP build

General Build Build100 SP
20% boost to max HP
10 SP
Boosts 20% max HP to 30% max HP
10 SP
Boosts 30% max HP to 50% max HP
10 SP
Damage taken boosts BB gauge
10 SP
Negates all status ailments
20 SP
Adds status ailment counter effect to BB/SBB
40 SP

by Acme Gamer#1352, on the Brave Frontier Wiki (CC BY-SA)

Suggested spheres

Divine Master GateCarlancasAbsolute SilenceHeaven's EdgeRagnarok EdictErisian EffigyElaina's TimepiecePrism Crown

Similar units

Inara, the DelugeSapphire Summoner KarlAbyssherald SaerenthisGlacial Vail & VidronSpirit Conjurer AstridFate-Eater IlmTridon the JudiciousBad Lands Queen GazolinaLoving Bonds WintiaAquamarine Knight Medina

Voice Lines

Summon

It's my turn! So give it up and freeze!

Evolution

Come on, come on! I'm ready for a fight!

Fusion

Cold, with a dash of spice! Just how I like it!

Lore

An innocent and vivacious cyborg with the power to manipulate ice. Kula found herself in the middle of a madman's maze as she fought for her sanity and survival. Thanks to the help of her friends, she managed to break free from the chains that bound her and fought by their side to defeat the aspiring deity. No one knows, however, where she went after the madman's defeat. Rumor has it that she had returned to her own world as the maze crumbled. Still others claim that an ice-wielding savior walks the lands of Grand Gaia. Time will tell which story is true...